First Technical Look at the Second Life Client
An anonymous reader writes "Second Life is a virtual world, maintained through a combination of client software and hosting servers. It has the unusual quality that nearly all of the content is user-provided. It is also unusual in that Linden Labs recently announced the release of its client software as open source. This is something that is rarely, if ever, done in commercial MMO apps. This article introduces the client (or "viewer" in Linden terminology) and explores the Second Life development environment."
What's with all the lame Second Life articles? There are a lot of other MMOs around that do not suck and they don't get an article every day or two on here. This "game" is so terribly bad that I can only imagine the Second Life guys are paying Slashdot more than Intel is for that Opinion Center sponsorship.
I mean, seriously, why so much attention for a game where the first two things that happen when you login are some loser wanting you to go offline with them to engage in "sex chat" for cash and someone trying to sell you random crap? And its suckiness is only further proven by the fact that so many corporations and organizations try to exploit it for some sort of advertising purpose - like the world really is eager to log into Second Life to attend a virtual 3D chat style advertisement for why I should witch my company to HP products.
Pure, 100%, unadulturated. I agree with the other poster, wondering why so much attention given to it.
/. is sponsored by the GNAA to run these stories. I can't imagine anyone else being interested in them.
Perhaps