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Is There Anything Wrong With The PSP?

An anonymous reader writes "In the latest 'Analyze This' series of exclusive Gamasutra features, analysts from Screen Digest, ABI Research and DFC Intelligence look at what Sony and developers can do to improve the PSP platform, to generate more excitement for it among developers, gamers and the industry overall — or if they even need to. 'My feelings on the PSP are mixed: It has shown there is demand for a more high-end portable system. The portable market has room for two competing portable systems. We forecast that over the next five years dedicated portable systems will sell just as many units as the new console systems. However, the PSP could really use a new model. This has been the secret to Nintendo's success.'"

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  1. Re:Well there is something wrong by SethraLavode · · Score: 5, Interesting

    The lack of a touchscreen didn't do in the PSP. The GBA was a very capable portable without one, and before the DS (and up to a year afterward), no one would have thought it a viable or vital component. People understand it now, but when the PSP was in development, there was no way they could have foreseen how things would play out (especially at risk-averse Sony).

    No, the biggest problem with the PSP is that it is a powerful system and that it was marketed that way.

    Sony kept referring to it as portable PS2, with all the power of a home console in your hand, and what happens? A bunch of developers rush to port home console games over to the system without thinking about the particular needs of handheld gaming. Long load times, oversized levels, infrequent save points -- these are all things that longtime GBA devs knew to avoid, but were completely overlooked by the studios that were lured in by the easy power of the PSP.

    So, a lot of the poor ports or poorly-thought out originals make their way over to the system, and people get the idea that there aren't any quality games for it. The few that are out there get drowned out by all the garbage, and people are hesitant to spend $40 to take a risk on new games.

    Add in the "homebrew" enthusiasts who were also lured in by the promise of raw power, and it's a recipe for trouble, if not outright disaster.