Taxes, Second Life and Warcraft
An anonymous reader wrote in to say that there is "...a new law review article that explores the tax treatment of players in Second Life and World of Warcraft. The bottom line is that commercial activity that occurs in virtual worlds should be taxed the same as in the real world. But purely personal activity within virtual worlds should not be taxed."
BULLSHIT
My karma is not a Chameleon.
It's the difference between an amature/hobbiest and a professional. Once you start making real world money off things you are at that point a professional and income from your profession should be taxed.
Don't tax me just because I have 10k in gold in WoW... But if I sell that for the $1,600 or so I could get wholesale for it, then it's income and I should give unto ceaser and all that..
I'm a fiscal conservative, it's a pity we don't have a political party anymore
So if you make real money from virtual goods you'd have to pay taxes?
Am I missing something here? So you make real money for selling a virtual product. I don't see this any different from paying real taxes on other virtual products in the past such as profits gained from 1-900 numbers. Why is there even a question as to the taxation of these funds?
Dedicated Cthulhu Cultist since 4523 BC.
Right. Just like illegal drugs have no market value, and nobody's ever been busted for income tax evasion because they didn't report their drug dealing income...
-Esme
It is real, real simple: If you make money doing something, you owe taxes on that. That's really all there is to it. You can cover all the in game situations with that. Spend hundreds of hours in WoW getting gold to spend on things in game? No tax, you didn't make any money. Spend hundreds of hours getting gold, that you then sell to another play for actual dollars? You owe tax (income and perhaps sales depending on the location) because you made money.
It really is just that simple. You don't pay tax on what you do in game, any more than you pay tax for coding on your computer. You pay tax when you sell something in game. If your time spent in game is not for profit, there's no tax. Likewise if you write something and release it in to the public domain there's no tax.
This is not a hard concept, and from everything I've seen the IRS agrees. They want people to report profits made form games, just like they want profits from eBay and so on. However no, they aren't going to start taxing items in the games themselves, that makes no sense.
This doesn't require an economics degree, doesn't need all kind of theory related to what the game is like and so on. When you make money, you pay tax. No money, no tax.
It's insane!
Blerg.
I can't wait to see WoW game and monthly subscription, PC hardware, video cards, internet connectivity, etc. written off as business expenses!
More interestingly, I'm "investing" $15 a month to play WoW. I haven't turned any profit from that yet so can I claim that as a loss on my income taxes?
Blizzard bans gold sales in its Terms of Service (partially to help avoid this kind of issue) so Ill use Second Life as the example of the concern. Linden labs itself will exchange lindens for US cash.
... VISA from offering their own internal "money" - exchangeable for "real" money on demand? Furthermore the prospect of eliminating some, or possibly all, taxes means that people get real immediate value. There is little to no legislation having to do with how to handle a scenario like this - thus if and when such a thing starts happening expect a lot of panicked government officials scrambling to adapt to the removal of their primary source of revenue.
The issue is not one in which I go create some must have item for second life - sell it - then convert that to real money. The issue is what happens when money stays in Second Life - but is used to purchase in real world items. To use an example - say I run a business selling clothes in second life - and I have employees who help me create and sell second life clothes. We then sell those clothes in game, earning lindens. However I pay my employees for their time (time is a "real" resource) *in lindens*. I have not paid them in US cash. Thus even if the lindens were to be immediately exchanged for US cash we did not the various taxes on "real" income such as social security. Take the example a little farther - now not only do I pay them in lindens - they pay other retailers in second life for out of game items - say real clothes - in lindens. Out of game no money changes hands - there is nothing to tax. Carried to its logical extreme all monetary transactions could be handled by linden labs - all tax free. Its also backward compatible - if you want to buy something which does not accept lindens you simply get your lindens exchanged for dollars.
This is not a scenario that government in general is prepared to handle. Unfortunately for them there is no technical reason why something like this could not be done. Even if its not a game currency whats to stop say
Earning real money for selling in-game stuff. Taxable. Generally everyone agrees.
Devil's advocate time...
a) Real money is taxable.
b) You can sell virtual gold for real money.
c) Virtual gold therefore has value.
d) Receiving something of value is taxable as income. Example, if you win a car worth $20k, you have to pay income tax on that $20k. Or if you win a trip to outer space worth $200k, you have to pay taxes on that $200k.
e) Therefore, receiving gold in game is taxable.
For second life, it's almost obvious. Since you can transfer dollars to lindens easily and legally those lindens obviously have value.
For WoW, it's not as obvious, but the same argument holds.
Luckily... if I earn 2000 gold in WoW, then spend that 2000 gold on repairs, consumables, gear, etc, I should be able to write the value of that gold off making it a wash. (2000 gold earned, but 2000 gold spent) Or even better, if I start the year at 2000 gold, and end the year at 500 gold, can I claim a loss?
This is not hard for you because you have a grossly incorrect view of the income tax. You get taxed on any income, not just monetary. I'm a dentist and you're a lawyer. You agree to write a will for me in exchange for me cleaning your teeth. Boom, income tax on both of you for the fair market value of the services. And it has to be this way if you don't want to return the economy to the Stone Ages and the barter system.
/.ers, where you don't tax until gold is converted to dollars, suddenly anyone can make their own IRA without the IRS' help or permission.
It does make sense to tax items in game, it just is that we haven't reached that point yet. Spend hundreds of hours in WoW getting gold to spend on things in game? Is using that gold to buy a Sword of 1000 Truths really different from using that gold to buy a piece of software which is equally "virtual"? If you setup a shop in game selling software for gold, should you be exempted from income tax just because you're receiving gold (a cash equivalent) instead of cash?
Deferring taxation until the gold is sold for dollars is equally problematic. There are a huge number of tax shelters out there that exist simply for deferring taxation - time equals money. That money could be sitting in an investment earning dividends for you rather than going immediately to the IRS. The entire benefit of a traditional IRA is that you aren't taxed on the money until you take it out. Under the scheme espoused by a lot of
None of the US virtual economies are stable enough that people are using them to tax shelter, but that is a very short-sighted criticism. A number of Asian "virtual" currencies can now be used to directly exchange for goods and services outside of any game context.