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Death of the Button? Analog vs. Digital

mattnyc99 writes "Instapundit's Glenn Reynolds is sick of navigating menus to turn up the heat—while he's trying to drive. His take in the article (as well as a a no-holds-barred podcast) is that modern tech product designers should get back to analog controls before iPhone users get sick of looking down at their touchscreen everytime they dial without a dial. It may be up to you: Whither dangerous auto technology, or long live the touchscreen?"

63 of 329 comments (clear)

  1. Why is the IDrive confusing? by mjmalone · · Score: 4, Interesting

    The author complains about BMW's idrive control (more info here), but I think it is a good solution to this problem. It's a universal control that gives you a tactile interface without tons of buttons and knobs. Once you get used to it, it's actually pretty easy to use.

    The problem with analog controls is that you can't add/remove them easily once a device is made. BMW, for example, updates the software in their vehicles periodically, adding and removing features. Without some sort of universal control system this is much more difficult to do.

    1. Re:Why is the IDrive confusing? by Achromatic1978 · · Score: 5, Informative

      A nice system, definitely. Mind you, I like the one in my Prius: press button on steering wheel. "Say voice command." "Temperature, x degrees" "Temperature set to x degrees.", or "Restaurants" "Showing all restaurants in area.", or "Cruise Control, 60mph." "Cruise control set, 60mph."

    2. Re:Why is the IDrive confusing? by wirelessbuzzers · · Score: 3, Insightful

      I think the problem is that it's hard to use without looking at the screen.

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    3. Re:Why is the IDrive confusing? by Rob+the+Bold · · Score: 4, Insightful

      The problem with analog controls is that you can't add/remove them easily once a device is made. BMW, for example, updates the software in their vehicles periodically, adding and removing features. Without some sort of universal control system this is much more difficult to do.

      And the problem with "digital", or maybe more appropriately, "soft", controls is that you can't feel them. Like they say: "'iDrive', you work this thing." There are many situations where it's safer, better or more appropriate to locate a control by feel. If you can't feel it, you're losing some sensory input.

      A self-deforming input device that could form itself into buttons or whatever would be a neat solution to reconfiguring your input device. Too bad I have no idea of how that could be accomplished.

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      I am not a crackpot.
    4. Re:Why is the IDrive confusing? by AaronW · · Score: 2, Informative

      I was about to say the same thing with my Prius. Most of the common things I need to do I can do from the steering wheel, and in addition there is still an analog volume control (for quickly adjusting the volume). Now there are still times I need to hit the touch screen, but usually not often. The main things I usually need to adjust are the radio and climate control, and both are easily settable on the steering wheel for 90% of the things I need to do. It took me a little while to adjust to the new controls, but now that I'm familiar with them I do not need to take my eyes off of the road.

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    5. Re:Why is the IDrive confusing? by El+Torico · · Score: 5, Funny

      I tried "Arm photon torpedoes." on our Prius, but all I got was, "This command is only available on the map screen." I should bring up the tactical display first I guess.

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      In the land of the blind, the one-eyed man is usually crucified.
    6. Re:Why is the IDrive confusing? by AKAImBatman · · Score: 3, Interesting

      A self-deforming input device that could form itself into buttons or whatever would be a neat solution to reconfiguring your input device. Too bad I have no idea of how that could be accomplished.

      Place actuators behind a flexible display device. With a large enough array of them, you could describe nearly any raised shape.

      The simplest form would be to assume that the buttons will conform to a set division of the screen space. e.g. 5x5 blocks that can be actuated up and down. A more complex form would look like those pin tables where you can push on the arrays of pins to outline your hand. This could easy give resolutions as high as 50x50 pins.
    7. Re:Why is the IDrive confusing? by Bagheera · · Score: 5, Insightful

      The author isn't the only one who complains about iDrive. Most (though obviously not all) BMW owners who've got it in their cars complain about it. Most of the auto-Media reviewers complain about it. Some of the dealerships complain about it.

      Why?

      It sucks.

      The concept wasn't bad. The implementation blew chunks.

      (I understand the latest versions don't suck so bad, and I admit to not having worked with one on a couple of years.)

      As for analog controls, in a vehicle at least, not having them change is kind of the point. Do you really want to activate the wrong thing because the manufacturer moved it? Or, worse, plow into another vehicle because you were reading the new menu rather than watching the road?

      As for adding analog controls, it's trivial. Most modern cars have several places already available to add new switches as needed. Even when they don't, there's pre-fab mounting systems available. It's even possible to modify the existing ones in a lot of cases.

      Sorry. Touch screens and the like are awesome for PDA's, phones, media remotes, and a bazillion other devices. They do not belong in a vehicle's control system. There is a reason that aircraft flap levers and landing gear controls -feel- like little flaps and wheels on the end. You don't need to look at them to know you've got the right control. Where you find touch screens is in the controls and devices that aren't used in situations where the operator's attention needs to be on the vehicle. (HoTaS, anyone?) Same thing goes for ground vehicles. If you've got to take your eyes off the road to operate the control it's a bad idea. Period.

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      Never attribute to malice what can as easily be the result of incompetence...
    8. Re:Why is the IDrive confusing? by porcupine8 · · Score: 3, Interesting
      The problem with analog controls is that you can't add/remove them easily once a device is made.

      Why would I want the controls in my car to change?? It's confusing enough when my husband decides to reprogram the radio buttons so that the stations are in numerical order. When I'm driving, I want to be able to control the heat, radio, wipers, etc with no more than a cursory glance downward to be sure I'm aiming in the right general direction, if that. I don't want to push what I think is the A/C button and have my headlights turn off.

      --
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    9. Re:Why is the IDrive confusing? by dangitman · · Score: 3, Funny

      I tried "Arm photon torpedoes." on our Prius

      I tried the same thing on my Prius, but it replied "Wouldn't you prefer a nice game of chess?"

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      ... and then they built the supercollider.
    10. Re:Why is the IDrive confusing? by ConceptJunkie · · Score: 3, Funny

      Well, that's better than "I'm sorry, El Torico, I'm afraid I can't do that." or the more curt, "Access Denied!" or the classic "Does not compute!"

      Voice control is great as long as it doesn't get the Temperature and Cruise Control commands confused.

      "Honest officer, I couldn't have been doing 75 in a 35 zone, I set the cruise control. You say there's frost on the outside of my windows?!"

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    11. Re:Why is the IDrive confusing? by Original+Replica · · Score: 5, Funny

      My Hummer yelled "Yeeee-Haawww" and the car in front of me blew up.

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    12. Re:Why is the IDrive confusing? by paanta · · Score: 4, Interesting
      I own a BMW from the 80's and have had another 9 or 10 German cars. I love them. HOWEVER:

      The iDrive is typical German engineering BS. Some asshole in Munich decided that the hundred year old system of analogue controls wasn't the "right" way to do it, and decided to invent a "right" way. What they came up with was a beautifully thought out, near-perfect solution. Problem? IT ONLY MAKES SENSE TO A GERMAN ENGINEER. Anyone who has worked on a VW/Audi/Porsche/MB/BMW knows what I'm talking about. Anyone who has worked on German industrial equipment (leistritz, anyone?) also knows what I'm talking about.

      German engineers are arrogant bastards. They know what's best and don't give a crap about what anyone else thinks. Nothing is designed around the user, who probably doesn't want to use the product in the right way after all. "Cupholders in a car?! PSHHHHH! You shouldn't be eating in the car!" It's all designed around some magical ideal existing in some engineer's brain. It leads to some very nice products that are _awful_ to work with. When JD Powers (or consumer reports?) came out with the latest reliability ratings, BMW was tied with Toyota for fewest initial defects in their products. But, because their cars were so insanely confusing for the car buying public, BMW had more dealership visits than just about any other car company. People would bring in their cars thinking their radios were broken, only to find out that no, everything is working correctly, but they hadn't gotten to page 267 of the manual where it describes how to change stations.

      In my mind, new features are pointless if they're not highly usable. My mom, god bless her technophobic soul, can pick up an iPod and use it right away. Put her in front of an iDrive and she'd spend two weeks trying to figure it out. Meanwhile, she could jump into just about any car made before the 00's and be perfectly at home. Sure, there might be a new button or two, but for gods sake, she'd at least be able to turn on the radio! "The users are ignorant and should read the manual" is no excuse. If 90% of your customers are horribly confused, you have NOT done your job.

    13. Re:Why is the IDrive confusing? by ePhil_One · · Score: 2, Interesting
      And the problem with "digital", or maybe more appropriately, "soft", controls is that you can't feel them

      There's absolutely no reason soft controls can't give feedback, audio, visual, or tactile. The iPod (optionaly) clicks while you spin the wheel, many scroll wheels have "detents", and my video game steering wheel can drag, fight back, and rumble. These are implementation details.

      --
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    14. Re:Why is the IDrive confusing? by Gordo_1 · · Score: 2, Interesting

      Once you get used to it, it's actually pretty easy to use.
      The problem with analog controls is that you can't add/remove them easily once a device is made. Do you work for BMW? You should.

      IMHO, the most backwards way to develop a user interface is to make it as flexible as possible, just in case someone thinks of a new feature to add after the product's been delivered. I've been using computers, gadgets and technology in general for 25+ years and I'm getting to the point that I'm sick of so-called flexible, complex UIs. I use Kubuntu at work -- I understand complex, but when I'm driving, I just want to turn the damn heat down and don't want to have to navigate menus to accomplish the task. I get why companies make flexible UIs, but I don't buy the argument that it's what users really want. Companies build generic platforms like iDrive so they can stuff as many gadgets and doodads into them as possible over the next decade -- which is more or less necessary to keep pace with their competitors. Of course, if they sat down every 1-2 model years and looked at the most universal features that users need to have access to and purpose-built a UI for them, I bet you the iDrive would be MIA. Due to market pressures it won't happen, but I don't buy the argument that people really need a whole lot of UI flexibility in most day-to-day items. Once the novelty of gadgety features wears off, you're left with an inferior interface to access the items you really need (e.g. try direct dialing a 10-digit phone number on a Treo.)
    15. Re:Why is the IDrive confusing? by ColaMan · · Score: 4, Insightful

      Exactly.

      In my car, I have a number of buttons and knobs, some on the dash, on the steering column, on the wheel itself. Each one can be operated without looking at it and each one does some specific function. Indeed, the most useful buttons on the stereo can be used even on the most potholed streets by putting your hand on the gearstick and using your index finger without drama.

      But a display-that-changes-with-knob is a solution that is also a problem: The display changes, allowing more controls to occupy the same space. Good, for getting more functionality, bad for having to navigate through it all.

      So, I want to access some function. I need to :

      - Look at the screen and determine "where I am" in the menu system.
      - I have to navigate to the selection I want, from where I was before. This may involve going up a few menu layers and then back down.
      - Which takes a varying amount of rotation/clicks/whatever, depending on where I was. Each step generally requires visual confirmation that you're actually heading in the right direction to get where you want to be in the system.

      Every time I do this, I am temporarily distracted from my main task, which is driving the car safely.

      --

      You are in a twisty maze of processor lines, all alike.
      There is a lot of hype here.
    16. Re:Why is the IDrive confusing? by tftp · · Score: 2, Funny
      That being said, I often tell it something like "Set ring vibrate" and it responds with "Alicia" and is ready to dial her number.

      Good that you never mentioned this on Slashdot. Opportunities here are countless :-)

  2. The knob? by sczimme · · Score: 3, Funny


    from the long-live-the-knob dept.

    Well, there's a sentiment we don't see every day.

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  3. Voice recognition by Colin+Smith · · Score: 3, Insightful

    For everything but the volume control/mute button on the stereo.

    "car, turn up the air conditioning and close the windows."

    Oh, and gags to keep the kids quiet.

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    1. Re:Voice recognition by Cyberax · · Score: 5, Funny

      Car, open the door!

      I'm sorry, Dave, I can't do it.

    2. Re:Voice recognition by Ant+P. · · Score: 3, Funny

      But what happens when you tell the car to "double killer delete select all"?

    3. Re:Voice recognition by pilgrim23 · · Score: 3, Insightful

      Knob. K.I.S.S. is by far the best aproach for controls. Ask any pilot. Example: a fuel control for the left tank...should the control point left up down or right when the engine is on the left tank? Ask John Denver. An Autromobile is a analog device, on an analog road controlled by a human being via analog controls. Design engineers should stick to pretty body changes and leave proven control designs ALONE.

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      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    4. Re:Voice recognition by pilgrim23 · · Score: 4, Insightful

      John Denver crashed due to a incorrect setting on the gas tank. I am not clear on the exact setting but, the crash report pointed to the cuase dealing with a tank behind his seat and a unclear direction for the "Which tank am I currently set to". Flight Ergonomics are a very well studied subject. example: guages on planes are designed so that All at 12 O'clock is good. meaning: you do not have a gas is full to the left, oil pressue is ok if that on is pointing a little to the right, engine temp in good range, it points down, etc. No, all in the same position means all is OK. And THAT was my point; changing controls radically practically insures improper use, and courts disaster. Non-knob controls fit this.

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      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
  4. Touchscreen phones by stratjakt · · Score: 5, Funny

    I can speak to this somewhat, because I am a moon man from the future and have been dialing my phone via touchscreen for a couple years now.

    My futuristic moon man technology is called a "Treo 650". You guys arent advanced enough to pronounce that correctly, but trust me, it's a complete rip off of the iPhone in every way. In my time only the richest kings of the undersea realm of europe can afford a true iPhone.

    This device I speak of, has a touch screen, and dialing with it requires you to look directly at it.

    However, it is fortunate I am so poor and underprivileged, as this device also has an analog keypad, with numbers affixed to some of the keys. The central of these numbers is marked with a little nib, enabling my advanced moon man fingers to dial by my tactile sense alone.

    I wish you great success with your iPhone, this is a new technological age for humanity. You are about to behold the awesome power of "a phone that can play mp3s and also has a camera in it".

    I pray you use this technology wisely.

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    I don't need no instructions to know how to rock!!!!
  5. That's a manufacturing "problem". by khasim · · Score: 4, Insightful

    The problem with analog controls is that you can't add/remove them easily once a device is made.

    That's a manufacturing "problem".

    Consumers are concerned with control.

    Making it easy for the manufacturer to crank out more units or less expensive units or whatever isn't important when the consumer has more difficulty USING those devices.

    Apple did great with the iPod. Most companies aren't as focused on the customers.
    1. Re:That's a manufacturing "problem". by mjmalone · · Score: 2, Interesting

      When I said BMW upgraded their software I meant _after_ you buy the car. They're not going to install a new console every time they upgrade the software while servicing your vehicle. All I'm saying is that there is little point in having a programmable computer without some sort of universal input device attached. It can be analog, or tactile, or whatever you want to call it, as long as it's adaptable.

      While the iPod UI is very good, it's a poor comparison. The iPod is a special purpose device only needs to do one thing.

    2. Re:That's a manufacturing "problem". by AuMatar · · Score: 2, Insightful

      FUnny- so is a car. So is a car stereo. So is a car environmental control. There's no need for a general computer in a car.

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    3. Re:That's a manufacturing "problem". by kennygraham · · Score: 2, Insightful

      There is no need for a general computer in a car. A car needs to be able to transport you from A to B.

      And a computer will never need to do anything more than complicated math problems. As long as innovation doesn't make it less successful at transporting you from A to B, I see it as a Good Thing.

  6. Good example by MobyDisk · · Score: 4, Insightful

    Computers are now being put into embedded devices, but they shouldn't look or act like computers. My prime example is the digital camera:

    My mom was an amatuer photographer who used a fully manual camera in the 70's. I bought her a very easy to use Canon Powershot with the same features, and she was completely lost. Imagine this: She wants to set the f-stop, aperture, and exposure time. On her old Miranda that was a switch, a knob, and a slider (or something like that). Now, it's switch to "M" mode, then arrow left to one setting, then arrow up and down, then arrow right, then repeat for the next setting... it takes 10 times longer, and the buttons are much smaller and harder to push. She can't just go by feel while looking at the screen or viewfinder.

    Buttons are not the universal replacement for all settings for the same reason that the mouse cannot replace a keyboard and vice-versa. There are multi-modal input devices which map better to some things than others. Use the most appropriate input for each setting. It actually makes it easier.

    Oh, and more buttons isn't the answer.

    1. Re:Good example by L.+VeGas · · Score: 5, Interesting

      Yes. Cameras controls are a real problem these days. It's partly an issue of trying to be all things to all people. You want it fully automatic? Sure. You want to set everything yourself? Can do that too. Or try "sports mode" or "night mode" or "fashion mode" or "crowd mode" or "jewel mode" or "monkey mode". Okay, I made that last one up.

      Pre-digital photographers had at minimum a basic understanding of film speed, depth of field, aperture size, and shutter speed. If you knew these four things, you could take any SLR manufactured before 1990 and use it immediately. Now, every camera has to be figured out. Every camera has a different interface. And I'm talking about the point and shoots.

      The worst thing is when they are in some useless "mode" like "sepia/old fashioned" or "birthday candle" and you are missing a great shot because you can't figure out how to turn it off.

      Rant. Rant. Rant. Young whippersnappers. Etc.

    2. Re:Good example by skintigh2 · · Score: 5, Informative

      I have a Canon Rebel, which is a film SLR, but it has the interface you just described.

      My parent's 1970's Canon is soooooooo much easier to use, it has knobs for the settings, it has a field-of-view diagram on the lens (I have to guess with mine), a split for perfecting focus on what you want in focus (I have to trust the autofocus or just eyeball it) and I know it's been dropped onto rocks in a flowing stream at least once and survived (I have not tested that with mine).

      My camera's interface is a tiny LCD and microscopic buttons. You can see the settings more clearly when you look through the viewfinder, but then you can't see the tiny buttons you need to press. And the worst part: if stop pressing buttons long enough to arrange your shot (10 or so seconds) the camera times out and deletes all the settings you spent the last 5 minutes perfecting.

    3. Re:Good example by AaronW · · Score: 3, Insightful

      I have the same problem with point and shoot cameras and hence use a DSLR. I can quickly change just about any option on the camera by holding down the appropriate button and turning a knob. Need to change the ISO? Takes 2 seconds. Need to set the shutter speed or aperture? Just turn the knob. Or focus? If I want to manually focus, I just grab the focus ring. Similar for zoom. Manual zoom is much faster and easier to control. Point and shoot cameras are great if you don't care about adjusting anything or worry about focusing, exposure, etc. My other big problem with them is the lag. I like the fact that my DSLR takes a picture when I push the button without delay, making action shots very easy. I can point my camera, frame the shot and click within a second by having everything as a separate knob. Even manually setting all of the exposure settings only takes a couple of seconds if I don't use the automatic mode.

      The best part is I can work most of these settings without having to take my eye off of the viewfinder. Same thing with a car. I should not have to take my eyes off of the road to change the radio station, adjust the volume, change the temperature, etc. In my case, my car has both menus and a touch screen as well as all of the common controls as individual buttons on the steering wheel, and each button has a different feel so I don't need to look down. It took a bit of learning where all of the controls are, but now it's second nature. Once in a while I need to use the menus, but not very often. And there are many other functions that I can control by voice. I.e. if I don't want to take my eyes off the road to see what the temperature setting is, I just press a button and say "temperature 72 degrees" and it just does it. Or with the navigation system I say "address" and speak the address. If I'm low on gas, just say "gas stations", etc.

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    4. Re:Good example by BillX · · Score: 4, Insightful

      Amen. A while back I bought a nice 8MP digicam, which kicks ass in most circumstances. Aperture, f-stop and focus are all on their own wheely knob, minimum dicking with menus, etc...it feels comfortably close to the good old Canon 35mm I grew up with. On the other hand, turn the wrong knob and it supports all these funky newb modes, including, I kid you not, FOOD MODE. According to TFM, it dicks with the color balance to specifically make pictures of food look tastier. FOOD MODE.

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    5. Re:Good example by Headw1nd · · Score: 3, Insightful

      I think the problem is the designers are out-thinking themselves.

      They are interested in making the simplest, cleanest, and (they think) easiest to use controls. The problem is that these may actually be contradictory. Consider the control setup for a car, for instance: In my car there are buttons, and switches, and sliders, and knobs. Also levers, levers with buttons, and levers with knobs. Also knobs with buttons. And a D-pad with a switch in it. Not to mention the wheel, which is like a giant knob, which additionally holds buttons and switches. Furthermore, there are large analog force feedback buttons, that you control with your feet.

      Looking at it out of context, it sounds fiendishly abstruse. If you proposed this interface for anything out of the blue, I'm sure your average designer would be up in arms, "That's way to complicated! How is the customer going to learn all that? How will they find all of it? Why don't we use a nice contextual menu instead?"

      What they forget is that humans have strong spatial memory, and are quite adept at using a number of different control types. In many cases having a different control type actually helps the user by making that operation distinct, and providing unique feedback. In their drive for simplicity, they underestimate the human element, and end up inadvertently stunting the flow of information between device and user.

  7. There's a simple way to get what he wants by Sunburnt · · Score: 2, Funny

    Fund a study of these things as a driving distraction. If they're equally as or more distracting than cell phones, you should be able to lobby a bunch of key, high-income municipalities into instituting an eventual ban on operating touchscreens while driving. Voila, the engineers of taste rediscover analog charm.

    OK, maybe it's not that simple. It's still possible.

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  8. Money by Detritus · · Score: 4, Insightful

    It isn't a question of design aesthetics, it's a question of money. Knobs cost money. Analog potentiometers, even bad ones, cost money. Shaft encoders cost money. What you see in modern product design is the result of a ruthless campaign to cut parts costs. A front panel composed of a microcontroller and bunch of flimsy switches is the result.

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    1. Re:Money by 91degrees · · Score: 3, Interesting

      That's true. I recently bought a cheap radio. I was surprised that even though it had an analogue tuning knob, it had a digital frequency display. Presumably LCDs and chips can be made so cheaply that a sliding plastic indicator actually involves a significant increase in the cost.

  9. What we need is tactile touch screens by Pfhorrest · · Score: 4, Interesting

    What's really needed to solve this dilemma (dialing-while-driving issues in general aside) is a technology which will allow software to subtly deform a touch screen to give tactile feedback. So buttons actually stand out from the screen a bit, etc. I seem to recall there being a technology like this in one of the later of Asimov's Foundation books (Foundation's Edge of Foundation and Earth, I don't recall which): the main character had an inclined, desk-like board on his ship which was a tactile touch screen. I imagine some combination of flexible (and probably elastic) LCDs and something like those toy pinboards (where you've got thousands of tiny dull metal pins arrayed on a board, and you can make impressions of your face and whatnot in them) could accomplish this. The hard part would be controlling all those tiny pins electronically; making the LCD elastic enough to keep snug to the contours of the pinboard would probably also be tough. But imagine the possibilities! You could actually feel the smooth, round curves of... er... those shiny Aqua buttons in OSX.... yeah, that's it. Though other possibilities may help popularize it faster. :-)

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  10. Re:Who Cares What Wing Nut Glenn Reynolds Thinks? by miketheanimal · · Score: 5, Interesting

    Seriously. The guy is a disturbed political nut job on par with Ann Coulter and knows nothing about technolgy other than he has a blog which only he's allowed to post on and pretty much nobody reads. This idiot was and still is a huge War Supporter. Frankly most people are sick of Glenn Reynolds, the Right Wing's Ward Churchill.
    Maybe thats true, bit in this case (and I speak as a bleeding-heart pinko leftie) the guy is right. Designers seem to think that because thay can put a computer in it, it has to *be* a computer. I want analogue. Oh, and before anyone makes any luddite assertions, I'm a shit hot programmer who can juggle a 296,077 line (according to slocount) program in his head with ease. Technology belongs in its place and nowhere else.

  11. the folly of youth by tverbeek · · Score: 5, Insightful

    When I was getting ready for my freshling year at college, I bought a slick new stereo system. I was so proud of how modern and futuristic it was: it didn't have any knobs! But as time went on, I discovered how awkward it was to use a slider to adjust the volume, or the bass and treble. And holding down buttons for the digital tuning was a pain. I've since replaced it with a stereo that has knobs for all these inherently analog controls, and I'm much happier with it.

    Anyone notice what the main control on the iPod is? It's fundamentally a knob (implemented digitally). And that's no small part of the product's success.

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    1. Re:the folly of youth by hazzey · · Score: 2, Insightful

      Anyone notice what the main control on the iPod is? It's fundamentally a knob (implemented digitally). And that's no small part of the product's success.

      Which side of the argument are you on? Are knobs good or are digital representations of them good?

      Maybe (and I'm going out on a limb here), it is all in the implementation.

      People keep on saying how terrible the iPhone will be because of its touch screen. Maybe we should just wait until it comes out and see what the implementation is like.

      Of course some inputs do seem better suited for certain applications. It is a struggle between what we are used to and what works best. As we all know, the two aren't always the same.

  12. touchscreen shmouchscreen by stratjakt · · Score: 2, Insightful

    Remember the 80s? Remember the fancy cars with digital readouts for speedometers, and some would even talk to you and tell you when the door was open?

    Remember when you went in a recent car and saw analog speedometers, and tachometers.

    The irony, is they aren't analog - they're displaying a readout of a digital signal. But the "needle" guage is something you can monitor with your peripheral vision. It's safer, people prefer it, and it looks nicer - frankly.

    You have to look at a touchscreen, you have to waste seconds analyzing it. You have to read a digital readout, recognize the numbers "72" and realize you're going 72 mph. Whereas I can know if the orange needle gets past "12 o-clock ish", I'm going too fast.

    Of course, I can guage my speed by feel like most good drivers, I knwo what gear I'm in and can feel how hard the engine is working, so it's not a perfect example.

    But the displays that came with computers are awkward, and unintuitive by nature. The interfaces we have already gotten accustomed to are, in many cases, just perfect as they are.

    My A/C is a knob, one side is red, one side is blue. It's easy to reach down and adjust it without taking my eyes off the road.

    ETC

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:touchscreen shmouchscreen by sconeu · · Score: 2, Funny

      Yep, the Chevy Astro van would say, "Ruh-roh, Reorge! Roor is Ropen!"

      Ok, so it's a cheap laugh and an old joke. Mod me down. I don't care.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  13. pinnacle of analog controls? by fred+fleenblat · · Score: 4, Insightful

    I'm going to nominate the Advent 201 cassette deck here. I got one as a hand-me down from my dad and it was really something special.

    One of the design goals was that the user should be able to operate the unit in complete darkness going only by feel. To that end, controls were placed far apart, on a couple different planes of the unit, had distinct shapes, and switched in different directions. Stateful controls changed position enough that you could feel what state it was in without looking. There were no status lights (other than the VU meter) to look at as I recall.

    Here's a picture:
    http://www.positive-feedback.com/Issue16/advent.ht m

    Anyway, ever since then I've always felt that user interfaces should be tactile and show their state in a physical sense. You should be able to make changes even with the power off, and you shouldn't have to look at indicator lights to figure out what's going on.

    While a lot of appliances don't require this level of UI "analogness", it is something that should be carefully considered for automotive instrument panel design, since that is definitely a "must be operable in total darkness" situation.

  14. Digital Cameras by gcantallopsr · · Score: 4, Insightful

    Digital Cameras, Pro or Semi-Pro (i.e. not the point & shoot ones) with...

    • ... a conventional screen and 4 to 16 tiny buttons, and lots of navigation = crap.
    • ... a touch screen, and lots of navigation = crap.
    • ... lots of buttons and wheels simulating good old analog controls = really usable cameras.

      Why? Well, you don't need to look at the controls to operate them. That's good.

    --
    Try Ubuntu GNU/Linux, it's great!!!
  15. how about redundant controls? by willutah · · Score: 2, Interesting

    On a similar vein, I sure wish DVD player makers like Sony would put all of the controls on the console as well as the remote. I hate the fact that losing the remote means only being able to play, stop, or eject.

  16. Re:programmable buttons by eln · · Score: 2, Funny

    It's gratifying to see that you're already taking the first step toward simpler interfaces by eliminating unnecessary letters from the word "knob".

  17. Contextual Menus are Evil by DingerX · · Score: 5, Interesting

    It's not a tough interface design problem.

    Heck, you can probably make an 80/20 rule for it:
    1) 80% of the time, users are interacting on 20% of the function.

    Come to think of it, it's simpler than that:
    2) 80% of the time, users want one of four functions. Oh yeah, and might as well throw in
    3) with a button interface, users can "spatially remember" three distinct buttons without looking (or training).
    and
    4) with a dial, that "spatial memory" becomes 5 discrete positions, and a whole mess of sweet intension/remission levels (=volume, tuning have much higher response times).

    So design-wise, you want 5 dials maximum. Of those dials, four are fixed in function, and one changes the paradigm (and presumably some of the other dials' function). The main things anyone would want to do are there, and they're there at the first level.

    If you wanted to have a similar arrangement with keys, you'd need between 10 and 25 keys. It would not make sense.

  18. car menu by Khashishi · · Score: 3, Funny

    Main Menu:
    a: Accelerator (30%)
    b: Breaks (0%)
    c: Steering (+23 degrees)
    d: Extra menu

    Please select a control: [abcd]

    1. Re:car menu by slim-t · · Score: 2, Funny
      Main Menu:
      a: Accelerator (30%)
      b: Breaks (0%)
      c: Steering (+23 degrees)
      d: Extra menu

      Please select a control: [abcd]

      It's good breaks are at 0%. You don't want anything broken on your car. I'm not sure how safe it is to have to operate the brakes with the Extra menu though.

  19. When was the last time by Lars+T. · · Score: 2, Insightful

    he dialed with a dial?

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  20. Here's why the iDrive is so damned confusing. by w3woody · · Score: 2, Interesting

    I have a 325i with an iDrive, and I can tell you exactly what is wrong with the damned thing.

    (1) Inconsistent user interface 'language'. In some submenus, selecting a submenu requires rotating the knob; in others, it requires moving the knob like a joystick. (Worse, in some screens, such as on the main navigation screen, you need both motions to select from different menus and submenus. The inconsistency extends to the language of moving back one level: do you press the menu button to pop up one level (as in the 'Info' menu) or do you push the knob forward and select the "up" arrow? Or do you rotate the knob to select the "up" arrow?

    Because there is no consistant user interface, it is impossible to simply press the right button to do the task--and that requires you to actually look at the screen, divine from the layout of the screen what action (push menu key, push knob forward, rotate knob) that you need to perform, then take that action--all the time while driving 70 miles an hour down a busy freeway.

    (2) Overuse of the knob electromagnetic stopper for tactile feedback causes the knob to be extremely hard to use.

    The iDrive knob uses an electromagnet system to both give the knob the feel of discrete "steps" (by triggering an electromagnet briefly as you turn it, to make it feel like there are descrete steps), or to emulate a hard 'stop' when you hit the top or the bottom of a menu list. While this works fairly well for short menus, in some places (notably in the iDrive / iPod interface menus), the 'stop' electromagnet pull is not done when you hit the end of the list, but when you hit the bottom of the screen. So when you rotate the knob to the bottom of the screen, rather than just one brief click and the list scrolls up, the knob does a full stop, then a physical (electromagnetically driven) 'bump', then returns to the same orientation while the screen scrolls up one.

    What this means is that if you have a list of 30 or 40 musicians, instead of just turning the knob, you wind up holding the knob as the thing flutters under your hand (hurting your wrist) as the list scrolls up.

    I think BMW overused this electromagnet because they had this "wow, we are paying a few bucks for the hardware; let's overuse the feature because it's so cool" thing that many programmers get--and what could have been a subtle effect is instead used to clobber you literally in the wrist until your wrist is sore.

    The iDrive user interface actually has more controls than the iPod: a knob rotates back and forth, has four different directions it can be pushed (similar to the four control buttons on the iPod), a select (push the knob down), and a 'menu' button. (I don't count the voice control button, even though it is physically part of the same cluster of buttons, as it does something completely different.) Yet even with one more button, the iDrive is much harder to use than an iPod--because whomever wrote the software didn't think about useability.

    It is the dumbest thing in the world to have a $40K car where every last detail is well thought, the driving dynamics are incredible, and the whole thing is so incredibly well built--only to have a user interface that looks like a college student's freshman programming project.

    There is part of me that is so annoyed with the user interface that I'm half tempted to move to Germany just so I can fix the stupid thing. Hell, they don't even have to swap out the underlying OS (Windows Automotive), even though it means the car's iDrive (and radio and nav system and...) are effectively dead for the first 30 seconds after starting the car because the OS is still booting. Just clean up the user interface, and it would make a whole world of difference. (And I even know WinCE, on which Windows Automotive is based, so it's not like I couldn't hack the damned thing myself.)

  21. Start with the facts by Asic+Eng · · Score: 2, Interesting
    I think before speculating whether this or that gadget in a car is decreasing traffic safety, it would make sense to establish whether traffic safety is increasing or decreasing. This here http://en.wikipedia.org/wiki/Transportation_safety _in_the_United_States shows that safety is actually increasing (googling easily finds other references).

    Obviously the safety of a complex system like an entire transportation system depends on many factors - it's to be expected that some changes which occured are detrimental, while others are beneficial. Analysing the overall performance of the system can not directly be used to determine which factors are detrimental - it can only show that the detrimental changes (I think we can safely assume that there are some) are cancelled out by the effects of the beneficial changes.

    Given that, suggesting a return to 50 year old technology as the article suggests, is almost certainly the wrong thing to do. The whole approach of coming up with wild theories, based on nothing but gut feelings is not only non-scientific - it's dangerous. Mr Leno has not the slightest idea whether any of his suggestions and speculations have a connection with reality. It's not even based on anecdotical evidence - it's based on anecdotical gut feelings. This is the sort of nonsense which causes some people to reject airbags and ABS.

    Mr Leno if you advise people on matters of live and death, is it so much to ask that you learn something about the subject? Or alternatively keep quiet on topics you don't know anything about?

    Disclaimer: I develop chips for automotive applications (e.g. airbag controllers). However my salary does not depend on anything my company sells (actually, unfortunately it doesn't even depend on my performance - I'm an engineer...). Anyway, if you are really concerned about your safety your best bet is public transport.

  22. Mostly isn't good enough by Mr.+Underbridge · · Score: 4, Insightful

    but after a week or two I could navigate the menus quickly and without fuss, and while mostly keeping my eyes on the road

    As someone who drives near vehicles that might be BMWs, I have a problem with that 'mostly' bit. Any system that requires you to not look at the road to use it is broken.

    Thirdly, about the criticisms that it's unsafe to use while driving? No shit sherlock. Neither is your cell phone. Or putting on makeup. Or shaving. Or eating lunch. But people do those without blaming the manufacturers or restaurants or stores that sell the necessary equipment.

    Slight problem with that analogy: cell phones, makup and lunch are generally designed to be used in places that AREN'T CARS. Your iDrive isn't. There is a 100% chance that the driver is actually in the car while using it. Therefore, it should be designed to be used without looking.

    1. Re:Mostly isn't good enough by gottabeme · · Score: 2, Insightful

      You mean you never glance down at the clock or the radio, or even your fuel gauge or speedometer? Most of us don't have a HUD.

      It's really not so much about taking your eyes off the road as it is about taking your attention away from driving. I can feel around for the window defroster button for a few seconds while not looking away from the road, but my mind is giving a lot of attention to remembering where the button is and what it feels like. Or I can glance down for half a second, push the button, and then focus completely on driving again. IMHO the latter is usually a safer option.

      And eating with one hand while driving with the other isn't necessarily unsafe. On roads with little traffic you can do it in a perfectly safe way, especially in daylight.

      As with many things, it tends to boil down to using good judgment.

      --
      "Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
  23. Driver's CLI by Door+in+Cart · · Score: 2, Funny

    > You wouldn't try to steer a car with buttons. So why have many product designers abandoned simple analog controls?

    Hmm, well as long as those buttons have tactile feedback, I actually would love to steer a car with buttons. Like a Model-M keyboard plugged into an automobile management system that supports a fully customizable command set. I'm envisioning something like:

    g 40    # go, and set cruise control to 40mph
    g 0    # slow to a stop
    ss    # stop short
    g +10    # go 10mph faster
    g -10    # go 10mph slower
    b 35    # go backwards at 35mph
    a 1.5    # increase acceleration rate by 1.5 current or default
    a 0.5    # decrease acceleration rate to 0.5 current or default
    r 1    # turn right 1 degree
    ar 10 5    # arc to the right 10 degrees over the next 5 seconds
    sig r    # signal to the right
    fl    # flashers
    fol    # follow the car in front of me at my current distance
    fol 5    # move 5 feet closer to the car in front of me
    fol -5    # move 5 feet back from the car in front of me
    tg    # tailgate car in front of me
    ppl    # parallel park to the left
    roll r    # roll car to the right
    roll l    # roll car to the left
    ww 1 3    # enable windshield wipers at speed setting 1 with a 3 second delay
    hl    # headlights
    dfr 0    # disable rear defrost
    r s 91.3    # set radio to 91.3 (default fm)
    r v 10    # set radio volume to 10
    r v +1    # increase radio volume by 1
    r b -1    # decrease bass by 1
    mpg | ws    # print mpg (default is 5 min. avg) to the windshield display
    mpg | r    # announce mpg over the speakers

    Of course there's much I've left out, but you get the idea. Additionally my .amsrc defines other preferences like my desired units, my desired velocity:direction ratio curve (which slows the vehicle during turns), etc.

  24. Alarm clocks by Tablizer · · Score: 2, Informative

    I prefered analog electric alarm clocks because it was quick and easy to set the alarm time, such as adjusting for Mondays or Fridays which have a lighter commute. Most digital clocks require lots and lots of clicking and waiting to change the time, especially to move it back. I could change the alarm in about 2 seconds with electric analog, but it takes me an average of one minute with digital buttons. But I cannot find analog electric alarm clocks in stores anymore.

  25. haptic feedback for touchscreens by przemekklosowski · · Score: 2, Informative

    There are practical ideas for haptic feedback for touchscreens---for instance, it turns out that live-feedback vibration can fool your sense of touch enough so that it feels like a real button. http://www.time4.com/time4/microsites/popsci/howit works/cellphone_motor.html This has been apparently already implemented in Samsung SCH-W559 cellphone.

  26. Interface design is basically dead by Quiet_Desperation · · Score: 3, Interesting

    I gave up on aftermarket car stereos and just get whatever top end factory system is offered. The tiny buttons and Vegasesque displays were just getting too stupid.

    Which would you prefer to set a preset station:

    Factory stereo: Tune to station. Hold down preset button until beep is heard. Afterward, just hit that button to get that station.

    Aftermarket: Run through a sequence of button pushes similar to that required to surface a submarine, and target and launch a cruise missile. Afterward, no less than three presses of tiny buttons are required to access your "convenient" preset.

    I'm serious, too. I had onee once where it took more button presses to go to a station preset than to just tune the radio manually. There should be hard jail time given for interface abominations on that level.

    Sometimes I would wonder if the Japanese engineers outsourced their interface design to institutions for psychotics.

  27. VCRs with everything on the remote by Traf-O-Data-Hater · · Score: 3, Insightful

    Agree with the parent, buttons and moveable bits add to the cost. Whilst I lament (and curse) the cheap video cassette recorder I have because a lot of things have to be set from the remote (and settings can only be viewed on the TV screen), the cost of that unit was a darn sight cheaper than my nice 20-year-old TEAC Stereo VCR that had buttons, knobs and switches (yes, slide switches) for operation. And the fluorescent clock display had the indicators to tell me what I had set. And not just stupid odd-shaped rubber buttons but big rectangular ones. Ahhh I wish it still worked.
    When I think of loss of 'ease-of-functionality' (not 'loss of functionality') I think VCR's.

  28. I can understand his point by battery111 · · Score: 2, Informative

    While I love touchscreens and whatnot, I think everything has it's place. For example, I MUCH prefer a car (or home for that matter) stereo with an actual volume knob, even if it just spins perpetually and get's translated by the system into a digital signal. It's the analog interface that's important. Beyond that, who cares what the underlying system does with the input, as long as the result is the desired effect. Rather than push a button repeatedly, it's so much easier to just give the knob a quick spin when you want to crank up (or down) the volume of a song. The iPOD's click-wheel interface is one of the few touch technologies that are acceptable replacements to an analog volume control. I am simply using the volume control as an example, as that is what came to my mind when I read the article, I am sure there are many more examples I could think of, were I so inclined.

  29. "We call it a knob" by turing_m · · Score: 2, Funny

    '...I remember seeing a demonstration 10-15 years ago of the latest Spectrum Analyser, where the salesman made a big deal of the battery backed RAM saving the settings when the device was switched off. One of the older engineers said "we've got that on the analogue spec analysers, we call it a knob."'

    From http://ask.slashdot.org/askslashdot/04/02/28/00412 33.shtml

    --
    If I have seen further it is by stealing the Intellectual Property of giants.