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How Exclusive Will Exclusive Games Be?

Gamasutra's regular 'Analyze This' column (which gets answers to topical questions from industry analysts) today ponders the exclusivity of next-gen games. With the costs of developing a AAA title ever on the rise, the article seeks out the answer to whether truly exclusive titles (games that are only released on one platform) are a thing of the past. "I feel title exclusivity for [third-party] developers is less important then title differentiation. All three consoles have strengths, and I would advise [developers] to clearly develop with the console in mind, and I would stress differentiation within their titles. This clearly poses a problem for smaller, more financially strapped developers who don't have the budget to develop what is in essence three separate games. - Ben Bajarin, Creative Strategies"

8 of 58 comments (clear)

  1. They don't have to be expensive by CastrTroy · · Score: 2, Insightful

    Games don't have to be expensive to produce. Look at some of the more popular games for GC. Animal Crossing, Metroid, Zelda WW, Smash Bros. Mario Kart, . All great games, All did well enough, even exclusively on the third place console. They didn't sell a ton of games, yet I'm sure they made enough money. These games probably didn't cost that much to make.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:They don't have to be expensive by stratjakt · · Score: 2, Insightful

      That is a big reason why Nintendo is still in business.

      They can create a hit-game without a blockbuster budget in the 10s of millions. Simple graphics and fun gameplay carry many of their top-tier titles.

      There've been similar successes on other consoles - Katamari Damacy comes to mind. But most of the industry seems to be migrating towards the big-budget blockbusters.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:They don't have to be expensive by AKAImBatman · · Score: 3, Insightful

      If you're a third party developer what possible incentive do you have for limiting yourself to only 1/3 of the market?

      That's a rather simplistic economic model, there. If you actually want to make money, you have to project your sales based on the number of consoles. Which means (for the moment) that the marketshare sits like this (approx. numbers):

      XBox 360: 62.0%
      PS3: 9.1%
      Wii: 28.8%

      (Numbers may not add up to exactly 100% because of rounding.)

      From those figures alone, it would make the most sense to target the XBox 360. You get almost 2/3rds of the market with an exclusive! Which is why many publishers are doing exactly that. The games that used to be PS3-exclusive are quickly showing up on the 360.

      Of course, that model is pretty simplisitic itself. It's good for games that can be quickly ported to take advantage of the current market situation. For anything that's in development right now, you'd want to do projections based on their current sales rates. Which, if they hold true, will have the Wii surpassing the 360's market share before fall, and the PS3 continuing to limp along. Which means at the end of 2007, you'll be seeing a pretty even split of the market between the 360 and the Wii; making either one a good choice for developing for.

      If the current sales rates continue, Nintendo could own upwards of 2/3rds of the market by mid-to-late 2008. Which would leave only one good choice in the market for game makers.

      The only reason why developers don't follow models like these is that projections != reality. Issues like Sony's "Home" announcement can impact the sales (and thus marketshare) of a console. What the developers are trying to do is divine that clear leader that they can make money from. The rest simply won't matter, or will get licensed out to a porting company for net of no real risk to the original developer.
  2. Re:Outside of Nintendo, it doesn't exist by sqlrob · · Score: 2, Insightful

    I'd be extremely shocked to see Halo 3 on PS3, given the publisher.

  3. B.S. by Anonymous Coward · · Score: 1, Insightful
    All three consoles have strengths, and I would advise [developers] to clearly develop with the console in mind


    really? what's the difference between a 360 and a ps3? Nada, amigo! It would be silly for dev's not to go cross-platform with those systems.
    The wii, on the other hand...

  4. Exclusivity Only Makes Sense...if it makes sense. by Lensar · · Score: 5, Insightful

    From the Article:

    "In my view there is no incentive for third parties to develop exclusively for a single platform, unless there is some form of financial inducement from the hardware manufacturer. If you want the largest potential user base, you go multi-platform." - Ed Baron

    This pretty much sums up the issue. Until such time as the platforms themselves provide such differentiation factors that affect core game design, developers are much better off by releasing products on as many platforms as possible.

    The Wii Remote is one example of the type of thing that can differentiate platforms. If the core design of your game is one that hinges upon a feature that is only available on a single platform, then you almost de facto exclusivity. If the core elements of game play can't be pulled off if you port to another platform, then it makes no sense to do that port.

    Ultimately, the issue of exclusivity remains in the hands of the hardware manufacturers. If they design new hardware with unique and compelling features that ultimately support unique design elements on their platform, they will win the exclusivity they so desire. On the other hand, they can simply resort to the checkbook and buy their way into exclusivity.

  5. Console costs have an impact as well by Chess+Piece+Face · · Score: 2, Insightful

    Unless the hardware prices on the current generation of machines drops dramatically there aren't going to be nearly as many multiple current gen console owners as there have been. That means getting your game into the hands of as many buyers as possible will require non-exclusivity.

  6. Re:Outside of Nintendo, it doesn't exist by Kyokugenryu · · Score: 2, Insightful

    I'd be extremely surprised to find Halo 3 on any Sony system as long as Microsoft is still making hardware and publishing software. Comparing software in the PC world to software in the console world is totally apples (lol) to oranges. Microsoft can do Mac software all they want, since people typically will stick to one format, PC or Mac. Not to mention that they make no money off hardware, and that Macs can already run Windows. There's no real competition out there for them on the Mac, so it's free money essentially.

    In the console world, their direct competitor is also making money off the hardware and software. Typically, most gamers don't limit themselves to only one console, so there's no reason to extend yourself to a competitor's console to try and get the software sales you'd already miss out on. It'd be dumb to release an exclusive on a competitor's console if you're a first party developer, because it creates no incentive to buy your hardware in the first place.

    Would the Xbox 360 even be here if not for the Dead or Alive or Halo series? Would Sony have ever become the powerhouse they are now without Squaresoft's massive contributions? Would Nintendo be in business at all if they decided to publish games on every console, plus continue manufacturing their own consoles?