How Exclusive Will Exclusive Games Be?
Gamasutra's regular 'Analyze This' column (which gets answers to topical questions from industry analysts) today ponders the exclusivity of next-gen games. With the costs of developing a AAA title ever on the rise, the article seeks out the answer to whether truly exclusive titles (games that are only released on one platform) are a thing of the past. "I feel title exclusivity for [third-party] developers is less important then title differentiation. All three consoles have strengths, and I would advise [developers] to clearly develop with the console in mind, and I would stress differentiation within their titles. This clearly poses a problem for smaller, more financially strapped developers who don't have the budget to develop what is in essence three separate games. - Ben Bajarin, Creative Strategies"
Games don't have to be expensive to produce. Look at some of the more popular games for GC. Animal Crossing, Metroid, Zelda WW, Smash Bros. Mario Kart, . All great games, All did well enough, even exclusively on the third place console. They didn't sell a ton of games, yet I'm sure they made enough money. These games probably didn't cost that much to make.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
I'd be extremely shocked to see Halo 3 on PS3, given the publisher.
really? what's the difference between a 360 and a ps3? Nada, amigo! It would be silly for dev's not to go cross-platform with those systems.
The wii, on the other hand...
From the Article:
"In my view there is no incentive for third parties to develop exclusively for a single platform, unless there is some form of financial inducement from the hardware manufacturer. If you want the largest potential user base, you go multi-platform." - Ed Baron
This pretty much sums up the issue. Until such time as the platforms themselves provide such differentiation factors that affect core game design, developers are much better off by releasing products on as many platforms as possible.
The Wii Remote is one example of the type of thing that can differentiate platforms. If the core design of your game is one that hinges upon a feature that is only available on a single platform, then you almost de facto exclusivity. If the core elements of game play can't be pulled off if you port to another platform, then it makes no sense to do that port.
Ultimately, the issue of exclusivity remains in the hands of the hardware manufacturers. If they design new hardware with unique and compelling features that ultimately support unique design elements on their platform, they will win the exclusivity they so desire. On the other hand, they can simply resort to the checkbook and buy their way into exclusivity.
Unless the hardware prices on the current generation of machines drops dramatically there aren't going to be nearly as many multiple current gen console owners as there have been. That means getting your game into the hands of as many buyers as possible will require non-exclusivity.
I'd be extremely surprised to find Halo 3 on any Sony system as long as Microsoft is still making hardware and publishing software. Comparing software in the PC world to software in the console world is totally apples (lol) to oranges. Microsoft can do Mac software all they want, since people typically will stick to one format, PC or Mac. Not to mention that they make no money off hardware, and that Macs can already run Windows. There's no real competition out there for them on the Mac, so it's free money essentially.
In the console world, their direct competitor is also making money off the hardware and software. Typically, most gamers don't limit themselves to only one console, so there's no reason to extend yourself to a competitor's console to try and get the software sales you'd already miss out on. It'd be dumb to release an exclusive on a competitor's console if you're a first party developer, because it creates no incentive to buy your hardware in the first place.
Would the Xbox 360 even be here if not for the Dead or Alive or Halo series? Would Sony have ever become the powerhouse they are now without Squaresoft's massive contributions? Would Nintendo be in business at all if they decided to publish games on every console, plus continue manufacturing their own consoles?