A Bit About Making Maniac Mansion
Over at the Grumpy Gamer site, Rob Gilbert is reminiscing a bit about the making of Maniac Mansion, prompted by a YouTube video depicting a 9 minute speed run for the game. "I found it fascinating to watch this video. It's was like thumbing through an old family album of childhood photos. Memories long forgotten are jarred to the surface by the smallest of details. An old and forgotten toy. The front grill of your fathers car. Things you could never have remembered if you tried become so clear they could have happened yesterday. I'd see little things like Dave hitting the edge of the porch, turning around, then walking forward and then continuing on his way. I remember this from development. It was a weird bug having to do with the walk-boxes that told the character where they could walk. I knew how to fix it, but it would have broken oh-so-many of other things. It always drove me crazy that he did that." Many thanks to Mr. Gilbert for his work on the game; Bernard's Theme still pops into my head every once in a while for no particular reason.
What is it about Maniac mansion that so many people remember stuff from? We never hear this kind of thing about Broken Sword or Monkey island, so why does this one game seem to have talkative developers?
I like muppets.
His name is RON Gilbert He also worked on most of the classic Lucas Arts graphic adventures like Monkey Island
I think it has to do with the numeber of platforms it was available on, including consoles such as NES.
Frankly, I think that Loom is a real masterpiece, and nobody really played it all that much.
Also, guessing the code to the lab is slightly dishonest...
Pathman, Free (as in GPL) 3D Pac Man
I remember when I first picked this one up. I got it at a yard sale for a buck during the N64 era. I had never heard of it. Then I played it. I spent a good long time on it, but I finally beat it. Then I picked a different group of people and tried again and found myself getting stuck again. The realization that there were multiple paths was the moment that realized the gravity of how awesome the game was. Now, suddenly, the past few years I've been seeing it all over the Internet, somewhat surprised that it was so popular and still took me so long to even hear of it.
Remember, open source is free as in speech, not free as in bear.
I played the NES version first and loved it... Eventually, I tried the PC version because I figured it would have better graphics. It did, but it didn't have the music from the NES =(
"Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
The fan remake Maniac Mansion Deluxe may be of interest to the Maniac Mansion fans here. Looks mostly like the PC version, but with more colourful graphics (partially influenced by the sequel, Day of the Tentacle) and added sound and music.
"It's was like thumbing through an old family album of childhood photos."
There's a speed run/time attack of Castlevania that really takes me back too. Perhaps turning such speed runs into blipverts could cram all that nostalgia into a delicious dense nugget.
I don't know why, but every time that subject of games and drugs are raised, I think on this game (and Manic Miner).
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