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Death of the Button? Analog vs. Digital

mattnyc99 writes "Instapundit's Glenn Reynolds is sick of navigating menus to turn up the heat—while he's trying to drive. His take in the article (as well as a a no-holds-barred podcast) is that modern tech product designers should get back to analog controls before iPhone users get sick of looking down at their touchscreen everytime they dial without a dial. It may be up to you: Whither dangerous auto technology, or long live the touchscreen?"

6 of 329 comments (clear)

  1. Why is the IDrive confusing? by mjmalone · · Score: 4, Interesting

    The author complains about BMW's idrive control (more info here), but I think it is a good solution to this problem. It's a universal control that gives you a tactile interface without tons of buttons and knobs. Once you get used to it, it's actually pretty easy to use.

    The problem with analog controls is that you can't add/remove them easily once a device is made. BMW, for example, updates the software in their vehicles periodically, adding and removing features. Without some sort of universal control system this is much more difficult to do.

    1. Re:Why is the IDrive confusing? by paanta · · Score: 4, Interesting
      I own a BMW from the 80's and have had another 9 or 10 German cars. I love them. HOWEVER:

      The iDrive is typical German engineering BS. Some asshole in Munich decided that the hundred year old system of analogue controls wasn't the "right" way to do it, and decided to invent a "right" way. What they came up with was a beautifully thought out, near-perfect solution. Problem? IT ONLY MAKES SENSE TO A GERMAN ENGINEER. Anyone who has worked on a VW/Audi/Porsche/MB/BMW knows what I'm talking about. Anyone who has worked on German industrial equipment (leistritz, anyone?) also knows what I'm talking about.

      German engineers are arrogant bastards. They know what's best and don't give a crap about what anyone else thinks. Nothing is designed around the user, who probably doesn't want to use the product in the right way after all. "Cupholders in a car?! PSHHHHH! You shouldn't be eating in the car!" It's all designed around some magical ideal existing in some engineer's brain. It leads to some very nice products that are _awful_ to work with. When JD Powers (or consumer reports?) came out with the latest reliability ratings, BMW was tied with Toyota for fewest initial defects in their products. But, because their cars were so insanely confusing for the car buying public, BMW had more dealership visits than just about any other car company. People would bring in their cars thinking their radios were broken, only to find out that no, everything is working correctly, but they hadn't gotten to page 267 of the manual where it describes how to change stations.

      In my mind, new features are pointless if they're not highly usable. My mom, god bless her technophobic soul, can pick up an iPod and use it right away. Put her in front of an iDrive and she'd spend two weeks trying to figure it out. Meanwhile, she could jump into just about any car made before the 00's and be perfectly at home. Sure, there might be a new button or two, but for gods sake, she'd at least be able to turn on the radio! "The users are ignorant and should read the manual" is no excuse. If 90% of your customers are horribly confused, you have NOT done your job.

  2. What we need is tactile touch screens by Pfhorrest · · Score: 4, Interesting

    What's really needed to solve this dilemma (dialing-while-driving issues in general aside) is a technology which will allow software to subtly deform a touch screen to give tactile feedback. So buttons actually stand out from the screen a bit, etc. I seem to recall there being a technology like this in one of the later of Asimov's Foundation books (Foundation's Edge of Foundation and Earth, I don't recall which): the main character had an inclined, desk-like board on his ship which was a tactile touch screen. I imagine some combination of flexible (and probably elastic) LCDs and something like those toy pinboards (where you've got thousands of tiny dull metal pins arrayed on a board, and you can make impressions of your face and whatnot in them) could accomplish this. The hard part would be controlling all those tiny pins electronically; making the LCD elastic enough to keep snug to the contours of the pinboard would probably also be tough. But imagine the possibilities! You could actually feel the smooth, round curves of... er... those shiny Aqua buttons in OSX.... yeah, that's it. Though other possibilities may help popularize it faster. :-)

    --
    -Forrest Cameranesi, Geek of all Trades
    "I am Sam. Sam I am. I do not like trolls, flames, or spam."
  3. Re:Who Cares What Wing Nut Glenn Reynolds Thinks? by miketheanimal · · Score: 5, Interesting

    Seriously. The guy is a disturbed political nut job on par with Ann Coulter and knows nothing about technolgy other than he has a blog which only he's allowed to post on and pretty much nobody reads. This idiot was and still is a huge War Supporter. Frankly most people are sick of Glenn Reynolds, the Right Wing's Ward Churchill.
    Maybe thats true, bit in this case (and I speak as a bleeding-heart pinko leftie) the guy is right. Designers seem to think that because thay can put a computer in it, it has to *be* a computer. I want analogue. Oh, and before anyone makes any luddite assertions, I'm a shit hot programmer who can juggle a 296,077 line (according to slocount) program in his head with ease. Technology belongs in its place and nowhere else.

  4. Re:Good example by L.+VeGas · · Score: 5, Interesting

    Yes. Cameras controls are a real problem these days. It's partly an issue of trying to be all things to all people. You want it fully automatic? Sure. You want to set everything yourself? Can do that too. Or try "sports mode" or "night mode" or "fashion mode" or "crowd mode" or "jewel mode" or "monkey mode". Okay, I made that last one up.

    Pre-digital photographers had at minimum a basic understanding of film speed, depth of field, aperture size, and shutter speed. If you knew these four things, you could take any SLR manufactured before 1990 and use it immediately. Now, every camera has to be figured out. Every camera has a different interface. And I'm talking about the point and shoots.

    The worst thing is when they are in some useless "mode" like "sepia/old fashioned" or "birthday candle" and you are missing a great shot because you can't figure out how to turn it off.

    Rant. Rant. Rant. Young whippersnappers. Etc.

  5. Contextual Menus are Evil by DingerX · · Score: 5, Interesting

    It's not a tough interface design problem.

    Heck, you can probably make an 80/20 rule for it:
    1) 80% of the time, users are interacting on 20% of the function.

    Come to think of it, it's simpler than that:
    2) 80% of the time, users want one of four functions. Oh yeah, and might as well throw in
    3) with a button interface, users can "spatially remember" three distinct buttons without looking (or training).
    and
    4) with a dial, that "spatial memory" becomes 5 discrete positions, and a whole mess of sweet intension/remission levels (=volume, tuning have much higher response times).

    So design-wise, you want 5 dials maximum. Of those dials, four are fixed in function, and one changes the paradigm (and presumably some of the other dials' function). The main things anyone would want to do are there, and they're there at the first level.

    If you wanted to have a similar arrangement with keys, you'd need between 10 and 25 keys. It would not make sense.