Interview With Initiator of DirectX
Miguel de Icaza writes "There's a great interview from Shacknews with Alex St. John, one of the earlier DirectX / gaming guys. He talks about almost losing his job going against Bill Gates, and talks a bit about the MS development & political process. 'You know why the X on the Xbox is a glowing green X? The original codename for Direct X was the Manhattan Project, because strategically it was an effort to displace Japanese game consoles with PCs and ultimately the Xbox. We called it the Manhattan Project because that was the codename for the program developing the nuclear bomb. We had a glowing radiation logo for the prototype for Direct X, and of course as soon as that got out and the press covered it, it caused a scandal.'"
He's also the father of WildTangent...ugh.
You know what Freud said about men who smoke cigars, right? They have a subconcious desire to perform fellatio.
The original XBox had the codename of Midway. Midway was the battle in the Pacific that essentially guaranteed that Japan could not invade the US. The US sunk all of Japan's main carriers and then started pushing back the Japanese all other fronts. So I guess naming things after the defeat of Japan in WWII is common practice within Microsoft HQ.
I piss off bigots.
FTFA:
Holy shit, Batman! That's the strongest anti-endorsement of Vista I've yet seen. It's not news, but it's the first time an insider who is really in a position to know what's going on behind the scenes (assuming he still has friends inside Microsoft, which is probably a safe assumption) has said anything this negative.
This slightly earlier paragraph was almost as good:
If you still needed any evidence that Microsoft doesn't understand games or security... there it is.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Shack: When did you realize what you were getting yourself into, as you say?
Alex St John: A month or so in, I still didn't know exactly what my job was until one of the guys who hired me said, "Write a strategy for how you would persuade the publishing industry to move to Windows." I spent a lot of time writing documents saying here's what our strategy should be, here's how we could convince companies to sign on, all that. I came in to do my presentation, and I got about three slides into it before I was interrupted by one of the executives saying, "This is all great stuff, you have a perfect plan. Developers who are reasonable should all support it, but what do you do if none of this works." "What do you mean?" "What if in spite of your best efforts, your best arguments, you best relationships, you can't get them to support them. How do you force the industry to support Microsoft anyway?" "Force them? Well, I don't know." "Come back when you have a plan that answers that question."
That perplexed me for a long time. I'm thinking, "What the hell does he mean, force them? I can't hold a gun to their head, so how do I put all these companies in a position where, regardless of what they see is in their best interest, they have to adopt your technology?" That experience had a major impact on my thinking. I realized that a major part of my job was to figure out how to use technology control to create economic force, or leverage, such that money and business flowed in Microsoft's direction, and people had to go [to them]. That, ultimately, is when I became a "Microsoft guy," when I got that concept.
Hahaha...oh the jokes the jokes...
Blar.
With such openly racist project names I sincerly hope the Xbox fails as an asian Canadian I find the references offensive. perhaps it's no wonder the xbox falls on it's face in japan. The people behind it seem to openly hate them and have bad taste in their choice of project names.
/ vitriol
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
Wasting millions on the two Xbox projects (so far), but mostly, they all but killed Open GL for most game companies.
Yes, but on the other hand, what positive stuff could possibly be said about Microsoft ?
(Been there since MS-DOS 2.11, still haven't seen anything compliment-worthy)
Oh, yeah, now I know : Thank you, Microsoft, for keeping the anti-virus makers in buisness !
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
A couple of people took pictures: http://www.flickr.com/search/?q=alex+john+pax
You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco
Want to be targeting games for the new high-end mobile phones about to come out? You'd better use OpenGL/OpenGL ES- DirectX doesn't work there.
Want to target Wii? OpenGL ES will make your life a LOT easier. DirectX doesn't work there.
Want to target PS3? Better use OpenGL. DirectX definitely doesn't work there.
Want to target MacOS? Better use OpenGL. DirectX definitely doesn't work there.
In reality, about only half of the total potential customer base for a title would benefit from a DirectX only title, if that. It all depends on the title, really. I know of new OpenGL based games being cranked out now to run on the other next-gen consoles as I'm typing this.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
You can always hope that the WINE guys get their DX9/DX10 interface done quickly enough. It will eventually be fashioned such that you can use OpenGL/WGL on Windows XP to run DirectX 10 games. Might not be QUITE as fast as it potentially could be with DX10, but after having seen the...performance...or rather, the lack thereof, on Vista, even with DX10 titles... It might not be any different, after all. >:-)
Me, I'm going to keep using Linux, trying to get Linux titles going, and playing something OTHER than X-Box or Windows Vista titles.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas