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Radical Transparency at NASA Via Second Life

An anonymous reader writes "Aaron Rowe over at Wired has an article about a couple of young scientists at NASA's Ames Research Center working to open source the space program through software development and other ways to allow the public to participate in real NASA programs. According to Robert Schingler, the NASA CoLab project manager, 'CoLab is building an infrastructure to encourage and facilitate direct participation from the talented and interested public...' Apparently, the group holds weekly meetings on their island in the popular online virtual world Second Life."

3 of 123 comments (clear)

  1. Re:That's what I thought too by larry+bagina · · Score: 2, Informative

    All code (and other documents, research, etc) written/created by government employees is, by law, public domain. There are a few exceptions (for privacy and national security), and contractors are exempt.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  2. A review of licensing related to space habitats by Paul+Fernhout · · Score: 2, Informative

    Here is a conference paper we presented on this topic in the Proceedings of the Thirteenth SSI/Princeton Conference on Space Manufacturing May 7-9, 2001, which we have made available on the web here:
    "A Review of Licensing and Collaborative Development with Special Attention to The Design of Self-Replicating Space Habitat Systems"
        http://www.kurtz-fernhout.com/oscomak/SSI_Fernhout 2001_web.html
    "The continued exponential growth of technological capacity since the 1970s has removed most technical limits to group collaborations on space settlement issues. To remove social limits, groups must be explicit about the licensing terms of individual contributions and the collected work, for example putting their contributions in the public domain, or under a license like the BSD license or GPL as a conscious act. The most successful space related collaborations in the future will be ones that make these principles part of their daily operations. One result of such collaborations will be a distributed library of simulations and knowledge including specific detailed designs for self-replicating space habitat systems. ... We believe that thousands of individuals (such as the people at this conference) are ready and willing to make compromises in their own lives to nurture the space settlement dream at the grassroots level - but in a more direct way than has been attempted thus far. In particular, individuals could collaborate on the iterative development of detailed space habitat designs and simulations using nothing more than the computers they already have at home for playing games. While excellent progress has been made on the general engineering design of space habitats (in terms of basic physics and proof-of-concept projects), many of the details remain to be worked out. There have been individual attempts in some of these areas (e.g., the SSI Matrix effort), but a persistent collaborative community has not yet coalesced around constructing a comprehensive and non-proprietary library of such details."

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    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
  3. Re:Worst NASA 'idea' yet. by CronoCloud · · Score: 2, Informative

    Second Life is not open source software,


    Yes, it is.

    http://secondlife.com/developers/opensource/