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Warhammer Online Delayed Until 2008

To the surprise of almost no one, EA Mythic has announced that Warhammer Online won't be out until next year. Eurogamer reports: "'Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible,' Mythic's Mark Jacobs wrote in a community newsletter." They're going to use the extra time to go back over the Dwarven and Greenskin areas to implement new ideas they've had since working on the original content. With the successful launch of LOTRO this week, and the continuing crash and burn of Vanguard , MMOG developers seem to be wising up to the importance of a really good launch.

2 of 77 comments (clear)

  1. Re:Sounds like a Blizzard by Opportunist · · Score: 5, Funny

    I know there's a Duke Nukem Forever joke in there somewhere, but I didn't get it finished so far.

    Return soon for a new release date of the joke.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  2. Re:Sounds like a Blizzard by happyemoticon · · Score: 4, Interesting

    There's that quote by Miyomoto: "A delayed game is eventually good; a bad game is bad forever." Some companies, I think, started to realize: "Hey, with patching capability on most consoles and PCs, we can release a game bad and make it good eventually!" The trouble is this never works the way they want it to. If the game is buggy when you ship it, people will always remember it as a buggy mess, and if it's bad, people will not give it a second chance.

    Then there's another category of games: self-consciously shitty exploitation games. A lot of EA's brands fall into this category, for instance. They develop because the marketers say that there is no way Madden 08 cannot make a profit, and they ship because anyone muscleheaded enough to buy it will buy it bugs and all.