The Full Story On Warhawk PS3
TimC writes "1up has up a really fantastic interview with Dylan Jobe, the director of Warhawk for PS3. He addresses why they went multiplayer, and why people shouldn't be worried about it being downloadable. 'We had a few really fun missions. But a few missions don't make a competitive single player game. They don't. The bar is set, and it's set really, really high. And we can hit and exceed that bar in a multiplayer ... Just because iTunes is available now doesn't mean that music producers say oh, now we can do crummy music. Convenience is great, but quality always wins out.'"
Translation: Doing single player really well was going to cost too much time and money. So we took the multiplayer shortcut that is so popular these days.
Sometimes I really miss the computer games of the 90's. They provided such an outstanding single-player experience.
Javascript + Nintendo DSi = DSiCade
America's Army and Wolfenstein: ET are also free.
You can download any of the Playstation Store titles on up to 5 different PS3s. On GameFAQs for example, people are already trading a download of a certain game for others. Trading money for a game share would work just as well.
Dylan Jobe is the reason the project went down, Dylan Jobe is the reason the project wasted millions over the course of 5 years. He is giving interviews after he has been demoted severly because of his complete failure as a producer.
To add to that, Sony "finished" their firmware only two or three weeks before the PS3 release. They changed it non-stop and they keep changing it. Imagine working on a platform that has bare bones development tools and everything is changing out from under you. Now throw Dylan Jobe into the mix and you have failure despite a hugely talented team.
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