Recording Multiple Inputs Over the 'Net?
TFGeditor asks: "Thanks to the advice of fellow readers from a previous Ask Slashdot, I now have a PC system optimally configured to produce professional on-air radio programs. Now I have a new problem: my radio co-host and I are in different cities located a few hundred miles apart. In order to give the show a real-time (i.e. 'live') sound, we need to somehow connect us so that we can produce a show complete with co-host banter, real-time interaction, and so on. I want it to sound as if we were both in the same studio. How can we do this? Will Skype or other VOIP applications do this without the result sounding 'tinny' (like a phone connection)? Are there other apps that will do a better job?"
Get a phone with an audio out, plug it into your soundboard/computer, and call him up.
The masses are the crack whores of religion.
This may bust your budget, but there are many radio hosts at commercial radio stations who use ISDN lines back to the studio. The digital voice signal is good enough to make the remote broadcaster sound like they are in studio.
I'm sure there is a better, cheaper digital solution out there. Just make sure you have the bandwidth to handle it.
Be quick to listen, slow to speak, and slow to anger.
I listen to a lot of podcasts on my daily commute. Most use some form of VOIP. Usually sounds fine (as long as they're not doing CPU or Net intensive tasks in addition to VOIP). Some of the podcasts do interviews with non-techy folks in which case they digitize an analog phone line or use VOIP through a gateway (Skype). For off-site interviews, podcasters use various types of digital voice recorders.
Two podcasters that have info about their podcasting technology on their sites are: Leo Laporte (http://www.twit.tv) and Glenn Reynolds (http:/www.instapundit.com).
[Insert pithy quote here]
Teamspeak is available for Windows and Linux, and gives you a decent audio quality if you select the right codec. XFire is Windows-only, but sounds decent.
One caution about doing this for a production environment: Make sure your router is stable. I played Feng-Shui(The RPG, not the mystical-furniture-placement-thing) over XFire Monday night, but the damned 2Wire router kept crashing, sometimes after only a couple seconds of operation. Had I been trying to do a radio broadcast, that would have been a ton of dead air.
I understand Google Talk supports a VOIP setting, but I haven't played around with it. (Anyone know if that works under Linux?)
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Won't lag time be a major issue for a co-hosted radio show? I would imagine much of the dynamics of a co-hosted show, and what makes it so much more interesting, come from the immediate, zero-delay interactions between the two hosts. A large part of their ability to interact so quickly is, I would imagine, driven by the "high bandwidth" of communication between them - ie textual (5%), tonal (45%), AND body-language (50%) content... From the sound of it you've done something similar already - wasn't that an issue?
Daniel
Carpe Diem
Get a Telos Zephyr. Hey, you never said anything about budget constraints...
This guy's the limit!
If you are really serious about making it sound "professional", then you'll have to be "professional". This means (ideally) a dedicated link between the hosts.
I listen to This Week in Tech (twit.tv) every week and they encounter the exact situation you have. The way they deal with it is either with Skype (which sometimes causes breakup of one of the hosts due to lag or traffic), or they use an ISDN connection. The ISDN is the best "pro" solution because it allows good quality audio to be passed across a digital point-to-point connection. No lag, no problems. The only problem is that relatively speaking the ISDN is slow and expensive. However, if you want a reliable, lagless P2P connection there's really no better solution for the cost... your next option is a point-to-point frac T1 which can get really expensive. Of course, it depends on the amount of bandwidth you intend to use.
I do some part-time work in a recording studio where often a member of a band is "remote" (or in one case, none of them live in the same cities). Since we're talking multiple high-bandwidth streams the studio actually has several P2P T1's. The results can be awesome as we get real-time audio down the pipe at very high bit rates and resolutions... and the recording can be mixed in real time just as if the band members were there.
Body language might be a loss though. ISDN is good when you're pushing high-quality audio... but you won't be able to get video down that pipe as well. The best way I can think to deal with it is to use two connections; an ISDN for the audio and use an Internet connection with a webcam so you can each see the body language of the other. It'll isolate the traffic so that they're not tripping over one another, and the video feed seems to be the one you can most afford to lose (due to latency, lag, packet drops and so forth).
I wouldn't recommend trying to do a solution across the Internet unless you can live with an occasional dropout.
Also realize that if you're creating either terrestrial radio or podcasts, you have a certain amount of leniency since the quality is lower by default than HD Radio or Satellite. I'm all for spending what it takes... but there's no need to spend more than you need.
Finally, realize also that no matter what the final bitrate and quality of your finished product, the higher fidelity the original streams you mix together, the better. Higher bitrate and quality will give you "headroom" for compression.
I can only speak for free softphones the Linux side.
Ekiga is what I've been using under Fedora Core 5-6 after experimenting with other options. It's an unencumbered SIP client. Make sure to use an up-to-date version. It interoperates well with MS netmeeting. It's works great for personal use.
Most softphones, including the one above, will allow you to choose the audio codec to use for a point to point call. This is a direct tradeoff of bandwidth to quality. You can get a reasonably high quality signal if you have the bandwidth for it. I'd advise experimentation to find the codec that works best with the resources you have available.
There are some serious downsides to VOIP in general:
- The general internet is not 100% reliable. You will experience clipping and dropped calls at some point. You can mitigate this somewhat by configuring your routing equipment at each end to protect and prioritize bandwidth for VOIP.
- There is usually a audio delay by design for buffering. This may be noticable to a third party.
A more professional setup would install a dedicated line between the two premises exclusively for VOIP, making sure that all routers/switches from end-to-end up prioritize and protect VOIP traffic.
There's almost certainly some commercial endpoint hardware just for this situation, with a selection of professional audio-in/out interfaces for hooking up to your gear.
I developed an application that sends CD quality stereo audio over the internet in real time (one way connection). As input, it takes whatever audio is presented to the input of your sound card (which could be professional microphones, for example) and compresses it to 128 kb mp3 before sending via TCP or UDP packets. TCP requires at least 30% more bandwidth than UDP. For UDP, about 384 Kbits of bandwidth should do, while TCP may need up to 512 Kbits. In UDP mode, some UDP packets are returned to the sender to create a kind of handshaking to inform the sender that his packets are being received.
Audio is send four mp3 frames at a time, resulting in a latency of about one-tenth of a second for both send and receive. In UDP mode, there is the option of selecting some number of buffers so that the audio will be buffered to prevent drop out. Of course then lag will be multiplied by the number of buffers. On top of that you have the latency of your internet connection. Altogether, the lag could be quite acceptable if you have a good connection.
This application worked quite well in all my tests, but you could encounter issues with getting past a firewall or a DSL router/modem. Nothing in the software deals with these issues. I would be willing to "permanently lend" this application to you to experiment with, but you would need a certain level of technical knowledge to get past your router/modem/firewall. To use this application, you would mix the incoming signal from your partner with you own voice and music. Your partner of course will be monitoring the show. This software requires DirectX.
I developed this to teach myself about winsock. I don't know if there is any future in this software since it does not employ the RTP protocol for audio transmission and RTSP for audio signaling like a typical VOIP app, and it depends on mp3. However, it works very solidly and efficiently. I have thoroughly tested it both via the loopback on my computer, and over a computer network, with both TCP and UDP. I never managed to find someone capable of helping me test it over the internet. I would be happy to give a copy of this software to anyone wanting to experiment with it, and especially with anyone that has more than my minimal knowledge about resolving these issues like getting past the router/modem/firewall. If some other programmer thinks this may have a future and would like to colaborate with me on some project, that would be great. You will find my email address on my web site - just click on "Contact me" on the main page.
If you could, I would try to select an application that compresses your 'studio' communication only as much as your 'broadcast' communication. Otherwise, it seems slightly wasteful, because your essentially increasing broadcast bandwidth for 1/2 of your show (the other person) which doesn't even benefit from the added broadcast bandwidth (the compression quality). But the thing about the internet is it's not really designed for high quality real time application, so in general your predicament is problematic. (This rings of anti-net neutrality, apologies) Of course you'll be able to get the job done, many VOIP solutions already exist, but getting it done with the highest quality, this is an issue.
Communication related open source on wikipedia has a few options. freespeak is a long standing open source option, created back in 1991 before any voip applications had much taken off. From its website, it appears that you can select compression quality, so this is at least a good first step to check out. But it does warn that irregular pauses occur, from inadequate bandwidth.
Good Luck!
If you are only going for the live "sound", but aren't actually broadcasting it live, then you've got a simpler solution. Use whatever quality link you can put up with when talking to your co-host, but don't use that link's output in the final production. Instead, have your co-host also record his session from his end at a higher quality (with only his audio, not yours), and stitch the results together afterwards.
"Thanks to the advice of fellow readers from a previous Ask Slashdot, I now have a PC system optimally configured to produce professional on-air radio programs" Hmmm... I remain skeptical, esp. when you're seeking advice from Slashdot. To your question, no, you're not going to use Skype or VOIP for a "professional" broadcast, for any of a dozen reasons. As noted, you need a Telos Zephyr or similar product. There are broadcast quality units designed to transfer audio back and forth over an IP connection, but Skype isn't it. Don't waste time here, check out a few radio trade magazines. And, uh, "professional" is much less about gear than about talent and proven broadcast skills.
Three Squirrels
I use Ventrilo every weekend with my nephew about 20 miles away and friend about 500 miles away during our network gaming nights. The sound is really good, it's completely "in conference" where anyone who knows the IP address could join in, and I've never heard the drop-offs or digital skipping that occurs frequently in Skype or Google Chat.
Apparently, Ventrilo also allows different sampling rates, so you might be able to pump through a higher bitrate to make the vocal quality better; however, I've never played with that function, so take that with a grain of salt. The default setting works well enough and doesn't sound like a telephone.
It's also available on several platforms. I run the server on my Sun Blade 100 with Solaris 9, but the three of us use the Windows clients for gaming.
The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
For most of the podcasts I have been a part of we have used Ventrilo as the way of communicating. I am pretty sure you could do the same thing with Teamspeak as well if you wanted to.
"Imagination is more important than knowledge" -- Albert Einstein
... Hilarious!!
Is this the one?
An Affordable Pro-Quality Sound Card?
Posted by Cliff on Thu Sep 28, '06 11:35 PM
Input Devices Music
TFGeditor asks: "The company I work for is launching a pre-recorded radio program. I will be working with other staff (all in remote locations) to create the sound clips and then cobbling the show together (mixing). I will also interface with the co-host at a remote studio over the net via uber-broadband connection, producing our portion of the show as if we were in the same studio interacting with each other. What is the best sound card for the money (PC/XP) for this type of application?"
If you both have decent recording capabilities, the best way to sound like you're in the same studio would be to each record your own track. Talk to each other over the phone or VOIP or whatever using a headset, but also speak into a decent quality mic, recording locally. When you start, send a couple of blips over the phone and make sure it gets recorded on both systems, so you have a reference point to sync the files up later. When you're done, just have him send you his file. Load both files into an audio editor, line your blips up to sync them, and you should be good to go.
"The Signal" is a podcast about Firefly-related news. That method you mention is what they use, and it sounds incredible. It's also way easy. I had listened to many episodes of their podcast before I was shocked to hear that they are not in the same studio. They described the method in one of their shows. The two cohosts, Les and Kari, are in different cities. They make a call on a cell phone to have the other person's audio in their ear, but then they are just sitting in front of a microphone to record their half of the conversation. Editing in post overlays them, and it sounds completely transparent like they're sitting together. Give a listen to an episode of "The Signal" to find out how good that audio and cohost banter sounds.
(subtle plug) On second thought, I think you should listen to several episodes of that podcast to really get a feel for it. You might just also get hooked on Firefly.
We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
There are two ways to use ISDN for this. The standard way is to just have it be a very clean telephone connection carrying the vanilla telephone audio stream - G.711 8000 samples/sec 8-bit mu-law companded sampling of a 4kHz filtered audio, i.e. regular low-fi telephone audio, but no extra analog-flavored noise and hopefully a decent microphone. The other way is to use some kind of enhanced audio codec, such as one of the 7kHz 48kbps things, and use the ISDN to carry it as data; if you've got two B channels available you can get 128kbps which leaves you more room for a fancier codec, which is probably more common for music than for voice applications.
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
Some excellent recommendations here, as usual. Thanks, all, for the help.
TFGeditor
Ignorance is curable, stupid is forever.
I know of a radio show in Austin, TX that is connected to the radio network located in MN through an ISDN line. It's clean, clear, and digital. I don't know the kind of equipment they use, but it is a direct digital channel between both points, and I would highly investigate this as an option. It may cost money, but it's likely worth it ($50-75/month my best guess). Check your local telecos.
Les is the guy??
But I guess it's interesting...
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