Slashdot Mirror


Final Fantasy Creator on Xbox 360, PS3

Anonymous PC Gamer writes "I'm now in the acceptance phase of reading console war coverage. It's just not going away, and it won't until one stands victorious. Throwing his considerable voice into the din is Final Fantasy creator Hironubu Sakaguchi, currently working on Xbox 360 titles with Mistwalker Studios. In a concise, revealing interview with Gamespot Sakaguchi-san gives a simple, honest outlook on developing for the current console scene that cuts both ways (PS3 'really challenging', XBox 360 has 'poor' documentation). On competing with his former series, Final Fantasy: 'I'm willing to break them into pieces, crush them at my feet. [laughs]'"

1 of 77 comments (clear)

  1. Re:Harsher on the PS3 than just 'really challengin by Keeper · · Score: 2, Informative

    They are the same basic CPU, but customized in different ways. The biggest difference is the design of the VMX units. The Xenon has twice as much L2 cache available. There are also many more minor differences (such as instructions that allow greater control over the use of L2 cache) that would appear to make it possible for developers to "coerce" the processor closer to peak utilization.