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Designer Warren Spector Has Two Games in the Works

Eurogamer had the chance to speak with well known game designer Warren Spector (Deus Ex, Thief) about current plans for his new studio, Junction Point. In a detailed interview, Spector discusses the studio's current slate of two titles. He also makes some bold proclamations about his future in the industry: "He now wants to shake a bit of life back into the world of games, a market he believes is still too niche and enclosed, by delivering something new and original rather than a rehash of old experiences. He'd rather 'fail spectacularly' than create another sports game or driving simulation. 'I think that most of what passes for a game, even now, just sucks. It's hard for me not to talk, but I've seen the dangers of doing that. I'm hoping that in the next couple of months we'll have something to say.'"

8 of 52 comments (clear)

  1. Deus Ex by p0tat03 · · Score: 2, Insightful

    I don't mind rehashing old experiences as long as they're good ones. Hey Warren Spector, how's about a *non-crappy* sequel to Deus Ex this time?

  2. sshock3 by thhamm · · Score: 3, Interesting

    how about a 'real' system shock 3? with shodan and stuff. why do you resist 'the many', warren?

    1. Re:sshock3 by kalirion · · Score: 2, Funny

      how about a 'real' system shock 3? with shodan and stuff. why do you resist 'the many', warren?

      Not even The Many can compete with intellectual property laws....

  3. Missing close tag by HTH+NE1 · · Score: 2, Informative

    Eurogamer had the chance to speak with well known game designer Warren Spector (<em>Deus Ex, <em>Thief</em>)

    That should read:

    Eurogamer had the chance to speak with well known game designer Warren Spector (<i> Deus Ex,</i> <i> Thief</i> )
    Not only is the italic <I> tag not deprecated in HTML 4.01 Strict, but abusing <em> to get a presentational effect at odds with its semantic meaning (for emphasis) is wrong. That's the same kind of abuse as using <table> for page layout instead of tabular data.
    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    1. Re:Missing close tag by tsalaroth · · Score: 2, Insightful

      I learned a long time ago that stressing about other people's HTML/markup leads to ulcers.

    2. Re:Missing close tag by AKAImBatman · · Score: 4, Funny

      Leave me out of this.

  4. Re:Does anybody by PylonHead · · Score: 3, Informative

    Short answer: Yes.

    Long answer: This man has produced many of the best games of all time. I can remember loading the demo version of Ultima Underworld on my PC many many years ago, and being completely blown away.

    Spector is always pushing the boundaries of technology, storytelling, and interactivity.

    Ultima Underworld I and II, System Shock, Thief, and Deus Ex. I still think System Shock was one of the most immersive experiences I've ever had in a game.

    And Deus Ex 2... he was the studio head, but not the producer.

    --
    # (/.);;
    - : float -> float -> float =
  5. Re:Two words by ShadowsHawk · · Score: 2, Interesting

    I must be the only PC gamer that actually enjoyed 3. I agree it suffered from consolitis, but it really wasn't a bad game. If you could accept the MANY loading points, there really wasn't too many faults with the game. Unlike a lot of thief fans, I actually appreciate the 'shine' effect. A real thief would be able to tell a gold mug from a tin mug, but I never could. The cradle still scares the crap out of me...