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Catching Up With Jeff Minter

Gamasutra's Brandon Sheffield has a nice interview up today with Jeff Minter, 50% of the indie gaming force that is Llamasoft. He was the creative force behind the visualization for the Xbox 360, and is currently working on the title Space Giraffe for Live Arcade. They touch on Minter's work ethic, past projects, and a canceled GameCube project that never quite made it out the door. They also, of course, discuss Minter's plans for the future: "One thing I would like to explore in the future is making music more involved with the game, so that the type of music you put on would determine how the level played. Some music might create a more chilled level, whereas heavy metal and heavy techno might be more intense. I've got so many ideas, but we can't do them all on the first outing."

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  1. Jeff Who? by popo · · Score: 0, Flamebait

    I played Gridrunner on my C-64 for all of 20 minutes. It was sort of a crappy Centipede ripoff. What was most remarkable about the game,
    if anything, was that it said "A Game by Jeff Minter" on the title screen, which was unusual for the day (since credits were not given then).

    Otherwise the game was wholly unremarkable.

    With all the truly revolutionary games which have been written over the years, why on earth is the very average Mr. Minter acknowledged?

    This isn't flamebait. I want to understand why we seem to credit Mr. Minter with some sort of bizarre auteur status?

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