Designer Warren Spector Has Two Games in the Works
Eurogamer had the chance to speak with well known game designer Warren Spector (Deus Ex, Thief) about current plans for his new studio, Junction Point. In a detailed interview, Spector discusses the studio's current slate of two titles. He also makes some bold proclamations about his future in the industry: "He now wants to shake a bit of life back into the world of games, a market he believes is still too niche and enclosed, by delivering something new and original rather than a rehash of old experiences. He'd rather 'fail spectacularly' than create another sports game or driving simulation. 'I think that most of what passes for a game, even now, just sucks. It's hard for me not to talk, but I've seen the dangers of doing that. I'm hoping that in the next couple of months we'll have something to say.'"
That should read: Not only is the italic <I> tag not deprecated in HTML 4.01 Strict, but abusing <em> to get a presentational effect at odds with its semantic meaning (for emphasis) is wrong. That's the same kind of abuse as using <table> for page layout instead of tabular data.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
Short answer: Yes.
Long answer: This man has produced many of the best games of all time. I can remember loading the demo version of Ultima Underworld on my PC many many years ago, and being completely blown away.
Spector is always pushing the boundaries of technology, storytelling, and interactivity.
Ultima Underworld I and II, System Shock, Thief, and Deus Ex. I still think System Shock was one of the most immersive experiences I've ever had in a game.
And Deus Ex 2... he was the studio head, but not the producer.
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