Team Fortress 2 Has PC/360 Cross Platform Play
IGN has an in-depth article with Valve Engineer Robin Walker, TF2 Project Lead Charlie Brown, and Marketing Director Doug Lombardi, talking all about the Team Fortress 2 project. Along with details on class clarification, the look of the game, and map design decisions, the Valve folks confirm that 360/PC cross platform play is already in the game. "IGN: So you're actually playing now on Xbox 360s connected to PCs? Doug Lombardi: Technically it's done. Robin Walker: From our perspective, we did the Xbox port of Half-Life internally, and we did that because we wanted to have the expertise from doing that. Like controller expertise and all the sorts of decisions you've got to make that are different on consoles we wanted to have that in-house because we knew we'd be doing more Xbox titles and more console titles. And so the same guys that did that are working on TF2, we have all the tweaks we did to the controls, the sticks and everything."
a chance to demonstrate why KB+M > gamepad for FPS
Looks like the old "Joypad vs Mouse+Keyboard" debate might finally be resolved then.
When all of us PC gamers pwn the 360 players to hell, daily, using our superior control mechanism.
Err...yeah...sorry...that was my inner fanboy speaking.
http://twitter.com/onion2k
1) Console players will get owned by PC players. Console gamers will either segregate to their own servers or give up.
2) They give console players auto-aim or some other cheat. There won't be a level playing field so you won't be able to tell how good a player actually is.
Differences in control schemes will make a difference, possibly eliminating a level playing field. This leads me to two conclusions: either they're going to somehow tweak the Xbox control scheme (and by "tweak", I mean "enable cheating"), or they're going to dumb down the PC control scheme. Odds on favorite: the latter.
I'll be honest, we're throwing science against the wall to see what sticks. -Cave Johnson
K&M is superior to gamepad for FPS and RTS games. In the same way, gamepad is superior to K&M for things like fighting, driving, and sports games (among others). It has nothing to do with what system you happen to be playing.
- Toby
It's not just about the aim. It's about the ability to turn 90 or 180 degrees with the flick of a wrist. The same "insta-aim" that is possible with a mouse also makes for instant turning and THAT is a huge advantage that seems to be overlooked every time this debate comes up.
For the PC gamers, the motivation is the same as for griefing in any game. Being able to repeatedly kill the X360 players with very little effort is amusing to some people, and given past experience of PC vs console FPS gaming this is exactly what will happen (Dreamcast Quake 3).