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Behind the Game with the God of War II Team

N'Gai Croal's LevelUp column continues to impress, with a new feature called 'Team Assault'. Instead of the usual interview about a game with one featured speaker, Croal has gone after the people that pieced the game together: the development team. The first targets for this approach are the makers of God of War II. So far he has conversations up with Executive Producer Shannon Studstill, Lead Programmer Tim Moss, and Game Director Cory Barlog. From the first interview with Barlog: "Making these games is freaking hard work, and it can drain every ounce of life you have in you to make the 2-3 year haul, but it is worth it. It sounds weird to me to say this, but right now I am doing exactly what I want to be doing. How many people can say that? Until I started working on the original God of War, I absolutely couldn't say that. I was actually thinking about getting out of games at the time. Not sure what I was going to do, maybe become an archaeologist or something like that. But then I would more than likely be slapped in the face by the cold hard reality that I wouldn't get to carry a gun, or a whip, or fight bad guys that wear eye patches and expensive suits. So I would probably just end up coming back to games or making movies."

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  1. Bravo Sony! by Anonymous Coward · · Score: -1, Flamebait

    It is amazing that Sony's hardware that was designed back in late 1997 is putting out graphics that are better than most of Microsoft's Xbox 360 games. Absolutely incredible.

    Bravo Sony! Just think how insane GoW3 is going to be on the PS3 hardware.

    No wonder Sony didn't care if the Xbox 360 got a port of Devil May Cry when they have:

    GoW 3 - 1080p 60fps
    Heavenly Sword - 720p 30fps
    Ninja Gaiden Sigma - 1080p 60fps
    Devil May Cry 4 - 1080p 60fps