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Resident Evil 4 Waggles To the Wii

AbsoluteXyro writes "IGN reports that the Wii version of Resident Evil 4 was confirmed earlier today, as Famitsu spilled the beans on the title in its latest issue. The new version boasts point-and-shoot gameplay, along with a bevy of motion controlled actions that Capcom hopes will put you in the game. Better yet, the game features the visuals of the Gamecube version and all the bonus content of the PS2 version. Famitsu also delivers some info that IGN apparently missed in their translation, including new enemies and bosses, as well as a retail price point of about $30 USD. The game reportedly hits shelves (overseas anyhow) on May 31st."

112 comments

  1. Overseas? by Turn-X+Alphonse · · Score: 1

    Which seas is this over? America? Japan? Europe?

    We have many Overseas and we could do with it clearing up.

    --
    I like muppets.
    1. Re:Overseas? by zyl0x · · Score: 3, Insightful

      Since IGN is an American company, you should be able to figure it out.

      --
      Blerg.
    2. Re:Overseas? by krakelohm · · Score: 1

      That still leaves you two out of three...

      --
      You are all a bunch of idots.
    3. Re:Overseas? by Anonymous Coward · · Score: 0

      I know about the Sea of Japan, but where are the Sea of America and the Sea of Europe?

    4. Re:Overseas? by shimage · · Score: 1

      Famitsu and Capcom are both Japanese (in Famitsu's case, it's Japan-only).

  2. I can only imagine... by Churla · · Score: 2, Insightful

    "OK.. so whats the difference between the 'a zombie is on me get it OFF!' shake and the 'I need to chop the head off a zombie' shake???"

    Actually, this could be a pretty fun title done right.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
    1. Re:I can only imagine... by Kemanorel · · Score: 1

      Just a random guess, but maybe shake the nunchuk for the "Eww! Eww! Get them off!" and shake (or swing) the Wiimote for that nice chopping action.

      At least, that's how I'd do it...

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    2. Re:I can only imagine... by Anonymous Coward · · Score: 0

      "OK.. so whats the difference between the 'a zombie is on me get it OFF!' shake and the 'I need to chop the head off a zombie' shake???"
      RE4's only head chopping happens to you, with a chainsaw; and when it's already started, you're not shaking it off.
    3. Re:I can only imagine... by Anonymous Coward · · Score: 0

      The Wii version of The Godfather more or less has what you're thinking of. When an opponent is weak you can hold down A to reveal an execution move. A diagram in the lower right corner shows a gesture that you have to perform with the wiimote and nunchuk. For example, to snap someone's neck with the garroting wire you pull both the wiimote and the nunchuk back and up. Using the gestures makes finsihing off your enemies so much more satisfying.

      I suspect at the very least that for the Wii version of RE4 they'll use gestures to replace the button mashing sequences in the cutscenes.

    4. Re:I can only imagine... by Anonymous Coward · · Score: 0

      Come on, this is easy...

      "OK.. so whats the difference between the 'a zombie is on me get it OFF!' shake"

      Imagine you are jello. Be the jello. You are as jello.

      Now do a jello shake.

      "and the 'I need to chop the head off a zombie' shake???"

      Think back when you had (or thought you had) a girlfriend/boyfriend/trans/furry. You are out with your SO. At a bar. With your arm around her/he/them/it. You aren't feeling well; the pressure is getting to you being thsi bold in public with another being. Then you see over at a nearby table some sluced businessman pull out a PDA, which you gravitate naturally towards.

      But your SO yanks you back.

      The finishing move, of course, is the same but after all that:

      Then you wake up.

  3. Cool but still a cheap money grab by Sciros · · Score: 3, Funny

    For all of its innovation, Nintendo is ironically the biggest culprit when it comes to making tons of money off the same content as many times as it can (Team Ninja of DOA/NG fame being a close second in that respect)...

    That having been said, I don't mind point-and-shoot controls for RE... that's great to hear. Though, since the Wii is backwards-compatible with Cube games, I don't really see this as all that exciting nor worth $30. I suppose this is similar to what Team Ninja did with Ninja Gaiden Black, hahaha (which I bought cause I'm a NG whore...).

    When I get a Wii I'll probably pick up RE4 for it as well because that game rules. Except for the terrible mobility. It would have made more sense to me if Leon had a peg leg. Actually that would've been totaly awesome. They should've made him a peg legged pirate. Nothing about the controls or pacing would've needed to change, and it would've felt more natural, too.

    --
    I like basketball!!1!
    1. Re:Cool but still a cheap money grab by HappySqurriel · · Score: 2, Insightful

      For all of its innovation, Nintendo is ironically the biggest culprit when it comes to making tons of money off the same content as many times as it can (Team Ninja of DOA/NG fame being a close second in that respect)...

      That having been said, I don't mind point-and-shoot controls for RE... that's great to hear. Though, since the Wii is backwards-compatible with Cube games, I don't really see this as all that exciting nor worth $30. I suppose this is similar to what Team Ninja did with Ninja Gaiden Black, hahaha (which I bought cause I'm a NG whore...).

      When I get a Wii I'll probably pick up RE4 for it as well because that game rules. Except for the terrible mobility. It would have made more sense to me if Leon had a peg leg. Actually that would've been totaly awesome. They should've made him a peg legged pirate. Nothing about the controls or pacing would've needed to change, and it would've felt more natural, too.


      Well, technically speaking this is Capcom's decision and not Nintendo ... I agree that Nintendo does repackage a lot of stuff but it is usually for a different platform (say SNES games on the GBA) and with how many people buy it can you blame them? Hell, every week I consider rushing out to the store to buy Wii points cards because I really want to play certain N64/SNES games again.

      Personally, I see this as being representative of what a lot of developers are trying to do right now; cash in on the popularity of the Wii while trying to show greater support for the platform. If this game sells well for what it is (say 250,000 copies world wide) I could see Capcom using it as reason enough to make a series of Resident Evil or Dino Crysis games specifically for the Wii ...
    2. Re:Cool but still a cheap money grab by toolie · · Score: 4, Insightful

      For all of its innovation, Nintendo is ironically the biggest culprit when it comes to making tons of money off the same content as many times as it can

      How does CAPCOM releasing one of THEIR games to make more money from it translate into Nintendo 'making tons of money off the same content as many times as possible'? You can make that arguement when one of their first party games is released, but a third party game? Thats stretching it.

      --
      -- toolie
    3. Re:Cool but still a cheap money grab by Sciros · · Score: 0, Flamebait

      That's a great point and I agree, but I wanted some sort of excuse to say what I wanted to say in that regard, because it's still true :-P

      Anyway, it's still consistent with something I tend to see on Nintendo platforms more than on others. Games being slightly re-tooled and released for a stab at easy profit. I'm sure it brings a good return on investment, but I feel Nintendo needs to cut down on it a bit (I don't see Mario Party ## being any less deserving of ridicule than EA's annual sports titles in this regard). Re-releasing a game on a system that can already play the original disk isn't exactly a step in the right direction, and I'm sure Nintendo had a say in it. Though, of course I'd have been far more surprised if they said 'no' because that would indeed have made no sense... meh this is ranty and probably self-contradictory I suppose in honesty I'd just have liked something *new* rather than RE4... after all, I've been waiting for RE5 on my 360 ^_^

      --
      I like basketball!!1!
    4. Re:Cool but still a cheap money grab by SighKoPath · · Score: 1

      Perhaps this is Capcom's way of practicing with new control schemes enabled by the Wii without having to invest a large amount of money into developing an all-new game? Sure, they'll make a bit of extra money off of an older game in the process, but if it means better games in the future, does it really matter?

    5. Re:Cool but still a cheap money grab by GoodbyeBlueSky1 · · Score: 2, Insightful

      I agree that Nintendo does repackage a lot of stuff but it is usually for a different platform (say SNES games on the GBA) and with how many people buy it can you blame them? Exactly! I know the idea of double-dipping is distasteful to a lot of people, but this isn't like a movie studio holding back content on a DVD only to release a special edition one 6-months later. Why not do this? I never owned a Gamecube and though I was thinking of buying this game to utilize the Wii's backward's compatibility, I'd certainly rather an updated version.

      Honestly, I fail to see the problem here. It's not like dev teams are kept from working on new games, this should be pretty straightforward. To GP: Cheap money grab? Please. You already own the game, you state your intent to buy the new one, but you complain about the game's existence? You're making my head hurt.
      --
      why? forty-two.
    6. Re:Cool but still a cheap money grab by shoptroll · · Score: 4, Insightful

      While hardcore gamers might not flip for this. I'm betting that the new class of gamers that they're trying to attract might be somewhat interested in this. $30 for one of the better GCN games is a good thing for those who never got it the first time around.

      I do not understand why people flip out whenever stuff like this happens. This is a growing trend in gaming in the last 5 years. Getting updated revisions of games is little different than movie re-releases, new editions of books, updated editions of board games, new car models, etc. Look at IGN's GBA Top 25 List. I believe at least 1/5 of the games on there were from the FF Advance and Super Mario Advance lines. There are plenty of good examples of how quality remakes can be done: Metal Gear Solid 3: Subsistence, Super Mario Advance 4, Kingdom Hearts 2: Final Mix+, etc.

      People say "why don't you do a sequel" but these are the same people who will complain and whine when the sequel finally lands and say "why didn't you keep features x,y, and z from the last game?" If all people want to play is a souped up version of the previous iteration, shouldn't remakes like this keep them happy? Shouldn't we be happy that companies are willing to hear our cries and give us what we want? Saving them millions that would otherwise be spent on new engines, etc, which are passed onto us in a rehash for $20 less than the original?

      --
      Insert Sig Here
    7. Re:Cool but still a cheap money grab by cowscows · · Score: 1

      I don't understand the general hostility that many people have towards companies re-releasing content. It's their property, they get to set the price, and if you don't think it's worth the money then don't buy it. If other people value it differently and spend the money, that's their decision. It's not like an older game is a destructive influence. It's not the consumer getting taken advantage of. It's just people trying to make money, which is one of the main reasons why companies exist.

      Is Nintendo the biggest culprit? A culprit is someone accused of a crime. Nintendo is a bunch of creative people that make games that a bunch of other people enjoy enough that they're willing to spend money on. It's not bad, it's not sneaky, it's not even ironic. It's business.

      --

      One time I threw a brick at a duck.

    8. Re:Cool but still a cheap money grab by toolie · · Score: 1

      Especially since this gets away from the mini-games that the DS seemed to be plagued with when it first launched and that the Wii seems to be going through.

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      -- toolie
    9. Re:Cool but still a cheap money grab by ihatewinXP · · Score: 1

      Sorry ahead of time, but the fact that you mentioned both RE4 and Kingdom Hearts 2 in the same post I had to pass this along. Resident Evil 4 vs. Kingdom Hearts 2 If you havent seen it yet - enjoy. Ive seen it 20 times and I still get a laugh ;)

      --
      ---- The real Slashdot is still here. You just have to browse at -1 to read the comments.
  4. RE4 a "first" on Wii? by zyl0x · · Score: 1

    Honest question: couldn't you just put the GameCube disk for RE4 into your Wii and play that?

    --
    Blerg.
    1. Re:RE4 a "first" on Wii? by Anonymous Coward · · Score: 0

      The Wii does magic in turning all Gamecube games into Wii games. It does an awesome job at translating any shakes or movements of the remote into actual in game action.

      I put smash brothers in the other day and was uppercutting so much that I fucking punched my dog. Knocked his ass out. Oh well.

    2. Re:RE4 a "first" on Wii? by imboboage0 · · Score: 1

      Yes, you could. However, it doesn't have the PS2's extra features. I'm also assuming they're going to add Wii-only features and control schemes.

      Am I the only one hoping it will make its way to the PC as promised? Or did I miss it being released?

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    3. Re:RE4 a "first" on Wii? by ProppaT · · Score: 1

      You sure could, if you wanted to play with the Gamecube controller and not the the Wii-mote / nunchaku combo. Or, you know, for $10 more you can get it on the Wii with slightly better graphics and the option to play it with the GC controller or the new Wii controls and get all the extra's that were added to the PS2 version.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    4. Re:RE4 a "first" on Wii? by Aladrin · · Score: 1

      Since this is coming out in Japan, land of the '1 more version' release, why would you say that? They almost always release a game, then release another version of it with more content on another system or in another country, then re-release on the origin console/country with the added features and call it 'final mix', 'extreme legends', or 'international' and sell it all over again. I don't even want to get into 'Kingdom Hearts 2 Final Mix PLUS'.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:RE4 a "first" on Wii? by hords · · Score: 1

      It was released somewhere (UK?) for the PC in English as Biohazard 4. My friend showed me his copy of it. Some of the graphics were better than the Gamecube version, and some were the same. I don't think that version had the extra content from the PS2 though. They will probably bring a better PC version out sometime in the future.

    6. Re:RE4 a "first" on Wii? by Ravenger · · Score: 1

      It's already out for the PC and it's appalling. No mouse support, mangled controls and horribly broken lighting.
      Review here: http://www.computerandvideogames.com/article.php?i d=159473&skip=yes

    7. Re:RE4 a "first" on Wii? by Nerdfest · · Score: 1

      The summary states that the Wii version will include all of the bonus features from the PS/2 release.

    8. Re:RE4 a "first" on Wii? by imboboage0 · · Score: 1

      Right. That's what I was trying to say. Sorry if there was a miscommunication. I was saying the GCN version does not have the PS2 features, but the Wii version will.

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    9. Re:RE4 a "first" on Wii? by springbox · · Score: 1

      Yes, but then you wouldn't get the new controls (hopefully making aiming a lot easier) or the new content. I'm sure glad I didn't have time to play the harder mode on the GameCube version because I really really like this game.

    10. Re:RE4 a "first" on Wii? by Anonymous Coward · · Score: 0

      I don't want to play a game that uses 20 year old technology.

  5. Resident Ewiil ? by Rastignac · · Score: 5, Funny

    That will be a nice name for the game.

    --
    -- Rastignac was here.
    1. Re:Resident Ewiil ? by UbuntuDupe · · Score: 1

      Hypercorrecting Germans and Indians already pronounce it that way.

      And ditto for any citizen of the Roman Empire who has been cryonically preserved.

    2. Re:Resident Ewiil ? by PresidentEnder · · Score: 1

      Indians? Maybe. Germans, faced with a v, don't turn it into a "w" phoneme, but rather an "f" phoneme. Ws are Vs, Vs are Fs, Ss are Zs, and Zs are TSs. "Zwitter" is pronounced "Tsvitter." Germans won't say "Ewiil." If you want the W sound, you have to use u-umlaut or ue.

      --
      I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    3. Re:Resident Ewiil ? by UbuntuDupe · · Score: 1

      This is based on your experience? I'm aware that in German words, 'v' is pronounced as an 'f'. I also speak German, myself. But in my experience with actual Germans who are speaking English (what I was referring to originally), they turn v's into w's and w's into v's. I don't know why they do it, but they do.

    4. Re:Resident Ewiil ? by CastrTroy · · Score: 1

      From my experience with Indians, they seem to pronounce it as a "V" when it is followed by an "i" or an "e" and pronounce it as a "W" when it is followed by an "a" or an "o". I'm not quite sure of the pronunciation when it is followed by a "u".

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:Resident Ewiil ? by PresidentEnder · · Score: 1
      My math professor is a German, as is his wife (also a prof in the department) and my German instructor is Austrian. The Germans in question pronounce Vs as some bastardization of V and F; the Austrian has almost perfect pronounciation of consonants, but not quite perfect vowels (she's a German/English translation Magistra student). I'd like to say that I speak German, but given that I'm only a second year student, that probably isn't all that true ;-).

      Also, I thought that you were referring to Germans speaking German, not Germans speaking English.

      --
      I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    6. Re:Resident Ewiil ? by UbuntuDupe · · Score: 1

      Why did you think a reference to Germans pronouncing "evil" was a reference to Germans speaking German?

    7. Re:Resident Ewiil ? by PresidentEnder · · Score: 1

      Probably has something to do with Americans pronouncing nonsense like "Wii," "Toyota Camry," or the fact that your original post doesn't say "evil" anywhere. (Now, that sounded a lot meaner than I meant it to be. I realize my own failings; indeed, I am chief among morons- still don't agree with your point).

      --
      I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    8. Re:Resident Ewiil ? by UbuntuDupe · · Score: 1

      or the fact that your original post doesn't say "evil" anywhere

      Let's review: The original post I responded to said:

      "Resident Ewiil ? That will be a nice name for the game."

      Then I pointed out that Germans already pronounce it (Resident Evil) that way.

      Then you interpreted that reference to Germans pronouncing an English word, as a reference to Germans pronouncing German words.

      Then you wondered where I said "evil" in my original post.

      See sig.

    9. Re:Resident Ewiil ? by KDR_11k · · Score: 1

      V can be pronounced as either a w or an f, just as c can be pronounced as s or k and st can be pronounced as st or scht.

      I pronounce Wii exactly like Vi. However, I don't pronounce XBox like Emacs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. RE4 on Wii is not RE4 on GC (Or so I hope) by doudou42 · · Score: 1

    If you want to play the same game with the same controller, yes.
    But with the new controllers, the feeling may be different.
    Apparently, they didn't choose to go EDTV, but they might have as well...

    I do have a Wii but don't have a GC.
    If I have a game to choose, I will take the Wii one (same with Zelda)

  7. Re:Disappointing by hibiki_r · · Score: 4, Informative

    Could someone remind this rabid Resident Evil fan that Resident Evil 4 is out for Gamecube and PS2 already?

    Resident Evil fan indeed.

  8. Re:Disappointing by Awod · · Score: 1

    Somebody should remind him RE4 on the GC was given best graphics award a while back it beat the ps2 and xbox version..

  9. Re:Disappointing by SighKoPath · · Score: 1

    If anything, the Wii's graphics will be a step up from PS2/GC. Also, it does not make sense to re-release the game on PS3, as that would require massive investments into getting it running on Cell, as well as re-doing every art asset in the game to bring it to a higher quality. Just sticking an old game onto a brand-new console does not magically upgrade the graphics. Lower-resolution textures usually look pretty bad when viewed at the higher resolutions. Sure, you can do tricks like upsampling, but why bother when the PS3's market share is nothing compared to the Wii's? It just doesn't make sense to have to do more work on the game for fewer customers.

  10. Correction by SighKoPath · · Score: 1

    And by "upsampling," I mean "upscaling."

  11. Resident Evil for families? by payndz · · Score: 4, Funny

    From TFA: The producers of the Wii version revealed to Famitsu that one of their goals is to allow families who play the Wii together to experience Resident Evil.

    So, let's see - Mum, Dad, little Billy and little Sue all happily sitting around the TV... watching Leon blow the heads off villagers in a shower of gore with a shotgun before being bloodily decapitated by a chainsaw-wielding maniac. Fun for the whole family!

    --
    You must think in Russian.
    1. Re:Resident Evil for families? by steveo777 · · Score: 1

      My personal favorite would be when little Billie screams in horror as the blind creature in the prison gores Leon with his Wolverine-like claws. Or when little Sue passes out after seeing the female villager impaled through the face with a pitch-fork.

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Resident Evil for families? by Anonymous Coward · · Score: 0
      chainsaw-wielding maniac

      Already ahead of you there.

    3. Re:Resident Evil for families? by DarkZero · · Score: 1

      Honestly, no joke, I don't think I played more than a few minutes of Resident Evil 4 without two of my best friends (one male and one female) and my little sister passing the controller back and forth the entire time. Despite being a completely single player game, its cinematic nature and fairly easy controls really did make it fun for everyone that was in a certain age group. Just like siblings who are 5 and 7 might play Jak and Daxter together, my 19-year-old sister and I really enjoyed RE4 together.

      Just because a game doesn't necessarily appeal to all-ages doesn't mean that it can't be a party game. Guitar Hero is, to a degree, an example of this.

  12. Re:Disappointing by MobileTatsu-NJG · · Score: 1

    "I can't imagine adding the Wii's gimmick-y controls will improve the game-play enough to offset the step down in graphics that would be required for the Wii."

    You can't imagine pointing at the screen would improve this game?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  13. Re:Disappointing by Anonymous Coward · · Score: 0

    There was no xbox version.

  14. GC RE4 doesn't support anamorphic widescreen by Akaihiryuu · · Score: 2, Insightful

    This is a huge problem if you have a widescreen TV. Since the game is 16:9 but doesn't support widescreen, you have to set the TV to 4:3 and have black borders on all 4 sides. It isn't that the Gamecube can't do it...the much earlier Eternal Darkness (along with F-Zero GX) both have anamorphic support. I assume that since the Wii is much easier to get component cables for (and all Wii's have them whereas later model GC's had the port removed), that they will correct this for the Wii version. That alone would get me to get the new version.

    1. Re:GC RE4 doesn't support anamorphic widescreen by crabbz · · Score: 1

      The PS2 version supported a widescreen option for 16:9 TVs so maybe the Wii version will inherit it.

    2. Re:GC RE4 doesn't support anamorphic widescreen by hattig · · Score: 1

      You must have bought the one widescreen TV in the world that didn't support 4:3 zoom, which specifically exists to deal with this situation... (i've seen widescreen TVs in 1998 that had 14:9 and 16:9 zoom options for 4:3 pictures).

      Sure, you lose a bit of vertical resolution, but it ain't that bad. Well, not that bad on PAL at least, I don't know about NTSC.

      As for Resident Evil 4 Wii Edition, I'm getting it. I missed out on it on the GC, and didn't want the PS2 version because it was substandard compared to the GC version. This will be ideal. Hopefully they'll tart up the graphics a bit and use the extra RAM in the Wii, and the faster CPU and GPU.

    3. Re:GC RE4 doesn't support anamorphic widescreen by Akaihiryuu · · Score: 1

      My TV DOES support 4:3 zoom. However, it cannot do zoom when using component inputs (which I am using with my Wii)...it only works with S-video and composite. And I'm not about to use an inferior connection just to zoom RE4. If it's a widescreen game, it should have anamorphic support.

    4. Re:GC RE4 doesn't support anamorphic widescreen by Anonymous Coward · · Score: 0

      If you care about the graphics get the PC version, it's guaranteed to look nicer than anything the Wii can do... but why do you care about the graphics at all? RE4 is visually nice from an artistic standpoint but extra polygon power doesn't make any difference there: in fact viewing it on a sharp, high-resolution display is the equivalent of removing the soft-focus filter on a shot of a hollywood starlet and showing the skin defects. If it's technical graphics quality that matters to you instead then there are loads of PC/360/PS3 games that utterly blow it away.

  15. Re:Disappointing by Constantine+XVI · · Score: 1

    You do realize there already is a GCN (first, best console version), PS2 (not near as good-looking, with some extras), and PC (as Biohazxard 4, not in the states yet, some better textures to accomodate higher-res screens) version of RE4, and this is just a re-tuning of the GC version for the Wiimote, probably with some of the better visuals from the PC version, hence the $30 price tag. If you want it on your PS3., go buy the PS2 version for 15-20 bucks.

    --
    "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
  16. Re:Disappointing by eboot · · Score: 0, Redundant

    (Points) TROLL!!!! Look, e's big and he smells like a bum! It's a troll!!!!

    --
    Two tears in a bucket. Motherfuck it.
  17. re Resident Evil 4 Wii by rnmartinez · · Score: 1

    I wish there was an upgrade path for Video Games like there used to be for software (I know MS still has them but they always cost more than an OEM full). I bought RE4 for the cube for $30 less than a year ago and now another 30 for a bit more content? I know that nobody is making me buy it, but I would like a chance to try it out. If the Wii had an HDD, I think these Wiimakes would be good on the VC - I wouldnt mind paying $15 or $20 for a game I realdy own, but it will be $30 in the states, so probably $40 in Canada. I know its not that much money but still, I think I should get some type of break on it or it should retail at $20

  18. Ok by aztektum · · Score: 1

    I know, don't feed the trolls, but how can someone call the Wii's controls gimmicky but desire a seemingly favorite series of games to come to PS3. What the hell do you call the SIXAXIS?

    --
    :: aztek ::
    No sig for you!!
    1. Re:Ok by rjung2k · · Score: 2, Funny

      "Innovative controls don't begin until we say so."
      --Kaz Hirai

    2. Re:Ok by AbsoluteXyro · · Score: 1

      I would think that better graphics is a gimmick too, really.

    3. Re:Ok by Anonymous Coward · · Score: 0

      I personally hate both the Wii and SIXAXIS motion controls for the vast majority of standard video games. And I really hate games that force me to use the motion crap.

      I want to give a big fuck you to Marvel Ultimate Alliance (PS3 and Wii) and fl0w (PS3) and SSX (Wii).

  19. Resident Wiivil by Chris+Burke · · Score: 1

    Wouldn't work for RE4, but the sequal could cast you as a farmer desperate to protect your crop from a horde of undead horrors.

    --

    The enemies of Democracy are
  20. Good Idea by traceyke · · Score: 2, Interesting

    This is another way for Nintendo to prove the power of the Wii remote. The Gamecube's version of Resident Evil 4 was arguably one of the greatest games of all time. The Wii will only make the game better with new levels, enemies, gameplay, etc. This (along with Super Smash Bros.) will be one of the main reason why I would purchase a Wii.

    1. Re:Good Idea by hansamurai · · Score: 1

      Smash Bros. is a system seller like Halo and Metal Gear Solid. If you haven't realized that by now, and to quote, "you obviously know nothing of video games and have no taste, therefore your opinion is of no value to anybody with an I.Q. over 12."

    2. Re:Good Idea by Trillian_1138 · · Score: 1

      So this is an honest question - looking at your user info, you regularly get moderated down to '-1, Troll.' What do you get out of it? This is not intended to provoke a hostile response, I'm just really curious why you stay on Slashdot.
      -Trillian

    3. Re:Good Idea by scot4875 · · Score: 1

      I'm glad I have all my freaks at +5. Your posts are consistently amusing to read.

      BTW: Check my freaks list to see some jackasses that can't take a joke, or somehow think they know more about teh intarnets than the rest of us.

      --Jeremy

      --
      Jesus was a liberal
  21. Re: This is a FAR better precedent to set... by trdrstv · · Score: 1
    Anyway, it's still consistent with something I tend to see on Nintendo platforms more than on others. Games being slightly re-tooled and released for a stab at easy profit. I'm sure it brings a good return on investment, but I feel Nintendo needs to cut down on it a bit (I don't see Mario Party ## being any less deserving of ridicule than EA's annual sports titles in this regard). Re-releasing a game on a system that can already play the original disk isn't exactly a step in the right direction, and I'm sure Nintendo had a say in it. Though, of course I'd have been far more surprised if they said 'no' because that would indeed have made no sense...

    Ok, I'm all for 'Sensible wii-makes.' I am actually in the middle of my 3rd play through of RE4 on the Gamecube. Love it love it, love it. The game is great and since it hit players choice I bought copies for all my friends who didn't already have it. Now Capcom is announcing A Wiimake with improved aiming, same or better graphics (True Widescreen vs. Letterbox widescreen alone would be a welcome improvement), added content (not just the PS2 extras, but more) and all this for $30. Who knows, they may thrown in support for the GC, and Classic controllers too. I haven't heard any reports that confirm or deny this yet.

    This is a far better precident to set than Ubi's rehashing of Prince of Persia's Two Thrones, with no additional content or enhancements and charging full price. So count me in for the former but not the latter.

    Other Wii-Makes I would gladdly pay $20-$30 each for are Super Mario Sunshine, Luigi's Mansion, Wind Waker, and Sid Meier's Pirates!

  22. Re:Disappointing by Anonymous Coward · · Score: 0

    You could do that, unless you're in a PAL territory (Australia, UK, Europe etc) where we've been given the gimped PS3s.

    So far none of my PS2 games have worked on my shiny new PS3... I'm thinking of giving it to a family member as a cheap Blu-Ray player and just buying a new PS2 :/

  23. I got the PC version by anss123 · · Score: 0, Offtopic

    Having heard good stuff about this game I got the PC version the other day. To anyone contemplating the same, I say avoid! The game pretends to be 'serious', but is only half hearted so. I chuckled at a few parts, but it was not the big scare I'd hoped for. The acting and storyline is simply too silly. Oh well, I heard Bioshock is headed to the shops in not too long. It'll hopefully best RE4.

  24. YES! by Anonymous Coward · · Score: 0

    I was just posting a comment yesterday about how RE4 would be perfect for the Wiimote, since you can't walk while aiming. Finally a game that, like Twilight Princess and Wii Sports, can probably use the controller properly. The retarded FPS "aim outside an invisible bounding box" will hopefully die soon and show of the real power of the Wii.
    If you're gonna do FPS controls, then make the TILTING of the nunchuck where you look (think of it like a second analog stick) and ignore the urge to use fancy motions to do pointless shit like jumping and leaning against a wall, just add a sufficient dead zone and playtest the shit out of it. Then you could also throw grenades with the damn wiimote, which would be nice.

  25. UGH! Not good for Wii by Anonymous Coward · · Score: 0

    This is NOT a good sign for the Wii. Re-tooling content and selling it again? The LAST thing Nintendo wants (or needs) is companies just rehashing old games with new control schemes.

    When I saw the Wii controller, my first thought was that yes, it would be awesome for RE4, but DAMN, I want a new game, not a rehash.

  26. Actions by matt+me · · Score: 1

    But do you get to mime the strangling and neck-breaking actions with the wiimote? Perhaps wield it as a chain saw, or throw it across the room as a spear.

    First time I played the wii, I played wii tennis, and that night I dreamt about playing tennis proper. I think playing it, my made much more connection with the sport I'd played previously, as I'd been through the physical motions. Playing any football games, is NOTHING like playing football. And playing GTA, well I've never robbed a car.

    1. Re:Actions by rjung2k · · Score: 1

      "But do you get to mime the strangling and neck-breaking actions with the wiimote?"

      No, that's The Godfather for the Wii.

  27. Re:Disappointing by Anonymous Coward · · Score: 3, Funny

    exactly

  28. better yet? by mgabrys_sf · · Score: 1

    re:"Better yet, the game features the visuals of the Gamecube version"

    That's great. Any news on when the "advanced graphics" of the Wii will mean we get a game with Wii-level visuals?

    Or was that bullshit from Nintendo and it's always been a reduced size GameCube all along?

    1. Re:better yet? by 7Prime · · Score: 1

      Well, for one... when was the last time you saw a GameCube game that made full use of its graphics? Maybe Twilight Princess, and that's about it. I saw many games on the Cube, where I couldn't imagine the creators doing any better graphics than they achieved (Tales of Symphonia comes to mind), and still feeling like the system wasn't running at its full potential. Okami was like that over on the PS2... it feels like the graphics accomplished everything they set out to be, I can't really think of any way to improve them, yet it was running on a PS2!!!

      I've come to almost put the GameCube and PS2 in separate generations, graphically. The graphics on the cube are just so superior, it's kinda hard for me to go back and look at the PS2. Tales of the Abyss, for instance, while an amazing game, is kind of painful after having played Tales of Symphonia, it just feels so glitchy and graphically inferior to its predicessor... they should have just stuck with with the cube. I see the difference between non-antialiased graphics (like the PS2) to anti-aliased graphics (like the GameCube/XBox), as an even bigger difference than the jump from EDTV to HDTV. Anti-aliasing effectly more than quadruples the apparent resolution of graphics, not to mention, the graphics just look cleaner and less pixilated.

      Sometimes I even think that the N64 had better graphics than the PS2... sure it couldn't put out a 10th of the polygons, but the games still look and feel more polished, for their graphical capabilities, than PS2 games. Even Shadow of the Collosus and FF12 were painfully jaggy. It just feels like for the second half of its lifetime, PS2 games have been trying to do too much with too little power, whereas I never felt that way about the Cube. If anything, PS2 games have started to look worse and worse, as developers try to squeeze more polygons in, causing more jaggies and huge slowdowns (again, Abyss).

      This is an instance where polygon count doesn't amount to shit. The PS2 had a pretty high polygon count, quite a bit higher than the GameCube. But the GameCube's anti-aliasing, combined with its far more sophisticated lighting effects, just made the games look more vivid, regardless of the actual polygonal detail.

      If Nintendo's good at one thing, it's building systems that do more with less. For instance, the Cube's built-in functions for pre-loading optical data (not to mention, Nintendo's stringent requirements for developers to design pre-loading into games), makes the system feel like its loading optical data almost as fast as loading off a cartridge. It's these little subtleties that make a huge difference in the overall feeling of polish you get from a game. I can't remember a time where a Cube game had a "please wait... loading" screen, where as practically every other game for the PS2 has some kind of load screen, or graphical freeze with a loading meter.

      So my response is: Wii... at ED resolution, vs 360 and PS3? For what it needs to do, it wouldn't surprise me if the games eventually wound up looking just as good, with 1/10th of the polygons and graphical fireworks. Sure, photorealism isn't going to be there, but I actually don't give a shit about photorealism anymore... I'll just watch a movie instead.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:better yet? by ShadowsHawk · · Score: 1

      I borrowed a friend's PS2 awhile back and played through God of War and Katamari on my old 27" mono TV. I put it down for awhile (several months). I picked it back up shortly after I had upgraded to a 43" Pioneer elite and was floored. The games went from looking pretty decent to absolute shit. The Cube still looks pretty decent, but the Wii is at least a head above it. It's nice to be able to pop in a cube game and have it play in 480P 16:9.

  29. Re:Disappointing by Anonymous Coward · · Score: 0

    meh, you can keep Rez4, I'll just get the next resident evil game for the PS3.

  30. Is this right? by SanityInAnarchy · · Score: 1

    Better yet, the game features the visuals of the Gamecube version and all the bonus content of the PS2 version.

    At first glance, that would seem to be backwards, as the PS2 had much better graphics than the Gamecube. So, did Gamecube Resident Evil 4 actually look better than the PS2 version, or is this a typo of some sort? Or worse, are they intending the Wii version to look worse than the PS2 version?

    --
    Don't thank God, thank a doctor!
    1. Re:Is this right? by Wordplay · · Score: 4, Informative

      The Gamecube was more powerful than the PS2 by a fair bit, at least graphically. Graphics comparisons of the last generation have generally gone Xbox > GC > PS2. So your basic assumption's off.

      But that said, yeah, the Gamecube version had nicer graphics...game-engine-rendered cut-scenes, better textures, etc. The PS2 version added widescreen support, but had inferior textures, pre-rendered cut-scenes, and a slightly lower poly count. Still looked awesome, mind you.

      So far, I've bought this on the Gamecube and on the PS2. Chances are excellent I'll buy it on the Wii, too, so I guess RE4 will be one of -those- games that one ends up amassing a bazillion copies of. I'll put it next to Zuma and, apparently, Guitar Hero 2.

    2. Re:Is this right? by GreenEnvy22 · · Score: 1

      Huh? The GC was a much more powerful system then the PS2, capable of better graphics and framerates. The GC version of RE4 was beautiful. The PS2 the most popular, but it was the least powerful of the last generation.

    3. Re:Is this right? by AbsoluteXyro · · Score: 2, Informative

      That's silly. Who told you that? It must have been a silly person.

      The Gamecube version looked far better than the PS2 version. Why? Console horsepower aside, the PS2 version used lower poly character models, lower resolution textures, cut out many environmental effects, and several elements were either reduced or removed all together simply because the PS2 couldn't push enough polygons to render the scene as intended.

      In short, the Gamecube version was vastly superior in the visuals department. Whoever told you the PS2 is more powerful than the Gamecube needs a reality check.

    4. Re:Is this right? by shimage · · Score: 1

      I don't speak from experience, but from the way people talk about it, the general consensus seems to be that the GC and Xbox were very close, with the PS2 lagging behind. With respect to RE4, I've heard that the big issue with the PS2 version is the lighting effects (or rather, the lack thereof).

    5. Re:Is this right? by 7Prime · · Score: 1

      While I agree that the GC was a MUCH more graphically superior system (read my lengthy post above), there is one thing that could be taken as a win for the PS2. In sheer polygon count, the PS2 could do about 3x as many. But polygon count doesn't really ammount to much these days. With various graphical smoothing techniques, rounded polygons, advanced lighting effects, suprior texture rendering, anti-aliasing... you can make a game look far better with far fewer polygons. Sony has always been a freak for polygon count, possibly because its a simple quantifiable number that they can tout around (sorta like bit-rate used to be in the old days), but most games don't even need to take advantage of all the polygons a system can produce. Now, I have no idea whether RE4, specifically, had less polygons on the PS2 version, but I bet that the lower-quality graphics were due to less sophisticated lighting effects and graphical smoothing, not the actual number of polygons.

      Funny thing, one of the first games I played on the cube was Skies of Arcadia, originally a DreamCast game that made its way over. Even though the actual models were the same ones used on the DreamCast... the lighting effects were phenominal. I don't think I've even seen the PS2 do that good of lighting, and this was a DreamCast port!

      Bottom line is, the PS2 reached its limit long ago, I don't think the Cube ever reached its full potential.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:Is this right? by Anonymous Coward · · Score: 0

      Thats just not right. We've never gotten a figure for the actual number of raw (untextured/unlit) polygons the Gamecube could push, but its realy irrelevant. The Gamecube's flipper (and Gecko depending on the game) was very efficient at applying multiple textures to polygons (far more infact than the Xbox's GPU, though that was just raw power) and lighting the polygons. As you add textures and lighting (of any sort) and decrease the size of the polygons on the screen (a natural side-affect of increasing the polygon count in a scene) the PS2's performance sank Titanicly. Sony's performance claims are greatly exagerated, contradictary and/or misleading with the PS2. They claim(ed) between 66 and 120 Million polygons per second (depending on the resolution, document and timeframe), both figures are unlit and untextured. The long and the short of it is, with any scene, with any moderately complex texture data or lighting system, the Gamecube will do it cleaner and with a higher polygon count. Any game that was developed concurrently for both systems had both a higher polygon count and higher framerate on the Gamecube.

      I also think that RE4 and Twilight Princess have pushed the Gamecube as far as we could expect it to go in the 5 years it was out, while games like GoW (1+2) have pushed the PS2 past what it is capable of (resulting in an inconsistent framerate and frame tearing).

  31. Re:Disappointing by AbsoluteXyro · · Score: 1

    Step down in graphics? How would porting a Gamecube game to the Wii result in a step down in graphics? Some of you people here are terribly misinformed.

  32. Lockout chip business model by tepples · · Score: 1

    How does CAPCOM releasing one of THEIR games to make more money from it translate into Nintendo 'making tons of money off the same content as many times as possible'? Unlike Microsoft with the Windows platform, Nintendo takes a royalty for every disc manufactured that runs on the Wii platform.
    1. Re:Lockout chip business model by toolie · · Score: 1

      Unlike Microsoft with the Windows platform, Nintendo takes a royalty for every disc manufactured that runs on the Wii platform.

      That doesn't change the fact that it wasn't their decision to release a third party game again on a different platform with a different control scheme. It was that developer's/publisher's decision.

      --
      -- toolie
  33. Compare to Twilight Princess by tepples · · Score: 1

    Re-tooling content and selling it again? The LAST thing Nintendo wants (or needs) is companies just rehashing old games with new control schemes. You mean like the DS library? What is Animal Crossing Wild World (for DS) other than the GameCube game with a touch-screen inventory and item trading over Wi-Fi? What is Twilight Princess other than a GameCube game with some mouse gesture bindings?
    1. Re:Compare to Twilight Princess by 7Prime · · Score: 1

      Well, for one, TP wasn't an old game, in fact, the GameCube version was released a month later... so there's really no comparison, it's just a multi-platform release (the systems just happening to be made by the same company). Animal Crossing, yes, you are correct... however, AC was still pretty new, so I'd still think of it more of a multi-platform release. Also, from people who play AC (I have it, but I really never got into it, and the mole guy keeps yelling at me because of it) I hear that the Wi-Fi makes it almost a completey new game. If you want retooling... look at the slu of SNES ports on the GBA, THAT'S retooling.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Compare to Twilight Princess by ShadowsHawk · · Score: 1

      True, but I'm enjoying some of the GBA advance releases. I never owned a SNES, so I recently picked up FF4 and FF6 to play on my DS. I've actually found that I like playing an RPG on the DS better than my tv. My wife doesn't get irritated because I'm occupying it for several hours straight and I can take it with me where ever I go.

    3. Re:Compare to Twilight Princess by 7Prime · · Score: 1

      Oh, I agree. I picked up FF4 and FF6 as well (I'll pick up FF5 sometime, but I've played it so much in the past, that I'm not exactly itching for it). So far, however, there haven't been any really major, new top tier RPGs for the DS (save, maybe FFIII, if you consider that "new"). I can't wait until FFXII: Revenant Wings comes out, and DQ9, those will be interesting to see whether the DS can keep my interest locked the same way that a GameCube or PS2 can. Currently, I have nothing to really compare it to.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  34. The Story of RE4 from GC to PS2 to Wii... by trdrstv · · Score: 1
    At first glance, that would seem to be backwards, as the PS2 had much better graphics than the Gamecube. So, did Gamecube Resident Evil 4 actually look better than the PS2 version,

    Since other people have been kind enough to correct you about how the Gamecube was more powerful than the PS2, I won't harp on it too much. YES, the GC version looked, much better. RE4 was originally part of the 'Capcom 5' which were 5 games that were supposed to be wrapped up as exclusives for the Gamecube. 1 was canceled (Dead Phoenix); 3 were ported to the PS2 (Viewtiful Joe , Killer7, and RE4) and P.N. 03 was the lone remaining exclusive that wasn't too good.

    Capcom apparently saw the growth in the PS2 market as too great (compared to the gamecube's market) to not bring these games to that system. So RE4 came out for the GC in January, 2005 and it was fantastic. Unfortunatly late in the GC's life it didn't move many units, so it got ported down to the PS2 for release in the fall. The PS2 isn't as capable a machine so the polygon count and texture work went down, and CGI cut scenes (rather than in game cut scenes) were added (So when they zoomed in you wouldn't see them lower res) to compensate for the weaker system.

    Now, how do you sell a (albeit great) game that's 9 months late, and looks worse but sell it at full price? You add additional content. There were additional outfits added for beating the game as well as side missions that were alluded to (but not played) in the original.

    Now The version for the Wii will have the horsepower greater than the GC, so it can use the better graphics of the Gamecube, and hopefully improve on them (even True widescreen over letterbox would be nice) and they are including additional content (including, but not limited to) that found in the PS2 version. That alone would be enough for me to re-buy it let alone adding in Wii-mote controls and precision aiming... A great game just got better.

  35. I can't imagine... by Anonymous Coward · · Score: 0

    I can't imagine why you think posting your opinion would be a good idea, especially when your opinion is so wrong and misinformed.

    In all seriousness, what the fuck is wrong with you? You consistently post garbage, shit that wrong, or shit that's too stupid to be for real. I'd think you were trolling intentionally, but posts like this make me wonder because you're clearly serious (and moronic) here.

  36. Re:Disappointing by 7Prime · · Score: 1

    Case in point: PS1 on a PS2 = no change. Had the PS2 had anything in the way of hardware smoothing algorythms (besides simple interlace reduction ie: "virtical gaussion blur"), that might have been different, but the fact remains that there was virtually no improvement of anything about the PS2s handling of PS1 games. Even load times were identical... the PS2 went as far as to emulate extended load times, since games were programmed with music and animated load screens to match the horrible load times of optical drives.

    The fact is, Sonys systems always seem to produce graphics that look far from polished, where-as even Nintendo's less powerful systems seem to produce graphics that look amazing for their time. Maybe the PS3 will change that, but I don't think this is just a question of graphical power, I think it's also a question of demanding a certain level of attention to detail from developers. Nintendo added in a bunch of neat little procedures in order to cut down on loadtimes, jaggies, and whatnot, and then scrutinized the output, requiring that any software running on their system met a certain level of quality. That's not something that can be accomplished with shear horsepower, that's quality that can only be achieved with advanced corporate infrastructure. Nintendo, as a prominant game developer, knows that the popularity of their systems is greatly based on the quality of the games, Sony doesn't seem to take that same level of innitiative.

    I'm half expecting Wii games to look cleaner, in the long run, than PS3 games... even if they use much less sophsticated graphical procedures.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  37. Re:Disappointing by 7Prime · · Score: 1

    Stupid shill... he's probably even one of those nutjobs that thinks that the PS2 produced better graphics than the gamecube... ...yeah, and the holocaust never happened!

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  38. Re:Disappointing by 7Prime · · Score: 1

    Actually, that's unlikely. RE4 was originally designed as a Nintendo exclusive, but because of the huge popularity of the PS2, they couldn't afford not to port it. Now, the tables are reversed, and they've just put out an old game with a Wii control system (biproduct of the control system development of RE5, anyone?). If this doesn't reak of RE5 being made for the Wii, I don't know what does.

    Sorry to dissapoint you, but hey... at least you can hope for a PS3 port of the game. It happened last time. But don't get your hopes up, the PS3 doesn't have the same kind of numbers as the PS2 or Wii.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  39. Chances of state side? by RyoShin · · Score: 1

    A sad fact for many a Japanese game fan is that often times popular games will get a "Second Run" sequel that will include the original game, enhancements, and a metric butt-load of extras. A recent example is something like Kingdom Hearts 2: Final Mix, of which Squeenix has announced no plans for a state-side release. RE4Wii (RWii4?) sounds like the same avenue, and I would be pleasantly surprised if it was localized anywhere outside Japan.

    At $30, I would gladly buy the game again to get the various Wii abilities, the PS2 extras (and more), and perhaps a few small graphical upgrades. (I don't know how much they could do at this point; RE4 came late in the life of the Gamecube, and really used the hardware at that point. The Wii does give them more power over the 'cube, but not a terribly large difference, and they may not be able to tap into it yet.)

    There is some hope: an American online shop (can't remember which one; Amazon?) recently listed RE4 Wii as a game, though it was quickly pulled (only to appear on a Japanese online retailer a week later).

    As a side note, I wouldn't be surprised if we see this kind of action for a lot of popular Gamecube games. Considering the Wii was built on Gamecube hardware, it shouldn't be terribly hard to port the code, then enhance as possible/financially viable.

    Immediate games that could take advantage of this would include: Killer7, Wind Waker, Splinter Cell, Star Fox, etc. Who knows, a pre-order bonus for Metroid Prime 3 might be getting Metroid Prime and MP2:Echos for the Wii as a compilation, where most of the game remains the same but uses the Wii controls.

    Even so, I hope that doesn't become the norm. Seeing the Wii become nothing more than a home for last-gen ports would sadden me.

    1. Re:Chances of state side? by 7Prime · · Score: 1

      I think you have reason to be optimistic all around. RE is a very popular series in America, hell, it even spawned two hollywood movies. Seeing Japanese apparent disinterest in overly gorey games, I'm guessing that REs primary fan base is the US. Kingdom Hearts, being a jRPG/adventure, has a noticably bigger audience in Japan. RE much more suits the American aesthetic of gaming, these days. So I have very little doubt that if they put the effort into making a Japanese release, they'll release it in the US... hell, the translation is already done, it would take them less than a few days to copy/paste the English back in. For people like me, who love jRPGs, this is kind of disheartening, but I'm just being realistic.

      Secondly, it's been a while since I thought about the possibility of doing a Metroid Prime1/2 Wii release, but it makes a lot of sense. They basically already did a MP2 Wii version, and demoed it at E3 last year. If they've already done the control scheme, it's not as if they need to re-write the game. It would practically take a couple of days to add the new control system to the full game (as apposed to the demo). And I'm sure after that's done, it would not be difficult to bring over to MP1 (which they would need to do, since it's the more popular of the two). Seeing as though Nintendo has done things like this in the past, with Wind Waker and such, I don't think think it's out of the question at all.

      I wouldn't be too worried about WiiReleases, though... these kinds of things are promotional dealees. But they take so little time and money to put out, I doubt they'll have any effect on the amount of output the game developers do for original games.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  40. Re:Disappointing by Anonymous Coward · · Score: 0

    Well PS3 owners can play the PS2 version and the new Res5 game. Wii owners won't be seeing a Res5 any time soon however. Or at least one that's not monstrously crippled in the graphics department. The difference in power between the two systems are just too large, far bigger a gap then the old GC to PS2 gap.

  41. Re:Disappointing by trdrstv · · Score: 1
    Stupid shill... he's probably even one of those nutjobs that thinks that the PS2 produced better graphics than the gamecube...

    Worse; I think he's implying the PS2 had better graphics than the Wii... So either he's a fanboy, terribly misinformed, or needs a new optometrist.

  42. Great, just got RE4 (Gamecube version) by Sierpinski · · Score: 1

    Knowing how much I enjoyed the RE series, and that we recently got a Wii, my wife bought me the GC version of RE4, plus a GC controller to play it on. Had I known it was coming out for the Wii I would have suggested she delay the present for a bit. Now what chance do I have of trading it in or returning it (its been almost a month, hmm) and getting the Wii version instead?

    Too bad they don't have some kind of upgrade program for games that are available for both GC and Wii. (Or maybe they do, I don't know.)

  43. Re:Disappointing by 7Prime · · Score: 1

    Bah, the PS2 is about two steps up from the N64. DreamCast is about a half-generation between the two, includes two processors that are each slightly more powerful than the N64s, the PS2 is a small step above that. PS2 has aweful lighting effects, and texture management. The GameCube is probably the best of the three when it comes to lighting, and a close second to the XBox when it comes to textures and polygons. Those consoles are in a whole different league.

    But... the PS2 has a lot of great titles, and that's the most important thing. We'd probably have been better off had each of those titles been made for the GameCube, but oh well.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  44. Nice by Vaza · · Score: 1

    Nice, i got my wii for free the other day ( www.freewebs.com/freethings4u/ ), so this game should go perfectly with it.

  45. Great... by insignificant_wrangl · · Score: 1

    ...now I have even more reason to be pissed that I can't find a f@ckin' Wii.


    grrr....

  46. PC RE4 is the worst-looking version by Anonymous Coward · · Score: 0

    Where the heck have you been? The PC version of RE4 looks worse than the PS2 version, which was previously the worst-looking version. If anything, the Wii is more powerful than (and based on the same architecture as) the GameCube, which currently has the version of RE4 with the best graphics.

    Not that your point about graphics obsession is invalid.