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Sony To Expand Commercial Uses of PS3

Sony is considering proposals from commercial distributed computing concerns, mulling over rolling out more Folding@Home-like clients to their PlayStation 3 consoles. Gamasutra reports on a Financial Times article, discussing the future of the system. Because they would be commercial and not charitable organizations, the company is considering some form of compensation for users who would participate. "Sony Computer Entertainment CTO Masa Chatani indicated in an interview that Sony had already received numerous inquiries. 'A start-up or a pharmaceutical company that lacks a super-computer could utilize this kind of infrastructure. We are discussing various options with companies and exploring commercial applications', he said."

9 of 68 comments (clear)

  1. A way to pay for online purchases? by Stringfellow · · Score: 5, Insightful

    If such a system would allow me to get credit for the work my PS3 does for these corporations, and if I could use said credit to buy downloads, then I can see how this could be a very attractive proposition for gamers and corporations.

    1. Re:A way to pay for online purchases? by homer_ca · · Score: 5, Informative

      Pretty easy to calculate. A PS3 uses about 180W when it's folding. Assuming electricity costs $0.11/kW/h, it costs $14.25 per month to run it 24/7.

    2. Re:A way to pay for online purchases? by LoudMusic · · Score: 2, Interesting

      If such a system would allow me to get credit for the work my PS3 does for these corporations, and if I could use said credit to buy downloads, then I can see how this could be a very attractive proposition for gamers and corporations. Absolutely! But why does it take a console to get it going? Are there any PC clients that provide this service already? I've got a few spare CPU cycles here at work that could be adding spare dollars to my PayPal account ;)
      --
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  2. hmm .. just thought of a neat idea for this by Frag-A-Muffin · · Score: 2, Interesting

    If you look at The Xbox360 and it's Live service. You have to pay for it. They should have something like this, where MS gets the money from it, and users who contribute cycles can earn money off their Live services fees! (Probably capped to the cost of the Live service) That seems like it would make the most sense to me.

    Of course, if Playstation 3 isn't charging for online access, then maybe it can be used to earn credits to purchasing stuff.

    And for the Nintendo camp, how about earning those Wii points with contributing cycles! That'd be awesome!

    --

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  3. ha! by bloosqr · · Score: 2, Insightful

    I was just talking to someone (in the ECE dept) who had bought a slew of these things for numerical computation last weekend. Its the cell part which apparantly acts as (i think) 128 SIMD processors .. which if you have code that parallelizes well gives you crazy numbers. At this time all he's managed to do is get Linux running and he knows the compiler works.. The math is 32 bit so I am not sure if/how it bleeds over to real numerical work.. Anyway, Its not sony who should be exploiting this, its IBM. IBM knows how to write compilers and IBM knows a lot about scientific/high performance computing. IBM does not know how to sell things cheaply :) However if they can sell these things to Sony for a profit, surely they can figure out how to sell these at a proper price point to poor scientists, who otherwise put PS3s on their grants :)

    1. Re:ha! by ericferris · · Score: 2, Informative

      Not sure about the 128 SIMDs. The PS3's cell processor has 7 so-called SPUs (Synergistic Processor Units), basically coprocessors that work on a 256k separate internal storage. If your code is embarassingly parallel, you can greatly benefit from this architecture.

      The hard-coded floating point unit is single-precision indeed, and doesn't implement the full IEEE floating point spec, which raises eyebrows in the scientific double-precision junky crowd. The individual registers are 128-bit, although they are organized as 4 32-bit words.

      Here is a nice little intro to the beast: http://www-128.ibm.com/developerworks/linux/librar y/pa-linuxps3-1/index.html?ca=drs-

      --
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  4. Cost to run. by Aladrin · · Score: 4, Informative

    They seem to like to ignore the fact that it costs money to run the console. Anyone that has bought their own car understands that it costs money not only for the Gas to make it run (electricity for the console), but there's maintenance as well. The car needs new tires, brakes, and other parts that are in use. The console is not designed to run at 100% CPU 24/7 and will wear out quicker.

    I would guess you could wear out a PS3 in a year by running it 24/7 on this, so that's $600/yr cost right there. I seriously doubt they plan to pay that much.

    Even assuming the console would last forever, the electricity to run constantly it is apparently about $150/yr. http://ps3.ign.com/articles/776/776347p1.html This charts says the national average to run Folding@PS3 is $12.23/month, which is about $150/yr.

    I don't think that they would even pay the $150 in straight cost you incur, let alone for the wear and tear on the console.

    This is a great opportunity to contribute to a cause, but it's an awful idea as a way to make money in your home.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  5. guarantee my $600 machine for life by insanius · · Score: 3, Interesting

    not that i own one, but if and when a good game ever gets released for it, i'm sure i'll buy it.

    if Sony is going to actually ask me leave on my ridiculously power hungry "super-computer" while i'm not playing Socom4, they better at least agree to eat the cost and replace my machine if it fails. not fix, REPLACE. otherwise, why would i want to help "Joe's Rx" use my PS3, broadband connection, and precious power? to make some drug that they're going to charge, if not over-charge, me for when they release it?

    This is a sorry attempt and positive PR. Sony, how about you concentrate on making some games for your VIDEO GAME SYSTEM!!!

  6. Re:Sony Kicking Ass As Usual by InsaneGeek · · Score: 2, Interesting

    Ha! Wii is having month long shortages because, while the PS3 sales rate were so overestimated that they now are trying to use that surplus for other things. If the PS3 was kicking as much ass, they would be telling everybody else to go pound sand; because they have so much consumer interest they couldn't chain their supply chain so early in the product's lifespan.

    Because the PS3 is kicking so little ass compared to Sony's expectations they have a glut and are now looking for unusual ways to reduce stocks outside of consumer gaming. It's positive sign when you do that for a mature product that has limited growth potential in it's current markets, it's a bad sign when you do that for a product early in it's lifetime when it's primary market is supposed to be growing quickly.