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'Games 3.0' Is Nothing New

At Next Generation, author Matt Matthews points out that gamers have been 'making things' for a while now. Sony's Phil Harrison touted the 'Games 3.0' vision at his GDC keynote last month, saying that the new thing is gamers making their own entertainment and sharing it with others. "[Harrison's view] ignores an important fact: the tools of game creation have been given to players over and over again for almost a quarter of a century, since at least 1983. The lessons learned since then will be instructive as Sony again puts the players in control." He goes on to discuss titles like RPGMaker, Pinball Wizard, and some of the famous mods that have changed the industry.

16 of 41 comments (clear)

  1. why did not talk about Visual Pinball? by Joe+The+Dragon · · Score: 2, Informative

    http://www.randydavis.com/vp/
    http://www.vpforums.com/forum/index.php
    VP + Vpinmame is real cool!
    VP lets build your own pinball games.

    1. Re:why did not talk about Visual Pinball? by Augmento · · Score: 2, Informative

      or Realmcrafter http://www.realmcrafter.com/ or Garage Games Torque engine or well any of all that stuff that has been out there for a while. Nothing new here imo.

  2. What about MUSHes? by jandrese · · Score: 3, Informative

    Virtually every MUD and MUSH I ever played with had a way for players to create their own rooms and decorate them however they like (which was easy since it was all ASCII). These were one of the biggest draws of MUSHes in fact, since there often wasn't much else to do there. People would create elaborate recreations of college campuses or spaceships or whatever else they felt like. The quality varied a lot, but you can't discount the power of one obsessed fanboy with far too much time on his hands.

    --

    I read the internet for the articles.
  3. What's new? by cxreg · · Score: 3, Insightful

    Accessibility. Could you see your average non-geek using "RPGMaker" or "Pinball Wizard"? Clamor all you like about the superiority of PC gaming, but that type of thing is NOT mainstream.

    Sony isn't inventing this concept, certainly, but making user-created content a quick-and-easy thing *is* a new concept. Other examples are Spore and Line Rider

    1. Re:What's new? by joe_cot · · Score: 2, Interesting

      RPGMaker and the Half Life sdk? yes, fairly hard. The Neverwinter Nights Aurora toolset has been out for years, and it doesn't take a genius to do it unless you're adding custom scripting. When I was 13 I was downloading custom coasters for Rollercoaster Tycoon, downloading custom houses for the Sims, etc. It wasn't brain surgery to make or to use. The new part of this is the automated distribution of said content.

    2. Re:What's new? by grumbel · · Score: 2, Informative

      I think the main part that is new is that custom content is getting part of the game itself, instead of it being stuff that you create with an external editor or you download from some webpage and then patch into your program, custom content happens as gameplay in the gameworld itself.

    3. Re:What's new? by Flentil · · Score: 2, Interesting

      The Neverwinter Nights Aurora toolset has been out for years, and it doesn't take a genius to do it unless you're adding custom scripting. You hit the nail on the head there. NWN pre-release hype promised you'd be able to recreate all your favorite pen-n-paper adventures with the easy to use editor that had a slew of wizards to help a newbie do pretty much anything they wanted. In fact the wizards were very limited and anyone who wanted to make anything but the most simplistic hack-n-slash dungeons was required to learn NWN script, which is basically a watered down version of C. This is good for C programmers, but for normal people it is mind boggling and nearly impossible. It didn't help that they released it with no script documentation. It was a terrible bait and switch. It's like saying that designing a suspension bridge is easy and anyone can do it (fineprint...provided you already have a degree in engineering).
  4. Frivolous version numbers by CelticWhisper · · Score: 5, Insightful

    I hate to be the wet blanket here, but what's the deal with this trend toward "versioning" things that don't need to be versioned or for which version numbers make no sense? "Web 2.0?" "Games 3.0?" Especially since as far as I can tell, there's no good goddamn reason to assign arbitrary version numbers to entities which are constantly changing and evolving as it is.

    Maybe I'm a curmudgeon or maybe I slept through "Marketroid Bullshit 101," but I fail to see any point in taking something like the web, which is simply a term used to refer to the (arguably) most human-readable facet of the Internet, or games, which come in all shapes and sizes as it is (much like websites) and slap a version number on them. It reeks of "hey, Jim, wanna inflate our stock prices overnight and take that Tahiti vacation we've been eyeing for the past 6 months? Or hey, we could use a few new espresso machines in the managers' lounge"

    A game or a website can have a version number. Just keep the damn things off of categories, classes, genres, and other intangible/abstract/nebulous concepts or entities that have no clean-cut and intelligent basis for versioning.

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    1. Re:Frivolous version numbers by Loadmaster · · Score: 2, Funny

      I agree, and his view of Games 3.0 seems a lot like MySpace with Flash games. If that what he wants he might as well name it Games i. As in I don't want anything to do with it.

      Swi

    2. Re:Frivolous version numbers by RyoShin · · Score: 3, Funny

      I can't believe you're still using that old Discussion 2.1 mentality.

      Get with the times and move on to Discussion 4.0, man!

  5. Rampant already by king-manic · · Score: 4, Insightful

    Well, FPS's have had this running rampant for years. Argueably the most popular multiplayer game ever (counter strike) started as user made content. Morrowind/oblivoin has as much mods as actual content fromt he developer. 60% of all games on battle.net for warcraft 3 is custom maps. Might be new to the console but PC has had this rampant for a long time.

    I own a Ps3 and it does "itch" for the connectivity of Home TM. It feels like a full fledged computer with a web browser, store, and multiplayer but no IM. With IM and chat rooms and it may push the PS3 from "nice but not now" to "must have." User made content delivery may spark the content creators. If Sony allows content creation on a PC to be brought over it may be even bigger for them.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  6. Frivolous version numbers 2.0 by happyfrogcow · · Score: 2, Funny

    I hate to be the wet blanket here, but what's the deal with this trend toward "versioning" things that don't need to be versioned

    I think you are just upset that you missed the bandwagon.

    See you missed it again, watch how my "Score" goes up and up. Tahiti here I come! ...What's that? JetBlue doesn't take Slashdot Karma as currency?

  7. Counter Strike the most popular game ever? by typidemon · · Score: 2, Informative

    As far as I could work out - in my sixty seconds of searching google - half life sold ~8,000,000 copies. Not every single one (or even the majority) of those copies would have installed Counter Strike, and out of the remaining copies that did install it, a large percentage of people didn't enjoy it.

    How about World of Warcraft? With 8,500,000 concurrent active accounts? Looking at the sheer number of people who've unsubscribe it would have to own any other multiplayer game anywhere.

  8. well how about back in 1983 by snuf23 · · Score: 3, Insightful

    Pinball Construction Set was easy to use for pretty much anybody. As was Racing Destruction Set. Adventure Construction Set was more complex but still didn't require anything like scripting.
    This "Games 3.0" concept has been around just about as long as the industry. I think the question of ease of use and making it mainstream is complicated. The more you dumb down the editor, the less you can do with it.

    --
    Sometimes my arms bend back.
  9. I think the author is missing the point by bunbuntheminilop · · Score: 2, Interesting
    that Harrison was trying to make. He was drawing parallels between web2.0 and game3.0. There has been user created content in the internet for ages (message boards etc), but it has only recently really changed the concept of content/information on the internet (wikipedia etc). Game3.0 will drive the video game industry in a different direction.

    I thought the concept was an elegant summary, really.

  10. Neverwinter Nights/NWN2 by LarsWestergren · · Score: 2, Interesting

    I just have to mention NWN and NWN2, since I didn't see the article doing that. People are modelling objects and monsters, making single and multiplayer modules (adventures basically), making new GUIS as well as backend tools, running persistent worlds. What I like the most about the Persistent Worlds stuff is that some game masters are running worlds that actually change depending on player actions. Some unique monsters don't respawn, or if en enemy fortress is destroyed for instance, the entry point is removed from the main map until the area is replaced with a newly modelled "destroyed fortress". A few GMs jumps around and control scripts and non-player characters to create a more living world.

    MOST are just running simple hack and slash modules of course, infinitely respawning Diablo/WoW clones basically. But it shows what can be accomplished with some skilled and dedicated GMs.

    --

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