Busy Lives Prompt Speedier Board Games
BusylikeBum writes "Michelle Hastings admits she's sometimes cheated to get through a game of Candy Land with her 5-year-old daughter, Campbell. The board game can take just too long, she said. Disney Monopoly is another big offender.
'A game like that, it could literally take you days,' said Hastings, of Holliston, Mass. 'A lot of times, you don't play games because they take so long.' Board game makers are heeding pleas of parents like Hastings and introducing games tailored to busy lives and shorter attention spans that take only about 20 minutes to play." This is especially interesting to me, given the US adoption of more serious, lengthy German board games in the last few years.
serious, lengthy German board games in the last few years.
You mean such as Sprockets: Touch my monkey!?
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I wish the articles on slashdot were shorter. I only managed to get half way through this one before my busy life distracted me. Wow, is that a nickel?
Simpler games, such as UNO or Mancala, or even more complicated games, such as Rummikub, offer more entertainment for longer periods of time simply because a turn lasts at most 30-45 seconds.
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"Games are becoming, in a lot of respects, entertainment," Silver said.
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Don't know if they've changed the rules for Disney Monopoly - usually variants just change street names and graphic design - but Monopoly should never take days, unless players are deliberately buying property from each other at inflated prices to prevent anyone going out of the game. Or unless people are refusing to trade cards so that nobody can form a complete colour group and build houses, in which case it's stalemate and you might as well call a draw.
After an hour or two of Monopoly the board should be full of houses. At that point the game ends fast; the ASSESSED FOR STREET REPAIRS and MAKE GENERAL REPAIRS cards are ruinously expensive to a big landlord. As a result, money comes out of the game a good deal faster than it comes into it from people passing GO. All those fees go to the Bank, leaving players with less and less money to pay the ever-larger rents, and the game must end soon.
You could, I suppose, invent a new game in which money did not ever leave the game and return to the Bank - perhaps you could put the money from fines and fees and so forth into some jackpot, and designate a square such that anybody landing there would collect all the wealth accumulated there - but that game would last forever, become incredibly frustrating once everybody had so much money that they didn't care about landing on Mayfair, and would basically not be Monopoly.
Real Daleks don't climb stairs - they level the building.
I thought I had a good game store here. The outside certainly looked all glittery and fun. When I walked in, it was very dark, and there was a sort of stage with these poles on it, and some scantily-clad females doing an interesting dance. "Oooh! Role-playing!" I thought, looking around for a dwarf wench with the grog.
Then I announced loudly that I wanted to find a game that would take less than 30 minutes. One of the girls looked at me and said, "Honey, you want one that will take less than 30 seconds," and then they all went "Mmm-hmmm!" in unison and did a head-bob.
I want to know where the hell you guys get your games.
"Takes too long" is a cop-out excuse by people who don't like Monopoly. If that's what they say, forget it, they wouldn't be good game partners anyway.
In my experience, if you play Monopoly RIGHT (by the official rules) and focus on the game instead of gabbing about other things the whole time, it can take two hours or less, sometimes as little as one hour.
Monopoly is also a lot more brilliant a game than most people think. Most people who "like Monopoly" don't have a clue what most of the rules are, and they insist on playing with house rules that completely mess up the game's economy and add too much luck (*cough* Free Parking Jackpot *cough*). Another offense is allowing as many houses/hotels as you want. The game has a carefully chosen limit of 32 houses and 12 hotels -- there must NEVER be more than that on the board. Many don't want to play with the auction rule, where all properties landed on that aren't immediately purchased must immediately be auctioned. Not to mention other silliness like trading immunities to paying rent for trades.
Hint: All "house rules" are bad, but the ones that run counter to the game's goal -- bankrupting every player but you ASAP -- will make the game last longer. Play it right and you'll fly through it!
If the game isn't well balanced in one way, or if the players' skill levels are mismatched, then one or more players are going to pull ahead while everyone else falls behind with no hope of catching up. This might be fun for the players in the lead, but it can get very frustrating to the others. _Especially_ if they're not as much into board games. This can make convincing non-board game geek friends or SOs to join you for a game very difficult.
If the game isn't balanced in another way then the results become based more on luck than skill, especially if it's possible for one player to jump up from behind suddenly at the end and wind up on top. This can be acceptable if the game is of a more silly nature, one designed to make everyone compete in crazy antics and the enjoyment is more in the journey than the goal, but not so much in a "serious" game. "Apples to Apples" is a good example of a game that manages to have a goal to compete for but which no one really cares a great deal who wins.
An ideal game allows players who are behind to catch up, but in a way that is at least theoretically foreseeable and preventable. Allowing ways for the players who are behind to gang up on the person in charge often helps with this. And often times setting alternate goals for yourself when it seems that victory is out of your grasp can be entertaining if you can maintain the right mindset. If you're already out of the running then sabotaging the person in the lead to give the game to the person who was second can be a fun goal (assuming you're playing with people who won't hold grudges of course =)
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Ugh. No wonder it would take hours.