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ScummVM Ported to Nintendo Gamecube/Wii

Croakyvoice writes "Rodolfo Portillo has released a port of ScummVM for the Nintendo Wii and Nintendo Gamecube. ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games like Simon the Sorcerer, Broken Sword and Flight of the Amazon Queen. You will have to use SD Load to run this on your console." No offense to Broken Sword, but it's all about Day of the Tentacle for me. Update: 04/10 16:45 GMT by Z : Technically, this is a GameCube port. The Wii's backwards compatibility allows it to work there anyway, but it's worth clarifying.

28 comments

  1. No Wiimote by Constantine+XVI · · Score: 5, Insightful

    Since it's GCN homebrew, you can't use the Wii hardware, which means no pointer support (which would be the only reason I would want it). Calling it Wii homebrew when it runs in Gamecube mode is just wrong

    --
    "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
  2. Day of the Tentacle by Fozzyuw · · Score: 0

    No offense to Broken Sword, but it's all about Day of the Tentacle for me.

    I'm not familiar with scumm, this emulator can allow you to play Day of the Tentacle on the Wii? I cannot RTFA at work. I'll make sure to check this out when I get home and try it right away. This also reminds me that I hope the Wii VM will get "Maniac Mansion" ported sooner than later! That's worth the nostalgia value alone.

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    1. Re:Day of the Tentacle by Anonymous Coward · · Score: 0

      Any game based on the SCUMM engine, so Day of the Tentacle, Maniac Mansion, Monkey Island, Sam and Max etc.

    2. Re:Day of the Tentacle by Constantine+XVI · · Score: 1

      If you go to scummvm's website (coral cache'd to pass your filter), you'll see that it does both Day of the Tentacle and Maniac Mansion work in scummvm. And, once again, this is GCN homebrew, which happens to work on the Wii

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    3. Re:Day of the Tentacle by Ecuador · · Score: 2, Informative

      People already replied that MM is supported by Scumm, but you don't even need that if you can play DOTT. There is an arcade machine inside DOTT that you click on and play Maniac Mansion as a game-within-a-game.
      DOTT is the best of course!

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    4. Re:Day of the Tentacle by cronot · · Score: 1

      ... except that, last time I checked, that (going to the arcade machine to play MM) doesn't work under ScummVM. However, the original datafiles of MM are included with the datafiles of DOTT, so you just add the directory where it is in ("MANIAC", IIRC) on ScummVM and play it as a separate game. Still, playing MM inside DOTT isn't possible with ScummVM.

    5. Re:Day of the Tentacle by grumbel · · Score: 1

      The Computer inside DOTT that launches MM just launches a MM .exe, its doesn't run in the DOTT engine, so it doesn't help with emulation, unless of course one is running Dosbox.

    6. Re:Day of the Tentacle by Osty · · Score: 1

      you'll see that it does both Day of the Tentacle and Maniac Mansion work in scummvm.

      I'd hope you could play Maniac Mansion with SummVM, considering "SCUMM" means "Script Creation Utility for Maniac Mansion".

    7. Re:Day of the Tentacle by adona1 · · Score: 1

      Actually, I think it's the computer in Weird Ed Edison's room, but yeah, you're right. Except when I tried it I had the game hang and crash...I think it's a little outside the emulator's capability. However, it's freely available on abandonware sites by itself.

      --
      Between the falling angel and the rising ape
  3. Wii? Not really. by Aladrin · · Score: 4, Informative

    They keep saying 'Wii homebrew' but it's not. It's GameCube homebrew, which the Wii will play because it's backwards compatible. It's kind of like taping a VCR to a DVD player and claiming your DVD player plays VHS tapes. From all I can see, you won't get a bit extra from the Wii's added power and it will be identical to just using a GameCube.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  4. Myst Wii by Viking+Coder · · Score: 1

    If the makers of Myst aren't thinking about a Wii port, they're nuts.

    However, the "realtime FPS" style Myst shouldn't be what they're thinking about. I don't think, anyway.

    --
    Education is the silver bullet.
    1. Re:Myst Wii by 644bd346996 · · Score: 1

      If Cyan had the money, you can bet that they would want to port Uru (flash warning) to the Wii. The control scheme of the Wii is ideal for their games, and the Plasma engine would not be hindered by the speed of the Wii's processors. However, it has been a long time since Cyan's games were meant to be played at 640x480.

      Come to think about it, I might go buy a wiimote just to use with my pc for Uru. Yay for bluetooth!

  5. Please pay more attention by stonecypher · · Score: 0, Redundant

    This is Gamecube homebrew, not Wii homebrew. The Wii is simply backwards-compatible.

    --
    StoneCypher is Full of BS
  6. Indiana Jones plug by totallymeat · · Score: 2, Funny

    Hi, I'm selling these fine leather Wiimote covers.

    1. Re:Indiana Jones plug by Mondoz · · Score: 1

      *Like the one you're wearing*

      --
      /sig
  7. Re:All too easy by voice_of_all_reason · · Score: 1

    You rebel scum

  8. Monkey Island?!? by LordPhantom · · Score: 5, Insightful

    And why was Monkey Island not mentioned in the main post? For shame!

  9. Re:All too easy by SighKoPath · · Score: 1

    Well, just go take a look at the ScummVM downloads page, where you can see all the ports of ScummVM available. I'll leave it up to you to guess which one they ported it from, but PS3 isn't even on that list.

  10. Monkey Island and Sam and Max! by WidescreenFreak · · Score: 2, Interesting

    Indeed! I would think that Day of the Tentacle, Monkey Island, and Sam and Max Hit the Road would be all that people need to jump at this!

    Sam and Max would be a big magnet for this now that the duo is back in the forefront of gaming thanks to TellTale Games. Those who were not around to experience the original game that started it all can go back and play what we've been talking about for over a decade!

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:Monkey Island and Sam and Max! by Anonymous Coward · · Score: 0

      Complete with a jazz-funk soundtrack courtesy of the AdLib sound card. ;-)

    2. Re:Monkey Island and Sam and Max! by WidescreenFreak · · Score: 1

      OW! OWWW!! Pain! Major flashback ... brain hurts ... ow ...! Actually, I was more high-tech than that -- SoundBlaster + WaveBlaster. w00t! :)

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  11. Hey Nintendo! by ravyne · · Score: 4, Interesting

    How about you bring ScummVM to the Virtual Console line-up? I know its not really a console, but there's no denying that there's a *ton* of popular games just waiting to be revisited, and you've got the perfect input device to do so.

    1. Re:Hey Nintendo! by DaSH+Alpha · · Score: 1

      I'll second and raise you. How about bringing it to the VC (with wiimote support of course) along with working copies of the couple of ScummVM games that are both freely and legally available from the publishers. I can always dream...

  12. Gamecube Owner Says Sweet by Rev+Jim+(AKA+Metal+F · · Score: 1

    Now if I could just finish Twilight Princess, damn that game is long...

    --
    Gaming for over 25 years
  13. Re:All too easy by MemoryDragon · · Score: 1

    Given that ScummVM is 2d only, for now, it should run fine in PS3 Linux... Mouse is a must that way however. I personally like most running it on a sharp zaurus or on the Nintendo DS, ScummVM or generally point and click adventures on a portable computer with stylus input is a match made in heaven. The DS port especially has the nifty feature of using the second screen for a zoom like function which works really well with videos.

  14. Re:Wii? Not really. by meringuoid · · Score: 1
    From all I can see, you won't get a bit extra from the Wii's added power and it will be identical to just using a GameCube.

    You're playing Day of the Tentacle on ScummVM, what do you care about the Wii's added power? Why not go play Asteroids on the PS3 and complain it doesn't use all fifty-seven CPUs?

    Now, the fact that it won't use the Wiimote as a pointer, that's disappointing. Wii would be perfect for the old LucasArts adventures just because of that.

    --
    Real Daleks don't climb stairs - they level the building.
  15. Re:All too easy by bensch128 · · Score: 1

    Nor is the port to iPod linux, but it works...
    http://www.ipodlinux.org/ScummVM

    Damn, now if the sound only works properly...

    cheerio
    Ben