Slashdot Mirror


Gaim Renamed — Now Pidgin IM

An anonymous reader writes "Announced on the Gaim mailing lists earlier today, the Gaim project is being renamed. This follows a lengthy and, unfortunately, secret legal process with AOL, which also prevented any code releases except betas. The project will now be known as Pidgin IM. Development is being migrated off of sourceforge.net as well and is now being hosted on developer.pidgin.im"

7 of 498 comments (clear)

  1. Damn Shame by Enderandrew · · Score: 5, Interesting

    I used to really love Gaim. But other messengers have begun to really surpass it.

    Part of this apparently is due to legal problems with Gaim which no doubt discouraged the developers. Part of it is Google hiring the lead developer to jump ship and focus primarily on Google Talk.

    However, it is time we had one universal standard for messages. You can have different clients with different features, however, users should have a universal address so you can message anyone from any network from any client.

    Anyone recall separate independent email systems before one unified email standard?

    I hope this new project begins full steam, but a big part of me is sad that between projects like Kopete, Gaim, Trillian, Miranda, etc. that we're dividing efforts instead of having one truly incredible messenger that works across all networks, supports all the features of each network (including full voice and video).

    I'd gladly pay money for it. I'm sure many would. Then again, if we had a universal standard for messaging, everyone (Microsoft, AOL, Yahoo) could keep their clients, and everyone's networks would grow instantly, and we wouldn't even necessarily have to devote so much developer time to keeping networks so private, and trying to reverse engineer network standards.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Damn Shame by malevolentjelly · · Score: 5, Interesting

      I whole-heartedly disagree with you, sir. There is absolutely no reason to use a lowest-common-denominator gui for a basic and functional program like gaim. Projects like Adium have taken things like libgaim and made them usable and beautiful and integrated. Coding a multi-platform GUI should never be a limiting factor in projects- it's much more intelligent, practical, and over-all better to just create a separate GUI for each popular system. I'm all for libgaim, but I think gaim as the every-OS IM client is just poor design practice.

      What would be more intelligent is just making libgaim more OS agnostic and easy to use with GUI's coded in Objective-C or C#, etc... the open source community needs to get away from multi-platform omni-messes and embrace the style guides provided for various OS's.

  2. Re:IP and tradmarks... again by Tragek · · Score: 5, Interesting

    To which I completely agree. It's about the fifth story I've read today on slashdot and other sources about intellectual property and licensing and copyright. And god, is ever saddening to see such a massive amount of resources and time and energy spent on those issues, rather than everything else that should be done.

    Of course, then I have a cynical moment and think here I am writing a comment about a story about an IM client's name change, rather than rather really changing what matters in the world, like disease. It's these kind of moments when I wonder about why we do what we do.

  3. Re:For those wondering what Pidgin means by Anonymous Coward · · Score: 5, Interesting

    There is no such thing as "Intellectual Property". It is propaganda. There are copyrights, patents, and trademarks. They are very different from each other. Anyone using the term "Intellectual Property" to group the three of them is either confused or is trying to mislead others.

    Watch This speech by Richard Stallman. Warning: it's 2 hours.

  4. Re:Death do gaim developers publically declared by rekkanoryo · · Score: 3, Interesting

    This is not saying that the developers don't want people hacking on Pidgin. There are currently plans in place to implement a Subversion gateway so that casual hackers can pull the Pidgin source and create their patches and whatnot. The reason behind the switch to monotone is that a distributed version control system fits more in line with the core developers' workflow, working on things separate from the main line for weeks and sometimes months before pushing to the public version control in order to minimize breakage and other issues. Take for example the planned moving of libpurple to using GObjects internally. This is a project I hope to assist with, and much of the work will likely be done privately in a local monotone database, then pushed periodically into a dedicated branch and merged for Pidgin 3.0.0 when the time is right. Between pushes, however, we have the freedom to break stuff as much as we want, then go and fix it whenever we want without having to worry about breaking things for other developers and users.

    As far as plugins go, good for you that you had revived a plugin. Yes, the core crowd is a bit condescending and irritable, but realize the crap that we see in #gaim--all we ask is that people read the damn documentation and the channel topic. However, if you're making an honest development effort, we will assist you if we are able. For the most part, however, Pidgin is extremely well-documented for development, and what documentation lacks, other plugin code can often be used as an example (I have done this more times than I can count in the development of my own plugins). This abundance of documentation and examples means we expect you to do a little work for yourself, which seems to be a problem for the majority of visitors to #gaim.

    For the record, I will note that I am a channel regular and have been for over three years. I am not officially affiliated with the project, but I have contributed in the past. I just happen to share some of the opinions of some of the developers and more involved contributors.

  5. Re:IP and tradmarks... again by Skreems · · Score: 4, Interesting

    I'm of the opinion that the original 14 year copyright term was reasonable. Anything more is overkill (well, heck, let's bump it to 15 just to be nice). Seriously... if you can't extract enough value out of an original creative work in 15 years to make it worth your while, the work's probably not that good in the first place. After that, let it go back to the public. Copyright is supposed to be a concession to the reality that not all work can be service-oriented, not a license to completely replace goods and services with ideas in gigantic sectors of our economy.

    --
    Slashdot needs a "-1, Wrong" moderation option.
    The Urban Hippie
  6. Re:Tell it to AOL by Knuckles · · Score: 4, Interesting

    I suppose we should have seen it coming when Lindows lost to Windows.

    Except they didn't

    --
    "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns