Debate on Game Censorship Touches on Weighty Topics
Last night a debate hosted by the XFire gaming chat/social network service went into depth on the subject of game censorship. Participants included notables like Entertainment Consumers Association President Hal Halpin, Sacremento Assemblyman Leland Yee, Escapist Editor Russ Pitts, and GamePolitics blogger Dennis McCauley. Transcripts are available of the discussion both on and off the main floor, and both make for some very interesting reading. From the Escapist post on the event: "On the whole, it would seem that everyone, from the senator on down, is concerned about adult-themed content in games and how to preserve the gamemaker's rights to create such content while simultaneously keeping it out of the hands of minors. The devil, of course, is in the details. Exactly how to go about doing that - and defining the types of content to be restricted - is where we all seemed to disagree wildly."
Perhaps parents could make these decisions for their children that could reflect the values and beliefs of the parents. Many parent's find the content rules by default too lax and still manage to keep their children from seeing it in any meaningful way. Some of my classmates had never seen "The Simpsons". If parents don't wish to take the time to raise their children according to their standards perhaps their standards and values are less valuable than they would initially think.
"Think of the children" is often the cry here, on both extremes of the debate. The Jack Thompsons of the world utter the cry and then, in the same breath, demand that things start getting banned. Long-time and hardcore gamers, on the other hand, use the term with a lot of snark. In the gamer community, and indeed for many net denizens, "think of the children" is a harbinger for the loss of freedom caused by well-meaning but small-minded citizens who want to wrap the world in cotton wool for their children.
Personally, I'm at a loss as to why a rating system is considered inadequate here. Sure, it's not perfect, and both the content creators and content consumers both have valid arguments against rating systems. As a long-time gamer, I don't want to see any heavy-handed restrictions on gaming. However, I can also understand that parents are rightfully concerned about what their children are exposed to. In my mind, the crux of the problem is with those parents who want to control what their children are exposed to, but without any involvement on the part of the parent. Watchful parents can use a rating system to judge content for suitability. Again, some stuff may slip through the cracks ("Hot Coffee") but the danger of that is the price we pay for a free society. Parents, if little Johnny plays an unapproved game over at another kid's house, then your argument with the other kid's parents, not the game companies. If a retailer sells a rated-R game to your fourteen year old, again your argument is with the retailer and not the game company. And if your argument is that you cannot possibly monitor your child every moment and therefore game content should be restricted, then I must respectfully but vehemently disagree.
Now, I'm not a parent, and I note that some individuals assert that people without children should STFU, as if having a child grants the parent a special perception that is not available to others through logical reasoning. Please don't do that, as it's a flamebait tactic. Please understand that even those of us who consider ourselves "childfree" are not anti-child and even appreciate the difficulties of raising kids in an increasingly fast-paced and communicative world. Personally, I'm willing to accept a rating system on all the games that I buy because I understand that it helps parents to pick appropriate content for their kids. I also support the punishment of retailers who violate this system, because it undermines the whole point. In exchange, please don't advocate mass restrictions on the content that I want to consume because you're afraid your kid will get hold of it.
P.P.S. I'm doing Science and I'm still alive.
Is there any widely-published videogame in recent history that a parent couldn't make an informed decision about by simply checking the rating, and examining the pictures and text on the box? Nothing could be simpler than that.
On the other hand, if the goal is to keep the games from being passed from kid to kid while on the school bus, well... good luck, but you aren't going to put a dent in that. Nobody has ever stopped adult magazines from being passed around.
Are you sure? It'd be a lot more clear to me if he didn't use this "800 hour" figure multiple times.
but you have to admit that just about every modern game is going to last more than the few hours you'll need to watch a movie, or even read a book.
I seriously find it hard to believe that most parents even go out of their way to watch a movie or read a book or listen to a CD before deciding if it's okay for their child. After all, those require purchasing or borrowing the item in question and the former costs (often nonrefundable) money and the latter is non-guaranteed. They use other metrics such as ratings (MPAA ratings and "this CD contains explicit lyrics") and a small amount of research into they are buying their child. Video games can very easily be judged in the same manner, and companies probably have more to lose than gain in misrepresenting their game.
Remember, open source is free as in speech, not free as in bear.
WERE HAVE YOU BEEN?
Oh I get it, Lara Crofts bossom was there as a counter balance to enable her to do all those nifty headstands.
The same sex and trio romance options in Jade Empire are welcomed because gamers are passionate about equal right for all people, not because they want to see two girls snog.
Every MMORPG out there has a female avatar out there wearing armour that could not be called a thong because thongs cover more flesh.
But sex don't sell in games. Right. Sure, whatever.
That is why nude patches for games are rare.
Come on, sex sells EVERYTHING.
Ah, but maybe you are talking the sex act itself. Granted, that is an often unexplored area, in games at the old US of A, the puritan nation.
BUT sex is absent in lots of other US aimed entertainment as well. Their have been several childeren programs on the european continent with full frontal nudity, how many US programs?
Since the US is a very large market naturally most game publishers tend to cater to that market. This is not unusual at all, ever notice how every alien invasion, every disaster happens in the US?
European games on occasion are less restricted and the japanese have an entire industry of sex games.
The problem is indeed that if you got a great game, the sex just isn't that important, and if you don't, well then it just ain't a good game so why bother?
I remember a dutch movie that had full penetration shown plainly on camera (some movie about kidnappers in a military training ground, at one point a soldier driving by in a jeep is shot), even as a horny teen I could see the movie stank.
Because SEX also does NOT sell.
The promise of sex sells. In Jade Empire, and many games with romance options, the camera discreetly fades out to black when the characters hit the sheets. Would you like the game to continue? TO show the huffing and puffing? Movies don't.
So you got three things:
Sex sells, but only the promise of it.
I can play an MMO for hours on end but could I masturbate for that long? I am NOT 14 any more.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
...in my books, the primary responsibility for kids lies on the parents. It's not on the state, the school, some church or any other outsider to dictate what I deem appropriate for my kids. Whether or not certain limits apply (i.e. whether a 12 year old should see hardcore porn... like he doesn't, but we're talking SHOULD here) is an issue you might want to debate, but what it boils down to is that the parents are to be the primary source of morals and standards for their kids, not state, school or church.
... well, whatever games are currently in fashion.
:)
If parents are unwilling or unable to set those standards and actually bring up their kids, the question is not whether that "burden" should be transfered to some other decision maker, but rather whether they're fit to be parents.
It seems to me that more and more people want the government to make decisions for them, it's only natural that this moves on to the education of our children. Bringing up kids is hard work, that's a given. You have to show some interest in topics that don't really interest you, I mean how many 30+ people do you know that are interested in Pokemon, Super Mario or
I mean 30+ old non-geeks, ok? People who do actually have a chance to have kids.
Bringing up kids requires you to show interest in your kids. That's a hassle, granted. But I wonder why people actually want to have kids if they don't want to deal with them. Either abstain if you don't want (my decision) or deal with the "problem". It's not the state or anyone else's business to bring up your kids. It's yours.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.