The Future of Cinema - 'Real' 3D
GunSlinger writes "The IGN movies site is running a story on an old movie concept seeing a resurgence. 3D movies are making a cinematic comeback via new, more sophisticated techniques. Yes, you still wear glasses. No you don't get a headache. Yes, the effect is fantastic. This story looks at the technology, past and future projects, and why just about every major studio is now planning in three dimensions. 'There is indeed a revolution in cinema taking place. It's quietly slipped under the radar of most technophiles, beginning its assault on the way we consume media clothed in thoroughly unassuming garb -- the Disney Digital 3-D film, Meet the Robinsons ... no, we don't blame you for being skeptical. Most people in their mid-20s or later think of 3-D movies from the old school perspective -- goofy red and blue coloured glasses, strained eyes, possible migraines. And most importantly, a so-so 3-D effect. No more.'"
You have to run before you can walk. "Talkies" used to be seen as a gimmick too.
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And this is the problem of all "stereo"-picture technologies today, with the exception of holograms: they only take one of many depth cues that the brain use into account. The movement of the head is important, and it is not only large movements, but also small, almost imperceptible rotations of the head that are important. (You can test this yourself: close one eye and note how what you see changes if you rotate your head as little as possible.) Another depth cue that is not covered is the focus of the eye: you will always have a contradiction in you head (which may give you a headace) as your eye has to be focused on the screen, but the depth information from the difference in the viewed images on the right and left eye tells you otherwise. As long as these other cues are not alse given, you will have the "cut out pictures stacked behind each other" persception of 3D in the cinema.
Or at least that is how all of this talk about 3D sounds like to me... The industry feels like it needs something to bring people back into the movie house. Lets see, good movies at lower prices or 3D with the same crap movies and high prices. Guess which one they would like you to chose.
Problem with this tech is that it is STILL stereo graphic. It's not volumetric, and therefore, the old eye strain problems will still exist.
OK, these guys may have developed a better way to deliver and display a stereo graphic image, but in the end, it's the same old crap we've seen for decades. You're still wearing stereo glasses. You put some glasses on, your right eye sees one image, your left eye sees another image, your brain converges the two images, but you can't focus on the depth of your choosing. Focus is predetermined by the film.
Human stereoscopic vision relies upon two mechanisms, convergence and accommodation. This cinema tech doesn't account for the latter. With this tech you still can't focus on depths of your choosing... as you would with a volumetric image or a real 3D object in the real world. These guys are trying to skirt around accommodation by limiting shots to particular ranges of depth. While this may help to minimize the problem, it doesn't eliminate it.
All in all... move along, nothing new to see here.
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That just means the film-makers need to learn to shoot for the new medium, rather than applying 2D techniques. In a way, it's back to play performances, where you also haven't got scale to play with (at least, not in the same way as you have with 2D).
Reality is the ultimate Rorschach.
Indeed, it doesn't even do that. If you tilt your head, the images of the movie your eyes get will still be shifted horizontally in respect to the ground, instead of in respect to your head (after all, there are only those two images, and the camera doesn't know about your head movement). Since stereo seeing in your brain works through the horizontal displacement in respect of your eyes, tilting your head will make the 3D effect go away.
Now you might argue that the 3D effect won't go away if you don't tilt your head too much, but then, in that case you also don't get noticeable wrong-eye images with linearly polarized light.
The Tao of math: The numbers you can count are not the real numbers.
This CAN'T be done with traditional 3D cinema (because there are only 2 different image projected on the screen, they don't change as the head moves).
I think I've got a way to get round this. How about having actual objects that the audience watch, a real set, and real actors performing the storyline?
== Jez ==
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