Is Assembly Programming Still Relevant, Today?
intelinsight asks: "Consider the following question given the current software development needs, and also the claims of the Assembly lovers for it being a language that gives one insights of the internal working of a computer. How relevant or useful is it to learn Assembly programming language in the current era? "
Please remain ignorant of all lowlevel details of your deployment and development platforms.
Please continue to treat both computers and the tools you use to program as magic black boxes.
That way old dogs like me will still have a job.
How we know is more important than what we know.
For good programmers, yes.
Well, given that the world runs on embedded systems, and will probably become more reliant on even greater numbers of even more complex embedded systems, I'd say assembler will be around for quite a while. However, in terms of game programming or something, it's probably not amazingly useful any more. It is my understanding that most of the API calls to advanced graphics libraries are about as optimized as they are going to get. Clearly you don't need it to write a medical billing application.
I would not encourage universities to start pumping out CS graduates who have never seen assembly laguage, and don't expect it to phased out of the average Electrical Engineering curriculum any time soon.
Frankly, I don't think it's a very good question. It's sort of like saying, "Given that we now have calculators and computer algebra systems that will do the math for us, is it really worth it to waste students' time learning the nuts and bolts of mathematics?" It has been my (limited) experience in software engineering that knowing how something works on a deeper level will almost always be an asset, and at the worst have no effect at all.
I don't think that's a very apt analogy (though few analogies ever are apt). Driving a car to and from work is more akin to using Word (or OpenOffice) on your computer. You don't really need to understand the nuts and bolts of how either one works, but you do need to know what the controls do.
Programming in a high-level language is more like doing basic maintenance on said car. You definitely need to know something about how the car works, and the more you know, the more work you can do on that car yourself. Programming in assembly is sort of like taking the engine out and repairing or modding it. You may never need or want to do that, but knowing how an engine works on a detailed level can help you diagnose and remedy things that don't actually require going to those lengths. Similarly, knowing how a microprocessor works can help you understand more about what you're doing when you program in a high-level language.
It also gets you into a mindset where you're thinking about this sort of thing, which is why assembly should still be required teaching in an undergraduate computer science curriculum.
My philosophy is that you should know the layer beneath the layer you program on. Let's say you're working on Groovy code which is half-interpreted and half-compiled on a JVM which is written in C, perhaps using JIT or perhaps not, running on a CPU. Nothing that you can possibly known about how registers work or how jumps work will help you to understand the performance of your program several layers up -- especially given that your program will run on several different runtimes optimized in several different ways on several different CPUs.
But if you're going to program in Groovy then you should know Java and perhaps JVM IL. If you're going to program in C then you should know assembly. If you're programming in assembly then you should know about how CPUs will reorder your instructions etc. If you're building a CPU, then you'd better know physics.
I really don't think that if you're writing an app in Rails/Javascript/SQL you are going to achieve any performance or debugging benefits by understanding assembly language. It's just knee-jerk to say that every programmer, no matter what they do day-to-day should be knowledgeable about assembly. The same effort expended learning about the layer UNDER your development environment would have a much better payoff. E.g. a Javascript programmer reading the Firefox source code (or at least benchmarking FireFox and IE on important operations). With each level deeper you go, you achieve quickly diminishing returns.
Wow, the first programming language I learned was z80 assembly :-). I use to make games for the ti86.
/ 23280.html
here is a side scroller i made written all in assembly (includes animated screen shot)
http://www.ticalc.org/archives/files/fileinfo/232
The things I learned:
1. 4mhz processor is REALLY fast!
2. How the stack works.
3. How absolute and relative jumps work.
4. How to create "objects" and implement "methods"
5. How the smallest variable, the register works.
I have to say that after making games in assembly, I am actually disappointed in how well the current consoles handle them. I would expect them to be able to crazy things with the hardware they are given. That is also why I am interested in the ps3, it forces programmers to understand the underlying hardware.
Hmm. Assembly is still relevant and useful for certain tasks, of course.
/David
But two things come to mind:
1: Handcoders can code better than good compilers?
Yeah, in some cases after a lot of refining. But it is not as easy as it once was.
Compilers have gotten much better and processors have gotten a lot more complex. It's not just "how many clock cycles does this instruction use?", you also have to take various forms of micro-parallelism (pipelining, branch prediction, etc.) and cache hierachy issues into account.
2: It's good to know what goes on under the hood, sure.
But in many, many software developer tasks, early optimization is the root of all evil.
I would actually much rather recommend a top-down approach for most problems, abstracting away low-level details, rather than going bottom-up. The teaching approach of the great "Accelerated C++" comes to mind.
A lot of developers that know a little or a lot about low-level programming write less than excellent code in other regards (algorithmic complexity, design, re-use, etc.) and they can't seem to stop focusing on performance throughout the process.
For most problems, performance isn't critical, and even when it is, it might be better to look for algorithmic enhancements (lowering complexity) rather than do low-level fiddling.
As a marketable skill, assembly won't get you anywhere. There are a handful of places were knowing a specific assembly language is a prerequisite (boot loaders, deeply embedded applications, etc.) but these are just a fraction of the overall job-space for software engineers. Most software engineers never mess with assembly; they are, in fact, afraid of it and think that it's evil.
Given all of that, assembly language *is* the hardware/software boundary. It's where all of the fancy abstractions from CS dissertations meet reality. Understanding computer architecture is a huge asset as a software engineer, and to properly understand how software and hardware interact, you have to learn at least one assembly language. There is no alternative. For most people, it is an unpleasant experience, but the payoff is enormous. The learning process that you undergo while learning assembly will change the way that you see your software and will help you understand why your code is so slow and how to make it fast by design.
I have one last point. When you tell a potential employer about the low-level stuff that you know or work that you've done, your assembly skills are a proxy for understanding how hardware works (at least to interviewers with half a brain). If their software needs to run fast, they'll be happy that you understand the deep magic of hardware.
(Incidentally, I think that the fraction of software jobs that require an understanding of hardware and knowledge of assembly languages, linker internals, etc., are the only fun ones and the only ones worth having. So I learned MIPS, ARM, PowerPC, and TMS320C6 assembly, and they have all served me very well because I don't have to refactor C# for a living.)
Outside of a dog, a book is a man's best friend. Inside a dog, its too dark to read.
This is particularly true for programs that
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
The original post asks if Assembly is still relevant today. I'll ask some rhetorical questions (the only kind in a blog) and see how they apply:
a nalysis/architecture/whatever). The difference is training vs. education.
n dex.html.
* Would you want an astronaut to understand physics and math?
* Would you want a doctor to understand chemistry and biology?
* Should somebody studying to be a Literature teacher take their full set of liberal arts courses, including history?
* Should somebody earning a business degree take music appreciation?
Most of us probably said, "Yes" to most or all of those above. Even if the study seems irrelevant or too "low-level" or too "high-level" at the time, there are areas of coursework that help us understand things better.
I see a lot of dead wood in the IT industry. There are enormous numbers of people who either have no passion or who do not have a deep-enough or broad-enough knowledge of computer science to do their daily data processing job well. They are dependent on others around them for everything, even though they may be very skilled in one area.
By having both a broader and a deeper knowledge, people are necessarily better at troubleshooting and at understanding the areas outside their particular specialty. It makes them be better at all of IT and helps them do their specific role.
You should learn IT two ways -- deeply and broadly. You should deeply learn specific skills (Java/C#/Linux/Windows/scripting in Ruby/whatever) and you should learn broad skills (computing theory/relational databases/networking/troubleshooting/programming/
There is an enormous difference between training and education. Training is learning specific skills for specific tasks (narrow/specific), while education is broader and teaches you how to think, understand, and apply (broad/general).
While taking Assembly may not seem relevant at the time and you may never directly use it again, for every programming task, having a strong background in all of computing theory (including how the CPU handles its low-level instructions) educates you and gives you a deeper understanding. (Don't just be trained, be educated!)
My recommendation is the book My Job Went to India (And All I Got was this Lousy Book). If you can't afford it, read the sample chapters, especially the "Being a Generalist" and "Being a specialist" chapters at http://www.pragmaticprogrammer.com/titles/mjwti/i
Personally, unless you need the specific class/training, I'd say that FORTRAN or COBOL ought to be abolished as required material in all colleges and shouldn't be in the degree program. Those should be electives only. Assembly, on the other hand, should remain required, for a deeper and broader education. (Don't settle for a dumbed-down program).
The difference, again, is training (specific/skill-oriented/task-oriented) vs. education (general/broad/understanding-oriented). Education and being a generalist will reap large rewards, long term. So stick with it and take that class. Assembly is a very important foundation class that educates you, long-term....
Another rhetorical question I have is this: "Are you passionate for IT or is it just a high-paying (presumably) job?" If it isn't a passion of yours, find you passion and do it well. If it is, take Assembly and like it -- it'll help you appreciate IT, your computer, your high-level language, and give you a more educated view of the "soul" of your computer.
(They don't make you take Assembly at many/most schools for their health. It would be a crying shame to remove it from the required courses).