Busy Lives Prompt Speedier Board Games
BusylikeBum writes "Michelle Hastings admits she's sometimes cheated to get through a game of Candy Land with her 5-year-old daughter, Campbell. The board game can take just too long, she said. Disney Monopoly is another big offender.
'A game like that, it could literally take you days,' said Hastings, of Holliston, Mass. 'A lot of times, you don't play games because they take so long.' Board game makers are heeding pleas of parents like Hastings and introducing games tailored to busy lives and shorter attention spans that take only about 20 minutes to play." This is especially interesting to me, given the US adoption of more serious, lengthy German board games in the last few years.
The problem with Monopoly is that it is not a zero-sum game - every time someone passes Go, another $200 is added to the overall money in play. Sure there are cards and board spaces that take money back into the Bank, such as the Luxury Tax square, but the total probability of hitting these cards/spaces often do not significantly impact one's earnings. This problem is further exacerbated by the occasional practice of putting all that "penalty" money into Free Parking.
I introduced a variant to Monopoly that ensures the game will not take too long: I give everyone six times the normal starting amount in cash. Every time someone passes Go, he has to *pay* $200. This ensures that the total flow of money is negative for everyone.
On another note, did anyone else chuckle at the fact that there is a "Disney Monopoly" boardgame you can buy?
Solomon
"Twice half-assed makes an ass whole." --Solomon K. Chang
"Takes too long" is a cop-out excuse by people who don't like Monopoly. If that's what they say, forget it, they wouldn't be good game partners anyway.
In my experience, if you play Monopoly RIGHT (by the official rules) and focus on the game instead of gabbing about other things the whole time, it can take two hours or less, sometimes as little as one hour.
Monopoly is also a lot more brilliant a game than most people think. Most people who "like Monopoly" don't have a clue what most of the rules are, and they insist on playing with house rules that completely mess up the game's economy and add too much luck (*cough* Free Parking Jackpot *cough*). Another offense is allowing as many houses/hotels as you want. The game has a carefully chosen limit of 32 houses and 12 hotels -- there must NEVER be more than that on the board. Many don't want to play with the auction rule, where all properties landed on that aren't immediately purchased must immediately be auctioned. Not to mention other silliness like trading immunities to paying rent for trades.
Hint: All "house rules" are bad, but the ones that run counter to the game's goal -- bankrupting every player but you ASAP -- will make the game last longer. Play it right and you'll fly through it!