Multi-Threaded Programming Without the Pain
holden karau writes "Gigahertz are out and cores are in. Programmers must begin to develop applications that take full advantage of the increasing number of cores present in modern computers. However, multi-threaded development has been notoriously hard to do. Researcher Stefanus Du Toit discusses and demonstrates RapidMind, a software system he co-authored, that takes the pain out of multi-threaded programming in C++. For his demo he created a program on the PlayStation 3 representing thousands of chickens, each independently tracked by a single processing core. The talk itself is interesting but the demo is golden."
OpenMP is implemented into GCC 4.2 (I think, I've never used it in GCC).
First, last time I ran the ball test just to see how processors had improved in their capabilities to run code, I got to over 2K threads in a single JVM before significant degradation occurred and then it occurred rapidly.
Using the threadpool concept, however, you can tune the size of the threadpool via performance metrics from the threads in the threadpool for the optimum size of threadpool, after which you can place however many objects on the pool you'd like. Generally, this is based on the work the thread has to do. If there is no I/O blocking, I've found that 2-3 threads per CPU with moderate CPU time work units will load it to 100% (read moderate CPU time work units as work units that take on the order of 100-1000 ms to complete). If you start adding in any type of I/O blocking, including large amounts of memory access, then that number goes up. A DB retriever system wound up running 64 threads for my particular work load due primarily to the lag involved in the synchronous calls made to the DB. I could have tuned that further using future tasks and reducing the number of threads (a Doug Lea addition to the JDK 1.5 and also available in his previous concurrency library) but my particular case didn't have any negative effects by running 64 threads, so we left it at that. This particular DB access module ran across 64 systems (64*64 threads) serving roughly 35K concurrent customers.
I haven't run Erlang, so can't comment. I have heard nice things about it though, and I'm curious about it. One day I'll have enough time to play with it.
The cesspool just got a check and balance.