The Future of Cinema - 'Real' 3D
GunSlinger writes "The IGN movies site is running a story on an old movie concept seeing a resurgence. 3D movies are making a cinematic comeback via new, more sophisticated techniques. Yes, you still wear glasses. No you don't get a headache. Yes, the effect is fantastic. This story looks at the technology, past and future projects, and why just about every major studio is now planning in three dimensions. 'There is indeed a revolution in cinema taking place. It's quietly slipped under the radar of most technophiles, beginning its assault on the way we consume media clothed in thoroughly unassuming garb -- the Disney Digital 3-D film, Meet the Robinsons ... no, we don't blame you for being skeptical. Most people in their mid-20s or later think of 3-D movies from the old school perspective -- goofy red and blue coloured glasses, strained eyes, possible migraines. And most importantly, a so-so 3-D effect. No more.'"
You have to run before you can walk. "Talkies" used to be seen as a gimmick too.
Le français vous intéresse?
Anybody got a screenshot?
Le français vous intéresse?
One of the problem with 3D cinema is that it sometimes provides counter-intuitive cues to the viewer. When you see a 2D film, there is nothing in the film telling you the size of the objects. Large objects may be large because they are close to you, and small objects may be small because they are far away. You don't break suspension of disbelief when an actors face covers half the screen, because it's similar to standing close to a person.
When 3D is added, all this breaks down. An actor in close up suddenly becomes a giant. Everything changes size radically from shot to shot.
3D might be great for large vistas, but if you just insert 3D into a normal film, then you detract much from the visual language of film that we've gotten used to, as many of the shots become so disturbing.
Another drawback with 3D is that your eyes will attempt to focus at out of focus areas because the depth cues are there, but of course the focus is fixed
and cannot be changed and fatigue is the result. In a 3D generated film, it's possible to keep everything in focus at the same time, but for live action this is simply not practical.
A witty
I saw Meet the Robinsons in 3D the other week.
Shoddy glasses?
The glasses were not paper/cardboard. They looked like plastic sunglasses.
Already wearing glasses?
I wear corrective glasses and the 3d glasses fit fine over them.
Can't move your head?
No, you don't have to keep your head still. You can turn your head without bluring or motion sickness.
The 3d effect is stunning. This is miles beyond the old cardboard red/blue glasses.
--McVerne
Its been around for years ... I believe they call it "theatre" or something.