Despite Aging Design, x86 Still in Charge
An anonymous reader writes "The x86 chip architecture is still kicking, almost 30 years after it was first introduced. A News.com article looks into the reasons why we're not likely to see it phased out any time soon, and the history of a well-known instruction set architecture. 'Every time [there is a dramatic new requirement or change in the marketplace], whether it's the invention of the browser or low-cost network computers that were supposed to make PCs go away, the engineers behind x86 find a way to make it adapt to the situation. Is that a problem? Critics say x86 is saddled with the burden of supporting outdated features and software, and that improvements in energy efficiency and software development have been sacrificed to its legacy. And a comedian would say it all depends on what you think about disco.'"
4. ???
5. Profit
The one time "All your base are belong to us" is actually an on-topic comment
www.code-fix.com
Things would be a lot easier if the darned thing wasn't so bloody complex to emulate. I mean if we were "stuck" with (say) an ARM or even a 68K we'd be able to use virtual machines to dig ourselves out of a similar architectural hole (though with an ARM we'd be unlikely to want to).
:-)
The x86 has so many modes of operation (SMM, real/protected, lots of choices for vectorizing instructions, 16/32/64 bit modes) and special cases that it's a pretty big project to get emulation working correctly (much less fast). You're pretty much stuck with a 10x reduction clock-for-clock on a host. Making an emulated environment secure is hard, too; you don't necessarily need specialized hardware here (e.g., specialized MMU mapping modes), but it helps.
And now, with transistor speeds bottoming-out, they want to go multicore and make *more* of the things, which is exactly the opposite direction that I want to go in...
Any sufficiently advanced technology is insufficiently documented.
I've heard loads of metaphors about why x86 will be around for years to come, but none of the really hold.
An engine is black-box - petrol in, kinetic energy out (simply) - whereas the architecture on a processor is not.
AMD and Intel can make as many additions to x86 as they like, but if they stop supporting the existing instruction set, they'll sell nothing.
I'm sure Linux would be compiled on to a new architecture overnight, but I doubt MS would move any time soon - and their opinion holds a lot of weight on the desktop.
RISC ftw!
Who is this guy and what is he smoking? Over half of a modern processor is cache. The instruction decoding and address decoding are a small fraction of the remainder. Where does he get the 60% from?
Sometimes I doubt your committment to SparkleMotion!
4. Price / performance. A segment the x86 have done well in.
:D
5. Security. Will my x86 progs be supported in 20 years? The answer: yes.
6. Availability. Hmm... Intel, I'd like to 1 000 000 CPUs. Intel: Sure thing.
7. Good will. What should we buy, Intel or PPC. PPC? What's that? Go Intel! Yes boss. (Just look how far Itanium got on Intel's name, alone.)
Already been done, didn't catch on (see Itanium).
Because there is such a massive amount of installed x86 software base that you'd be throwing away silicon. To be sure that software ran on the most systems possible, software would still be written for x86 and not the 'desired' architecture.
That being said, OSS tends to have good inroads in that you get all the source so can recompile to whatever architecture you want. However, since x86 is still the huge marketshare, other architectures get less attention. Also, all of the JIT languages (Java, C#, etc.) make transitioning easier IF you can get the frameworks ported to a stable environment on the 'desired' architecture.
The main problem is that there is *so* much legacy code in binary (EXE) format only (the source code for many of those has been literally lost) that can be directly tracked to money. There are systems that companies continue to use and have so much momentum that changing platforms would require extreme amounts of money to reverse engineer the current system - complete with quirks and oddities, rewrite, and (here is a big part that many people fail to add in) retest and revalidate, that many companies don't want to spend that kind of money to replace something that 'works'.
There's so much work/time/effort invested in x86 now that it's hard to jump off that train. AMD's x86-64 is a good approach in that you can run all the old stuff and develop on the new at the same time with few performance penalties. However, I don't know if we'll ever be able to shrug off the burden of x86.... at least not for a long time to come. It'd take something truly disruptive to divert from it (and what people are currently invisioning as quantum computing is not that disruption).
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
I think that's the point, actually.
If we were going to start over and design the best way to extract usable power from gasoline from the ground up, we could probably do better than the 4-stroke, just like we could do better than the x86 ISA, and just like we could do better than LCDs for flat panel displays.
The problem is that, if you take an intrinsically inferior technology, and spend years upon years optimizing it, it will have such a head start that it is almost impossible for a newer, 'better', technology to compete.
One of the reasons that x86 is able to perform as well as it does is its code density, that is a measure of how small a number of instructions (and the memory you need to store them) is compared to the work they can do.
RISC architectures don't give very good code density, so ARM have their ARM Thumb compressed instruction set, thats the way the embedded processors acheive good power efficiency, by cutting down the amount of memory traffic that instruction requests generate.
You can think of x86 as a way to compress the storage needed to contain the equivilent RISC instructions needed to perform the same work, that means that you make better use of available memory bandwidth and caches etc, your memory is vastly slower than the processor so you've got to make use of its bandwidth efficiently.
I tried looking into my heart but it asked me to "allow" or "deny". When I hit "allow" I got a BSOD. I'll have to get back to you on that one.
The x86 instruction set is a surprisingly good way to build a computer. The reasons aren't obvious.
First, the original x86 was a huge pain, with that stupid segmented memory arrangement. But IA-32 was better and cleaner; at last there was a flat 32-bit address space. (Yes, there's a segmented 48-bit mode, and Linux even supports it, but at least apps see a flat address space.) AMD-64 is even more regular; the segmented memory stuff is completely gone in 64 bit mode. So there is progress.
RISC architectures could yield simple machines that could execute one simple fixed-width instruction per clock cycle. The early DEC Alphas, the MIPS machines, and early IBM Power chips are examples of straightforward RISC machines. This looked like a big win. The ALU was simple, design teams were small (one midrange MIPS CPU was designed by about six people), and debugging wasn't hard. RISC looked like the future around 1990.
What really changed everything was advanced superscalar architecture. The Pentium Pro, which could execute significantly more than one instruction per clock, changed everything. The complexity was appallingly high, far beyond that of supercomputers. The design teams required were huge; Intel peaked somewhere around 3000 people on that project. But it worked. All the clever stuff, like the "retirement unit" actually worked. Even the horrible cases, like code that stored into instructions just ahead of execution, worked. It was possible to beat the RISC machines without changing the software.
The Pentium Pro was a bit ahead of the available fab technology. It required a multi-chip module, and was expensive to make. But soon fab caught up with architecture, and the result was the Pentium II and III, which delivered this technology to the masses. Then AMD figured out how to do superscalar x86, too, using different approaches than Intel had taken.
The RISC CPUs went superscalar too. But they lost simplicity when they did. One of the big RISC ideas was to have many, many programmer-visible registers and do as much as possible register-to-register. But superscalar technology used register renaming, where the CPU has more internal registers than the programmer sees. The effect is that references to locations near the top of the stack are as efficient as register references. Once the CPU has that capability, all those programmer-visible registers don't help performance.
Making all the instructions the same size, as in most RISC machines, leads to code bloat. Look at RISC code in hex, and you'll see that the middle third of most instructions is zero. Not only does this eat up RAM, it eats up memory and cache bandwidth, which is today's scarce resource. Fixed size instructions simplify instruction decode, but that doesn't really affect performance all that much. So x86, which is a rather compact code representation, actually turns out to be useful.