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Second Life To Open Source Server Code

mrspin writes "Having already taken the timid steps of open-sourcing the code for its client software, Linden Lab has confirmed that they'll be going the whole way, and will soon be opening up the server code for Second Life. This furthers Second Life's ambitions to be a fully distributed 3D network — built on interoperability and not owned by one company — a bit like the Internet itself. ZDNet's The Social Web asks: 'who will be the first to offer Second Life hosting or use the server code for their own internal purposes? IBM would be an obvious candidate, perhaps offering corporate Second Life services. And for the rest of us? GoogleLife, free virtual land — ad supported of course. It's certainly a possibility.'"

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  1. Second Life - Hype is just that....Hype by Assassin_for_Atari · · Score: 0, Flamebait
    Really, I tried out both THERE and SL at the same time. And sure SL had WAY more options for custom characters etc but it ran (and still does) like crap. You cant walk around because stuff takes about 10 minutes to spawn and then "OH NO, I'M IN A BUILDING" or you land in somone scripted zone etc. The way items work etc.....I'm really surprised at how big it is cause even I, as a tech guy was shunded by how complicated it was at times. THERE however gives you a much smoother experiance, granted not as custom, but also gives you voice operations and at the time, streaming music etc which wasn't available in SL but ..I'm sure is now.

    Until they get their bandwidth straight, the whole thing screams of LAME and I love how SL is slowly turning into this Blade Runner world where ad's just stream about you and people seem to just eat it up. Once again....LAME.