Team Fortress 2 Has PC/360 Cross Platform Play
IGN has an in-depth article with Valve Engineer Robin Walker, TF2 Project Lead Charlie Brown, and Marketing Director Doug Lombardi, talking all about the Team Fortress 2 project. Along with details on class clarification, the look of the game, and map design decisions, the Valve folks confirm that 360/PC cross platform play is already in the game. "IGN: So you're actually playing now on Xbox 360s connected to PCs? Doug Lombardi: Technically it's done. Robin Walker: From our perspective, we did the Xbox port of Half-Life internally, and we did that because we wanted to have the expertise from doing that. Like controller expertise and all the sorts of decisions you've got to make that are different on consoles we wanted to have that in-house because we knew we'd be doing more Xbox titles and more console titles. And so the same guys that did that are working on TF2, we have all the tweaks we did to the controls, the sticks and everything."
a chance to demonstrate why KB+M > gamepad for FPS
Looks like the old "Joypad vs Mouse+Keyboard" debate might finally be resolved then.
When all of us PC gamers pwn the 360 players to hell, daily, using our superior control mechanism.
Err...yeah...sorry...that was my inner fanboy speaking.
http://twitter.com/onion2k
It should be noted that back when development on TF2 started, they had this feature working, but at that time it was to connect the Commodore 64 and the NES versions. Due to delays in development, though, they switched to more modern systems over the years several times (I was most looking forward to the Tandy-SNES linkup, myself.)
This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.