Dragon Quest IX Battle System Revealed
1up is reporting on the combat system for the upcoming Dragon Quest IX . Rumoured to be a departure from the classic turn-based style, the DS title is now confirmed to be much more like previous iterations of the game than initially thought. "Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume. It is not yet known whether the costumes will be dependent on the class you have selected."
In other news, leaked gameplay footage from the new Quake reveal that the all of the action will take place from the perspective of the main character. The player will also have a wide selection of weapons made available to them for killing their enemies. This sort of "shooting" in the "first person" perspective will truly revolutionize the gaming industry.
There's so much more to this than the summary. I was simply amazed by the wealth of information. There is no way on earth anyone could have possibly done the article justice in any summation, and I'm amazed as good a quote was to be found as was used. We learn so much, and yet are left hungering for more. /sarcasm
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
I can't believe this is a "feature" in 2007. This has been a standard element of RPG video games since the 1980's. Is "DragonQuest" 20 years behind the curve in other ways too?
Old school console RPG: You visit every possible city talk to eveyr possible character and someone will give you vague instructions to your next quest. You will also have to level for 5h to be strong enought o survive the 6h dungeon crawl.
RPGS have come a long way
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
Some of us are quite frankly tired of the old-school, turn-based combat systems disappearing in console RPGs to make way for real-time or "action" combat systems.
Hearing that the next DQ game will stick with a more traditional approach is a relief for some of us. The summary is a bit clumsy, but it gets the point across.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").