Ten Years of FFXIII?
IGN is reporting that the next game in the Final Fantasy series will probably be around for quite a while. If Square/Enix has anything to say about it, we'll be playing the FFXIII family of games for the next ten years. "Although speaking with a Nintendo magazine, Hashimoto brought up Final Fantasy XIII as a comparison for Square Enix's decision to expand upon the FFVII storyline through the Compilation project years after the game's original release. 'Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories.' He likened this approach to films like Star Wars, Harry Potter and Lord of the Rings." Chris Kohler took the time to point out that, in the same interview, the Square folks stated they're still not entirely convinced about this whole Virtual Console thing. "We feel that the Japanese game market still requires [physical] media. Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."
So, is this going to be like a "lots of games in Ivalice" kind of thing that they're doing with FF12 and the newer FFTactics games, or a bunch of spinoffs a la FF7 (of dubious quality)?
I've always been a fan of the game worlds that SquareEnix has been able to craft, even if there are some standards and similarities between all of them. Being able to explore more of the "extra stuff" would hopefully lead to a more developed backstory, making it even more entertaining to play through games multiple times (as long as they actually stay consistent, of course). I just really don't have any interest, though, in playing 10 years worth of melodramatic end-of-world tales... in the same world. Get kind of monotonous, ya know?
"There is no FF7 but FF7"
That is, I don't think any of the Final Fantasy games to come will have the staying power that 7 has had. Making a business strategy around a franchise of a sequel that is still a long ways off doesn't seem to be too bright.
"Useless organic meatbag" -HK-47
Hmmm... I say go for it. If Square-Enix is going to spend millions of dollars with some of the best talent creating the universe for FFXIII, why not exploit it? We see this all the time in science fiction and fantasy, why can't it work for video games? It doesn't mean that every FFXIII game will be good, but how many times have we finished a game and thought, "wow, I really liked those characters/cities/culture/history/bad guys/etc. I would love to play another game in that universe." I would love to play another Chrono game, or another game in the world of Final Fantasy 6. Square gave us a taste of this with FFX-2, and even though the game wasn't your typical Square RPG, it sold gobs because it was a direct sequel to a much loved game.
I know that new ideas and such are grand, but sometimes I just like the old stuff. If I fall in love with the FFXIII world (and can afford a PS3), then I would love more games in that world.
Reviewing just the first hour of video games.
Seriously, GTA III came out in, what, 2000? It's 2007 and We're just now getting the next installment after: GTA3, GTA3: Vice City, GTA3: San Andreas, GTA3: Liberty City Stories, GTA3: Vice City Stories...
Nobody has any complaints about that. GTAIV probably won't be any more different from GTAIII than GTAIII was from San Andreas.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
The final fantasy RPG model is an evolutionary dead end. The problem isn't so much what these type of RPGs are, but rather what they aren't: a game. I like the idea of playing a game that has a deep story line but it has to present some kind of challenge as well. 'Combat' is merely rote memorization and the 'secrets' are just a ploy to get you to shell out an extra 20 bucks for the strategy guide.
These sort of RPGs give video games a bad name. An RPG can be done well. Ultima Online is perhaps the finest example in my book. Combat had dynamics even if it was horribly unbalanced (only a handful of viable skill/stat combinations) and the economies were real in a way that nobody who has followed has been able to replicate (which was what I thought made the game a faithful rpg).
World of Warcraft, despite its massive shortcomings, is also light years ahead of this style of game. Player versus player and raid combat introduce dynamics that something like Final Fantasy can never hope to replicate. Now I disagree with the premises that raiding and pvp were designed with in warcraft but they are good ideas and do have a future. Namely - more isn't harder, and that goes both with respect to personnel requirements and time investment.
Final fantasy is simply the spiritual successor to Dragon Quest, and we all know how 'great' of a 'game' that is.
To point, though, it isn't surprising that they're going to continue to milk their greatest success. They're taking a page out of a novelist's book. The wheel of time is a shining example of this mentality.
On the other end of the spectrum there is Oblivion, which in my book is just as big of a piece of shit as Final fantasy is.