Bethesda Investigates Shivering Isles Bug
Gamespot reports on a glitch in the recently-released Shivering Isles expansion to Elder Scrolls IV: Oblivion. It's unclear at this time if the Xbox 360 version of the title also has it, but on the PC side of things a game-breaking snafu can arise after 50-120 hours of gameplay post-Isles installation. "The bug apparently starts affecting the game as soon as the expansion pack is installed for the PC version of Shivering Isles. The problem arises because the game generates a huge number of identification numbers internally for objects, and once the allotted space for those numbers becomes exhausted, newly created objects will disappear from the gameworld and the game could simply crash ... It appears that the more frames per second the game runs at, the faster that space of identification numbers fills up."
This happens in World of Warcraft: The Burning Crusade as well. It occurs when a character casts too many beneficial spells in a short period of time. Blizzard is reporting that it is a Buffer overload.
"By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
Hey, this kinda reminds me of the time Slashdot hit the comment limit in its database.
Reviewing just the first hour of video games.
it's a daggerfall sequel. They're still striving to meet that bug count standard.
>Hah, I used to collect arrows by dodging them.
Guess that beats collecting arrows by NOT dodging them...
-l