Steam Hacked, Credit Card Numbers Taken
An anonymous reader writes "DailyTech reports that Valve's Steam content distribution system has been compromised. According to the article a hacker claims to have 'bypassed Valve's security system and accessed a significant chunk of data, including: screenshots of internal Valve web pages, a portion of Valve's Cafe directory, error logs, credit card information of customers, and financial information on Valve.'"
WTG.. Next stop, gametap.
I don't need no instructions to know how to rock!!!!
This is why I like my valves to be ball, gate, or ECC83 and EL34
0xB315AA8D852DCD3F3DCA578FD2E0BF88
At what point are sites that take credit cards going to release they need to keep the CC/customer database offline?
It's interesting that they mention credit card information, as you have to enter your complete billing address and credit card information every single time you make a purchase through Steam. Is this hacker lying, or is Steam collecting and storing credit card information on users for shady reasons?
How is this not worthy of showing the whole summary is beyond me.
Oh and I sincerely hope that this kid gets his share of gulag.
I got a call today from Discover that the card I used to purchase some Steam games was used in several stores in the last two days, racking up over $1500 in charges. I've been trying to figure out how they got my number, and this seems a possible candidate. If you're a Steam customer, beware!
I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
Steam is handling this situation extremely poorly in my books. I emailed Steam Support about 18 hours ago, again 6 hours ago, and have received no reply. I've spent about $200 over Steam and until now have received excellent service. Now I'm royally pissed off.
o _may_be_at_risk
Here is my first email to Steam:
I read a distressing article today claiming that Steam's databases were broken into and credit card information was stolen:
http://emp.damage-web.net/viewtopic.php?p=62590
Is this true? Do I need to cancel my credit card? Please advise ASAP!
And here is my second one, posted this morning:
Do I really need to tell you that this urgent question is time-sensitive?
http://digg.com/gaming_news/Valve_Hacked_Your_Inf
As you can see this issue, rumour or otherwise, is public knowledge and widespread. Valve's lack of a statement on this is very conspicuous. Please confirm or deny this story so that I can rest at ease.
I'm not panicking and I'm not about to cancel my credit card, but I'm furious that Valve will not at least advise me whether or not I should do so. If they don't contact me by midnight I'll never buy through their service again. Furthermore, I'll probably join in on any class action lawsuit.
Who says it was even Valve's machine that was compromised? 1UP.com:
Tedious Bloggy Stuff - hooray?
My account that I used to buy the game is overdrawn, the joke's on him!
(That and I just switched banks so the account will be inactive in a matter of days)
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http://i17.tinypic.com/2e0irza.jpg
The pic in TFA only shows the left half of the picture.
[Fuck Beta]
o0t!
Any obvious glaring errors? Any idea if this has already been proposed and shot down in the past? The data is never going to be truly secure. Someone is always going to get hacked. So it seems this might be a good way to minimize the amount of valuables lying around.
The 'hacker' uses windows and IE... As if being a scummy theif wasn't bad enough.
God Be Gone
I think there are two main motivations for the point systems. The first is that credit card companies have a per transaction fee that is around $0.25 - $0.35. This is really significant when you want to have multiple transactions around $1 - $2 each. By having you purchase points in increments of at least $5, they only pay the transaction fee once for a series of transactions. Apple does something similar with iTunes: they collect somewhere between one and three days worth of purchases and submit them together as a single transaction, hoping you buy more than just a single $0.99 track (I've never used iTunes, so this is a summary of what I've read about its behavior).
The other reason for the points system is to be able to set a single global price for content. I can post a piece of content for 800 points and tell people about that without having to convert it to a whole bunch of other currencies. Microsoft then sells points at some constant exchange rate for each country. This keeps content prices from fluctuating everywhere outside the US (compared to making the content $10 USD and having the exchange rate vary).
The way "hacker" is used in the media and on slashdot always makes me laugh. This "hacker" seems to be affiliated with the Free Nation Foundation group in some way. Maybe the interview is a hoax too, lets face it, you can believe everything or nothing you read on the internet. Either way, I feel there are some very troubled and delusional kids out there that need help getting away from their computers for a while to play baseball or do something constructive. Read the interview, then go to the forums at FNF. Read the bits about the rights to name unclaimed islands they found on google maps, or the fiberglass huts and shipping containers they plan on living in. If this garbage makes it on slashdot, you have to wonder... how many articles read here everyday are instigated by lonely, frustrated teens with a blog and a need to feel important?
The source?
The interview
Please, read the forums at freenationfoundation.org so you all get an idea what goes on in these "hacker's" minds.
They really need your help.
-SJ
... don't you think everyone else is too? Is it really all that surprising that they are backlogged?
:wq
He hacked into a website, but it wasn't Steam itself but a third party site (the article linked itself has this correction at the bottom); at least that's the official line from Valve.
Reason to store Card Info: The customer WANTS them too. I'm sure by now you've come across an online store that ASKED if you wanted them to save it for next time. I use this with Dell and New Egg. If they don't ask then it's a problem, but for everyone else it's the CUSTOMER'S responsibility to make the decisions as to whether or not they trust the company.
Reason to be connected to the intarweb: They PROCESS the cards online (via authorize.net, for example).
I write e-commerce apps for a living. My usual policy (unless the clients demands something else) is to take the card numbers, save them encrypted in a database, wait until a store employee reviews their order to make sure it is okay to ship, charge the card (via authorize.net), ship it, close the order and delete the security code, expiration date, and all but the last 4 digits of the card number.
Thus if (god forbid) someone were to break in the only card numbers they would have access to are orders which have been placed but not shipped yet, and even those would be encrypted unless they also got the encryption key. It's quite likely that an order will be shipped within an hour of it being placed, so the risk involved is almost nothing.
There will always be risk involved, no matter how secure you build a system (or ignorantly THINK you have). Deciding whether or not to allow a company to save your card info is simply saying how much risk you are willing to take.