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Virtual Worlds Are Worth 1 Billion Dollars

IronWilliamCash writes with a link to a BBC article letting us know some unsurprising news: Massively Multiplayer games are a Billion dollar industry here in the west. They're worth even more in countries like China, South Korea, and Taiwan, but the recognition of the MMOG genre's appeal in Western nations is quite laudable. "Games such as World of Warcraft and worlds like Habbo Hotel are fast becoming "significant platforms" in the converged media world, the report said ... Revenues from subscriptions to MMOGs will hit $1.5bn by 2011. But the growth in MMOGs remains limited compared to developing markets such as video on demand, which is expected to be worth $11.4bn from revenues in four years' time." The article goes on to cover the diversification of the genre and the rise of casual titles in the Massive space.

13 of 56 comments (clear)

  1. Already there by afidel · · Score: 3, Informative

    Lets see, 8.5 million WoW subscribers * ~$12/month * 12 months = ~$1.2 Billion.

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  2. It's only a matter of time... by MaWeiTao · · Score: 3, Interesting

    ...before the government starts taxing MMOs.

    1. Re:It's only a matter of time... by __aaclcg7560 · · Score: 3, Informative

      MMOs may exist in the virtual world but they're still taxed in the real world. The business entities that owns MMOs are already being taxed as most business are. However, I wouldn't be surprised if a "vice tax" is added to monthly subscription fees that users pay.

    2. Re:It's only a matter of time... by DrEldarion · · Score: 4, Insightful

      In-game currency should only EVER be taxed when it is converted into real currency. Until then, it has no real value.

      Incidentally, people who do make money from selling in-game currency should already be reporting it on their income taxes, so there's no need for extra laws whatsoever.

  3. dr. evil by thhamm · · Score: 4, Funny

    Virtual Worlds Are Worth 1 Billion Dollars

    1 Billion ... muahahahaha ...

    1. Re:dr. evil by Rob+T+Firefly · · Score: 2, Informative

      I don't know what's more awesome, that photo or its URL.

  4. MMORPG now = Television 1960's by El+Torico · · Score: 2, Informative

    I expect that MMORPGs will evolve into the second most popular form of entertainment within ten years. It is likely that the developers of MMORPGs will become as significant as television content creators (studios) are.

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    1. Re:MMORPG now = Television 1960's by darkrowan · · Score: 4, Funny

      Next on the Fox Game Network: Leveling with the Stars....

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    2. Re:MMORPG now = Television 1960's by clem · · Score: 2, Funny

      David Hasselhoff ninja looted my Corithian Blue Dragon Armor!

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  5. Habbo what? by The-Bus · · Score: 2, Informative

    What? Habbo Hotel? Even their website states they only have like 3,750 users online. I'm not sure that was the best example.

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    Small potatoes make the steak look bigger.

    1. Re:Habbo what? by LordRobin · · Score: 2, Informative

      Habbo used to have more users, but they all left when the pool was closed due to AIDS. ------RM

  6. Re:Death and Taxes. by FirmWarez · · Score: 5, Funny

    I mean if someone was to go into their server room with a hatchet and some butane...

    A hatchet and some butane? What an obscure choice. Did you just look around your room to see what was there? I mean, some things that would make sense:

    • A sledge hammer and some diesel fuel.
    • An axe and some ethanol.
    • A pipe wrench and some JP4.
    • A baseball bat and some gasoline.
    • A light saber and some isopropyl butanol.
    • A piece of DOM mild steel pipe and some xylene.
    • A pair of wire cutters and red fuming nitric acid.
    • A pomegranete and two fingers of Jack Daniels.


    But a hatchet and some butane?

    Yeah, someone will mod me offtopic, but what a losiferous topic. "News flash: lots of people play Massive Multiplayer Online Role-Playing Games!". Uh, yeah, otherwise they'd be called JAFGOWDTSDs: "Just A Few Geeks Online With Digital Twenty Sided Dice". Oh, other news flash people actually pay to play games! Wow! Amazing.

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    It was supposed to be "funny".
  7. Re:WoW has its place... by Ifni · · Score: 2, Interesting

    Having been in (and having friends who were in) many of the top tier raiding guilds in EQ (PoP-GoD era), I can safely say that EQ is NOT harder, it is simply a longer grind. Most raids boiled down to a handful of good players leading a bunch of support players that spent half the raid in tell hell or AFK until the boss fight/loot distribution. Losing XP when you die does NOT make the game harder, it simply makes it take longer. Any idiot can find an easy spot to safely grind back lost XP. Corpse loss (from early EQ days) is something that was universally despised by EQ players until WoW came out and they could suddenly claim that living through that made them somehow superior. Notice that even EQ did away with it. It was a BAD idea, and if you haven't caught up with the rest of us in realizing that, then it is only your loss. As far as PayPalling your way to uberness, having participated in farming in EQ, I know that the GMs basically look the other way even when it is obvious that people are using automated tools to farm cash to sell online. Hell, in EQ2 Sony has even gotten into the picture on some realms by having a marketplace as PART OF THE GAME where players can sell to other players for REAL WORLD money. Conversely, Blizzard shuts down thousands of accounts per month for farming and other TOU violations. So explain to me again how WOW is more farmer friendly than your beloved Sony has-beens?

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