U.S. Soldiers Hate New High-Tech Gear
mattnyc99 writes "Land Warrior, the Army's wireless equipment package featuring helmet cams, GPS, laser range-finders and a host of other state-of-the-art electronics, is finally ready for deployment on a global battlefield network in Iraq after 15 years of R&D at the Pentagon. But in a report for Popular Mechanics, Noah Shachtman not only tries on the new digital armor—he talks to troops who don't like it at all. As if that wasn't disheartening enough for the future of tech at war, the real Land Warrior system doesn't even match up to its copycat gear in Ghost Recon 2."
This sounds just like the story of the M16 vs. the AK47. The M16 is a much better gun, designed to be much more sophisitcated. But in the end, it ends up being worse because tight tolerances cause it to jam up, and require cleaning all the time, where-as the AK47 will fire under just about any conditions. The AK47 is also heavier which is really nice when you get into hand-to-hand combat and you can just whack the other guy with it.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
the real Land Warrior system doesn't even match up to its copycat gear in Ghost Recon 2
Well, duh. Otherwise I'd start bitching that my crossbow isn't as accurate at 500 yards as its Half-Life copycat.
http://en.wikipedia.org/wiki/Comparison_of _the_AK-47_and_M16.
Engineering is the art of compromise.
So, what happens when
the smart other side captures
one of our soldiers?
I sit here racking my brain for why the soldiers are wrong. I think to myself, "hmm, they just aren't used to it. they need to get us3ed to the new equipment."
But then I read that the tracking capabilities can lag up to a minute behind: I certainly couldn't play a first person shooter with a 60,000ms ping - how could this be any less of a problem in real life?
Despite my vehement tecnophillia, I too wonder if this gear is really a benefit.
Read my Very Short "Stories"
This article reminds me of two things:
"It is a hard heart that kills!" - Full Metal Jacket
Hiro turns off all the techno-bullshit. The statistics about his impending death distract him... - Snow Crash
What happens to this whole thing when the batteries die? Or when they have to jump in the water and it shorts out? Or when it just, you know, breaks? Soldiering is soldiering, no matter what technologies you equip your soldiers with. It's about being adaptable, flexible, and enduring. This techno crap isn't really any of those things.
So what happens when the insurgents are in a building with a high power antenna and net stumbler and pick up 16 access point SSIDs named "Linksys Soldier"?
1. Shoot US soldier
2. Don his high-tech gear
3. Turn on map locator showing his whole squad
4. Profit!
I'm a soldier. 25B, to be exact. Those of you serving will instantly recognize that nomenclature as an MOS designator. In sum: my job. I run networks and computer systems for the Army. Being a soldier means that sometimes I get to maintain networks and networked systems while being shot at or blown up. I use the same equipment you use, I just use it a little harder than you do. Dell, Cisco, Windows XP, Sandisk, etc. Yes, we even use Solaris (and yes, it still sucks. 6 minutes to boot a combat system that soldier's lives' depend on is, how should I put it, a really *BAD* design). No, this isn't an endorsement. My feelings towards the brands are irrelevant. If I get back from a convoy or a patrol alive (and I've done plenty of both in Iraq), then my gear did it's job. If my gear keeps me from maintaining control of a situation, I die. You might get a reprimand at your job for failing, I get shot full of holes in mine. I can tell you that the Army did the same thing with the FCS program as it did with other, equally worthless combat systems: Spent years catering to and blowing defense contractors, who are all too happy to hoover up every dollar they can get their filthy hands on. With projects running 5-10 years, it's not hard to see why the top-of-the-line solution (you reading this, BFT programmer? I will CHOKE YOU OUT you if I ever see you in RL) becomes a flaming sack of crap by the time it gets to the soldiers. Seen it quite a few times, and I'm not looking forward to all the hand-jobs my chain of command will be giving the embedded defense contractors when they finally come to my unit with all that shiny new junk. Just give me my M4 with an M203 (oh, by the way, can I PLEASE get some rounds for that 203? It's eight pounds of deadweight without them) and a PLGR and I am good. I've been in some very, very tight spots on the streets of Baghdad, and I can tell you firsthand that the *LAST* thing you will do when you are getting shot at is looking at a Gameboy-sized screen to see where your buddies are. You'll have eyes on them, believe me. You won't let them out of your sight.
The Armed Forces don't need all this gadetry. If they really want to attract the Nintendo generation soldiers we have these days (while getting, ahem, the most bang for their buck), they'll build Robotech style Mechs and a bunch of remote controlled dronebots and send them in to the slaughter. The days of the individual soldier are coming to an end. Too bad the "romance" of Point Du Hoc and Hamburger Hill combined with squad-based infantry tactics (everybody loved Saving Private Ryan, right? Right!) keeps the old men who run the whole thing from just accepting reality, getting an AOL account so they can see what the world is really like these days and cutting off the leeching defense contractors who take a million bucks to duct tape a thirty dollar Logitech webcam to the front of an outdated semi-automatic rifle. Iron Thunder.
End of Line.
Look, even with a day pack, if you're carrying full ammo load, some extra frags and a pop-top launcher, plus the usual gigo stuff they load you with, you'll be sweating to the moldies with that much extra weight.
I used to hump 70 kg (that's 150 pounds, boys and girls) as a combat FN C2 gunner in a combat engineer unit, and we were insane. In the heat, the kind of extra weight that 16 pounds adds is enough to get you killed.
That plus you're already in full record mode in battle, with too much info to figure out.
The only thing that even makes sense is a very light optical cam on the helmet (built-in) and mike, feeding in to a microradio and with a mini earpiece so you can hear (and promptly ignore) the CP orders that have zilch to do with the situation on the ground.
Some CQ REMFs must have thought this payload up, cause it's only going to get more of us killed and feather the retirement nests of the upper brass that have us in an unwinnable war.
Nuff said.
SNAFU.
-- Tigger warning: This post may contain tiggers! --
...is that expensive military gadgets are big business. Spending money on training a soldier, providing good veterans benefits are all right out because this doesn't make anyone any money, but attaching a playstation 3 to a soldier's helmet is a huge contract that someone could make a huge profit off of (and not just in this administration; this has been true since the start of the cold war).
We should be spending money on training and intelligence gathering. The military is suffering from the same tech envy as the rest of the population is suffering, and yet they have no one to be envious of. The enemy can blow up your $100,000 humvee with $5 worth of materials available in a third world country corner store. They don't care how big your guns or computers are. Spend some goddamn money on real intelligence gathering and building knowledge and experience of your troops.
"All great wisdom is contained in .signature files"
What you, and everyone who thinks along these lines, don't understand is that all military conflicts are by definition political. Not only that, but you also fail to define "won". In military terms, we already won. We just failed to keep the peace in Iraq.
Yes, exactly. Especially in a conflict like this the goals are political and you cannot separate the military methods used from those goals.
I have no doubt that the rules of engagement hamstring soldiers in life-and-death situations, and result in insurgents escaping. The thing is, in any situation where the soldier actually has a potential target, they're already way ahead of the game. When the IED goes off under the HUMMWV, when the suicide bomber in the buick blows up the car at the checkpoint, who exactly is the soldier supposed to shoot at? The guy looking around the corner? He could be the trigger man, or he could be an innocent bystander, or he could be a lookout working for the insurgents. You can't figure that out after the fact.
The real problem in Iraq is a failure of intelligence. We have no insight into the workings of the insurgents, we have no ability to infiltrate them without the explicit help of the local population, and they simply are not helping us. The local population, even the ones who are glad we invaded and took out Saddam, even the ones who look forward to a stable democratic government, are not truly on our side. They don't see us as helping, and so they aren't helping us. Does anyone think that showing less restraint, being less selective about who we shoot at, is going to convince them to aid us?
You see the same thinking -- that having less restraint would have turned a loss into a Victory -- about Vietnam. But really the fundamental problem was the same -- when it came down to it, the people did not support us, they undermined us. We won every battle, but lost the war, simply because it wasn't the battles that were important. We could have "won" if we wiped out every village the VC had ever been seen near, just like we could "win" in Iraq if every time an IED blew up in a neighborhood and nobody told us who set it off we leveled the entire town. We'd absolutely never have the people's support, but we could "win" according to a goal post that has nothing to do with the reason our troops were there in the first place.
I think the key learning here is that there are types of conflicts where our military and our political reality make victory nigh impossible. We are not willing to wipe out whole populations in the name of "freeing" them, ergo we will fail in the face of any long-term insurgency that has a substantial degree of support among the populace. People who want to "win" by reducing restraint want to "win" by changing the name of the game from "free" to "wipe out". You could do that just to claim a victory, but that's like changing a losing game of Hearts into 52 Card Pickup -- you "win" by losing the real game even worse.
The enemies of Democracy are