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The Future of Creative and the Sound Card Market

Hanners writes "Elite Bastards investigates the future of Creative Labs, and in particular their PC sound card business, which is facing a number of big challenges during 2007. Windows Vista has seen some large changes to the driver model required by audio devices, the abilities of on-board solutions have improved somewhat, and the amount of competition in the market place has ballooned. So what does all of this mean for the traditional leader of this market? As well as outlining all of these issues, they speculate as to what measures Creative may need to take to thrive once more in this changing market."

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  1. Creative Labs has a "professional" sound division by Dzimas · · Score: 5, Informative
    Creative Labs has never produced high end equipment. If you remember back to the 1980s, the thing that allowed them to gain a foothold was their inclusion of FM synthesis at a reasonable price. The company branched into wavetable synthesis with a vengeance in the 1990s, using chipsets developed by California synthesizer company E-Mu Systems (also seen in cards by Turtle Beach and others). They eventually bought E-Mu for around $28m, primarily because of their ability to design/build high quality multichannel audio synthesis chips (stuff which can be done exceedingly well in software today).

    Sadly, Creative's "professional" division (AKA E-Mu) didn't fare well after the purchase - their lineup of hardware samplers and synths floundered in the early 2000s due to the availability of quite credible software synthesizers. emu.com still produces a handful of "mid-range" professional sound cards that share the same core chipset as many of Creative's cheaper efforts. Unfortunately, they no longer have market advantage in that segment and the E-Mu name has been sullied by their association with Creative Labs (the "Sound Blaster legacy). That puts Creative in a tough spot because decent quality sound is now definitely a commodity product. They've already passed the point of including "silly" features - 7.1 SuperWOWHyperCool sound with 1024 voices of synth playback, etc. The highly profitable soundcard era is long gone and their mp3 player lineup is now being sold at cut rate prices at Wal-Mart. That can't be good for the bottom line.