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20 Years of Handheld Console Evolution

marcellizot writes "It has taken a while for handheld consoles to crawl from the primordial 8-bit slime to today's apex predator polygon juggling brutes. To illustrate just how much things have advanced over the last 20 years, Pocket Gamer has pulled together a few facts and figures in pretty chart form. Pitting the vital statistics of the critical handhelds of today and yesteryear against one another, there are some interesting facts to be gleaned from this infotainment extravaganza."

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  1. Minor Comment on the Aside by AKAImBatman · · Score: 5, Informative

    8KB. How the hell did anyone make games that ran in 8KB? Talk about dedication to your art.

    Of course, the answer is that they didn't. It was true that the GameBoy had only 8KB of RAM, but when you've got a socket for nearly unlimited ROM, that 8KB doesn't matter as much. All the graphics, sounds, code, and other space wasters are all in a read-only section of memory while the teeny-tiny information on the X and Y positions of characters is contained in the (suddenly quite massive) 8KB of memory.

    If you want to talk bad, let's talk about the Atari 2600's 128 bytes of RAM. ;-)

    Now if you're paying attention, you may have just realized why the PSP needs so much internal memory. That's right, it has to load all of the graphics, sound, code, and other assets off the UMD disk and into main memory. Thus it requires significantly greater RAM capacity than the DS, which uses an advanced form of the venerable ROM chip. Yet the increase in memory gives the programmer options on whether or not to load those assets into main RAM (say, because they're compressed in the ROM chip) or stream them directly from the chip.

    I wouldn't go as far as to say that the design makes the DS superior to the PSP, but it certainly demonstrates how clever Nintendo is in building gaming systems. Very few hardware designers would even dream of designing seemingly underpowered machines the way Nintendo does. Yet Nintendo consistently demonstrates that they know how to focus on games, not hardware features that may or may not be necessary.