Soldat 1.4 Released
FliesLikeABrick writes "Soldat 1.4 has finally been released. After 19 months since the announcement, this version adds multi-byte language support, many new features available to registered players, a ton of bugfixes, and a new lobby server and protocol. It took a lot of time and effort, but the largest update to Soldat has finally been posted and made available. While there are surely going to be some new bugs introduced, the new version is available for free at the game's site. From the site: 'Ladies and Gentlemen, I know you have all been (im)patiently waiting for Soldat 1.4. Thanks to all that contributed to this version. This version was a collaborative effort and it wouldn`t happen without you. ... So without further delay, it is with your encouragement, criticism and support from you all that I can happily release Soldat 1.4 to you all to enjoy. Please use the torrent link provided to help distribute Soldat 1.4 for others and ease server load, and seed for as long as you can.'"
A little one liner about what Soldat is would have been helpful.
You see, we Mac users have these acquaintances we call our "friends," with whom we can "go out" and "socialize," maybe having a drink or three, or shooting speedballs, or even stealing a casual fuck in the bathroom of Union Pool.
PC Gamers get laid too you know. The main difference is that for us, it's usually with women.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
It's not even open source. I ran the installer after seeing on slashdot expecting to see the friendly "GPL v2.0" message. No such luck. I don't know why a version increment of some freeware game gets to the main page.
Because Zonk is some kind of dysfunctional AI bot. I was just surprised that the post didn't end with a massively insipid question making it clear he didn't understand TFA. Maybe that's why there was no explanation of what it is; he didn't even look at TFA.
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
We've had a dozen front-page posts about Starcraft 2, and it doesn't even exist yet. Should we ignore articles about it just because it's not going to be open-source?
Soldat is important because it doesn't rely on cutting-edge graphics; it revitalizes the 2D sidescroller genre from the days of Duke Nukem, long thought to be dead due to 3D graphics. The fact that Soldat is popular should come as a reminder to game development studios that we care about gameplay and fun more than graphics.
Good intellectually-dishonest nostalgia-laced gripe, but you made three fatal errors:
1) You trashed games that are still good when you play them today. Like Unreal Tourney and Command and Conquer. By what logic is Alpha Centauri a classic and Unreal Tournament not? If you wanted to trash 3D games simply because they're 3D, you'd have been better off trashing ones that, you know, actually were bad. Like Red Faction, or every Tomb Raider after the first one. Or something.
(For that matter, in what way is Civ II more "classic" than Civilization? Or SimCity 2000 more "classic" than SimCity? You're not even getting the nostalgia right! Older always = better!)
2) You're wrong saying none of those "classic" games had top of the line graphics when they came out. SimCity 2000 definitely made most computers chug when it came out, as did Civ II and Alpha Centauri.
3) You forgot to whine about how there are no Sierra adventure games anymore. That's requisite!
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