Slashdot Mirror


Is There Anything Wrong With The PSP?

An anonymous reader writes "In the latest 'Analyze This' series of exclusive Gamasutra features, analysts from Screen Digest, ABI Research and DFC Intelligence look at what Sony and developers can do to improve the PSP platform, to generate more excitement for it among developers, gamers and the industry overall — or if they even need to. 'My feelings on the PSP are mixed: It has shown there is demand for a more high-end portable system. The portable market has room for two competing portable systems. We forecast that over the next five years dedicated portable systems will sell just as many units as the new console systems. However, the PSP could really use a new model. This has been the secret to Nintendo's success.'"

4 of 157 comments (clear)

  1. It's too locked down by Peter+Cooper · · Score: 3, Interesting

    I had to go through a ton of headaches just to get my PSP able to run homebrew stuff. I don't run homebrew because I want to screw Sony, but because there's so much good homebrew stuff! One of the biggest things is emulation. The PSP is great for playing NES and Sega Genesis games. The screen is a good size, controls are good, etc.. but Sony requires apps be signed unless you hack your PSP.

  2. Screwed Up by MBCook · · Score: 4, Interesting

    The PSP has had problems from day 1. I own one. I regret it. I haven't touched it in a long time. Their biggest mistake? The control scheme. NO SECOND ANALOG STICK. Considering how Sony really popularized that (during the PS1 time frame) and everyone uses it these days, not having it on the console is a huge mistake. It makes things tough for many of the games out there. Katamari got a weird control scheme, no good camera control in FPSes or 3D platformers (NOTE: I own a DS, which I love, but I think they should have put one analog stick on it). The games draught (as I see it) is the biggest problem. There is only ONE game I can think of that I am looking forward to: God of War for the PSP and I don't even think that has been officially announced.

    How to improve it at this point? Better games, pure and simple. There have been so many games I've played in the past year or two on my DS compared to a tiny handful on my PSP.

    Opening some kind of homebrew (even if regulated and locked down) would give me new interest because then I could make stuff and try other peoples. That wouldn't solve the games problem, but it would help some.

    Interesting system, problems in design, I regret I purchased it (especially considering it's original price).

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  3. Re:Well there is something wrong by SethraLavode · · Score: 5, Interesting

    The lack of a touchscreen didn't do in the PSP. The GBA was a very capable portable without one, and before the DS (and up to a year afterward), no one would have thought it a viable or vital component. People understand it now, but when the PSP was in development, there was no way they could have foreseen how things would play out (especially at risk-averse Sony).

    No, the biggest problem with the PSP is that it is a powerful system and that it was marketed that way.

    Sony kept referring to it as portable PS2, with all the power of a home console in your hand, and what happens? A bunch of developers rush to port home console games over to the system without thinking about the particular needs of handheld gaming. Long load times, oversized levels, infrequent save points -- these are all things that longtime GBA devs knew to avoid, but were completely overlooked by the studios that were lured in by the easy power of the PSP.

    So, a lot of the poor ports or poorly-thought out originals make their way over to the system, and people get the idea that there aren't any quality games for it. The few that are out there get drowned out by all the garbage, and people are hesitant to spend $40 to take a risk on new games.

    Add in the "homebrew" enthusiasts who were also lured in by the promise of raw power, and it's a recipe for trouble, if not outright disaster.

  4. The PSP's real problem... by Schnapple · · Score: 3, Interesting
    Chris Remo of Shacknews spoke to a developer off the record and apparently the problem with the PSP is that, because it's so close to a PS2 in terms of hardware (it's inferior, but it's closer than a DS is in terms of power) and it requires such a huge budget to make a top notch PSP title that it doesn't make sense to do so, given that you could much more effectively make a PS2 game and have 100 million people in the install base, as opposed to the anemic PSP numbers.

    I think what might curb this would be when/if the PS2 ceases to be - but by that time Sony will have unveiled the PSP2 or bailed out of the market entirely.