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Rethinking the MMOG

Gamasutra is running a piece right now called Rethinking the MMO. Game designer Neil Sorens takes issue with some of the consistent blights on the traditional Massive gaming experience, like the phenomenon of the 'ordinary' hero, and the extremely large time investment required to 'get anywhere'. Though he doesn't offer a lot in the way of concrete solutions to these issues, his appraisal of the genre is sure to spark a few conversations: "As long as developers and publishers do nothing but copy what is successful, they--and gamers--will continue to miss out on these games' staggeringly awesome potential. And as long as [MMOGs] are designed by and for stat geeks (whom I know and love and sometimes am) with little regard for traditional game design fundamentals, they will continue to waste that potential."

2 of 163 comments (clear)

  1. Re:Well.. What are they doing wrong? ... by Anonymous Coward · · Score: 0, Troll

    Do they have a virtual Guantanamo that AA players can send people to so that they can participate in virtual waterboarding?

  2. Re:Missing Something? by Bohnanza · · Score: 0, Troll

    So, there will be yet another FPS, yet another Giant Robot game, and yet another racing game. I didn't know there was so much to get excited about.

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    Sorry, I'm only a 1336 h4x0r.