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Eidos May Have Set Bad PS3 Precedent

Ars Technica opines on Eidos' decision to hold off on PS3 games until 2008. Though they make a point of mentioning all of the great steps forward Sony and the PS3 have taken in the last month or so (LittleBigPlanet, Home, the EU launch), they feel this decision may have ramifications for the console. "Though Eidos isn't the most prominent European developer--noteworthy releases for 2006 included the surprisingly decent Just Cause, Tomb Raider: Legend and Hitman: Blood Money--this may set a dangerous precedent for other developers. If Sony doesn't step up to become more proactive at keeping the flow of good games steady, the installed base may not continue to grow quickly enough and developers may begin to pull support, creating a lack of games. This vicious cycle is hard to escape, as Sony has previously learned with the PSP's port problem."

6 of 82 comments (clear)

  1. Maybe by then the tools will be finished by Animats · · Score: 3, Interesting

    Remember, porting to the PS3 is a huge pain, because of the weird Cell architecture, with very limited memory per CPU. As the tools get better, the costs of porting decline. From a developer perspective, it makes sense to wait.

    1. Re:Maybe by then the tools will be finished by Animats · · Score: 4, Interesting

      The problem is that the PS3 had the same problems the PS2 had in terms of difficulty to develop for.

      Actually, no. On the PS2 and its predecessors, the wierd hardware was mostly devoted to graphics. On the PS3, the graphics hardware is relatively conventional; there's an NVidia GPU inside. It's the non-graphics part of the machine that's non-conventional. This is new in consoles.

      Worse, the wierd hardware didn't make it cheaper. Which is the killer. Always before, the wierd hardware on game consoles has been there because you couldn't get equivalent price/performance with conventional hardware.

      This wasn't Sony's intent. The original plan for the PS3 was that the Cell processors would do the graphics work. If you see IBM demos of the Cell processor, they actually show it doing graphics. But it didn't really work out. Without enough memory per Cell CPU for a frame buffer, let alone texture maps, the graphics pipeline mapped badly to the Cell architecture. So Sony had to add in an NVidia GPU, which pushed costs up and slipped the schedule.

      The Cell concept isn't all that bad, but it needs maybe 16MB per CPU to get programmers out of the streaming straitjacket.

      Early in the Cell life-cycle, I went to a talk at Stanford given by IBM's architect for the thing. There was kind of a "build it and they will come" attitude - he didn't know how to use the thing effectively, but that was someone else's problem. That's always a bad sign. Years ago, I went to a talk by a lead Itanium guy, and he said much the same thing - it requires a near-omniscient compiler to get the scheduling right, and they hadn't been able to develop one yet, but he was confident someone would.

      Both the Cell and the Itanium share the property that they make it easier to design the chip by pushing work onto the compiler people. That's usually not a good sign. On the other hand, if you let programmers design the CPU, you get something like a VAX, which has a clean, easy-to-program instruction set that could never be made to run fast. Amazingly, x86 is actually a good compromise.

  2. All in the presentation? by Kelbear · · Score: 3, Interesting

    Lots of games have been held back for a year. Usually because of development deadlines having to get pushed back for a year. It's a different reason here, but the same effect. If the PS3 does badly over the course of its lifespan I don't think people will look back at Eidos's announcement as a key event. It already comes after a succession of games going multi-platform, which may be bad for the console, but good for the gamers.

    The problem between development and install base has been discussed pretty thoroughly.

    The Wii has some pretty nice games out, but it has a similar gap in games coming up. Though there was much speculation on how good the Wii would be, it doesn't seem like anyone had bet on it being the success that it is. Nintendo included, in light of the tight supply. So while it seems that there are a lot of developers interested in making Wii games, they would have had to begin developing a year or more ago to have a chance at filling the upcoming gap. But at least the games will come someday.

    I'm imagining a 33%-ish share for each console after 4 years.

  3. Re:This is precisely what we have been talking abo by Cadallin · · Score: 5, Interesting
    This isn't a "sign" of things to come. It's just another event in the continuing trail of tears that has been the PS3 launch. Sony has already lost several third party exclusives, to developers announcing they are going cross platform or even 360 exclusive. Sony has two real holds at the moment. The Blu-Ray/HD-DVD war is still very much undecided, and may swing in their favor. The other is Final Fantasy. Sony is hoping at this point that the launch of Final Fantasy XIII is going to sell 10-20 million PS3s. If *I* were head of Microsoft games division, I'd be offering Squeenix a deal, FFXIII goes cross platform, or 360 exclusive, and they get a blank check on which to write the biggest number they can think of. The rushing sound heard immediately afterward would be Sony's future swirling down the proverbial toilet bowl.

    Sony really needs to get in gear. Playstation HOME and LittleBigPlanet were a *Start*. They need more announcements of top tier exclusives, not defection and waffling on the part of developers.

    Mass market HD video is a very dangerous thing to bet on. Most people are not videophiles. DVD is "good 'nuff" for the majority of people. Communicating the benefit of ever escalating resolutions when most consumers are still squinting at a 25" to 30" screen from 8' to 10' is really, really hard. Big Screens just don't have the market penetration to make HD an easy sell, and if the people backing the HD formats don't watch it, DVD and digital distribution may eat their lunch before breakfast time.

  4. Re:This is precisely what we have been talking abo by cbreaker · · Score: 2, Interesting

    I don't understand all the doomsday talk of the PS3. The Xbox 360 had extremely mediocre games at first, and not too many to choose from. The PS3 is selling better then the Xbox 360 did at the same time since release.

    So I don't get it. They've sold an assload of PS3's and they're still selling an assload of them. Just because one game developer, that only has a couple titles anyways, is going to wait doesn't mean Sony "needs to get in gear."

    The PS3 is a captive market and any company that doesn't release titles for it is simply paid off by the other guy, or doesn't have the ability to do it. It's not about the system itself.

    I'll agree that there's some shortcomings to the PS3's interface and such, but overall I've been having fun with my PS3 and I don't really like game consoles very much.

    --
    - It's not the Macs I hate. It's Digg users. -
  5. Re:This is precisely what we have been talking abo by wiremind · · Score: 2, Interesting

    >Most people are not videophiles. DVD is "good 'nuff" for the majority of people.

    People looked realistic back on broadcast tv at 440 x 480.
    Jumping the resolution up doesnt make games more realistic, good texturing does.