PS3 Linux Performs Real Time Ray Tracing
fistfullast33l writes "A video posted on You Tube shows three PS3s networked together to perform Real Time Ray Tracing. Keep in mind that PS3 Linux runs in a hypervisor, so the RSX graphics chip is not being used at all. Even more impressive, PS3 Fanboy is reporting that Linux also limits the number of SPEs to 6 at once, so not all the horsepower on each of the PS3s is being utilized. According to the You Tube Summary, IBM Cell SDK 2.0 is being used for the IBM Interactive Ray-tracer (iRT). This apparently was done by the same team that presented a tech demo at GDC 2007 of a Linux PS3 rendering a 3 million polygon scene in real time at 1080p resolution."
Raytracing, by definition, is not hardware-accelerated. Of course the RSX isn't being used. Much more impressive is the cluster that, a few years ago, ran raytraced Quake 3.
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http://graphics.cs.uni-sb.de/~sidapohl/egoshooter
No they wouldn't. A couple thousand dollars per developer for a dev kit is a drop in the bucket compared to the production costs of a large game. Settling for a homebrew toolchain would cost far more in lost productivity than it would to buy the dev kits.
And even if Sony did open up the hardware completely for homebrew, you still need distribution channels. Considering PS3 games ship on 27 GB discs, they aren't very download friendly. And obviously there is a benefit to using Sony made discs with copy protection over downloadable games without copy protection.