Slashdot Mirror


Videogames Really Are Linked to Violence

ahoehn writes "Amanda Schaffer has written a refreshingly balanced piece about the connection between video games and violence. Instead of regurgitating the typical reactionary voices in this debate, she looks at what scientific studies suggest about the issue. From the article: 'Pathological acts of course have multiple, complex causes and are terribly hard to predict. And clearly, millions of people play Counter-Strike, Halo, and Doom and never commit crimes. But the subtler question is whether exposure to video-game violence is one risk factor for increased aggression: Is it associated with shifts in attitudes or responses that may predispose kids to act out? A large body of evidence suggests that this may be so ... Given this, it makes sense to be specific about which games may be linked to harmful effects and which to neutral or good ones. Better research is also needed to understand whether some kids are more vulnerable to video-game violence, and how exposure interacts with other risk factors for aggression like poverty, psychological disorders, and a history of abuse.'"

7 of 204 comments (clear)

  1. maybe violent people like violent video games by Anonymous Coward · · Score: 5, Funny

    I'm not a scientist, but I've played one in a video game.

    1. Re:maybe violent people like violent video games by bradkittenbrink · · Score: 5, Informative
      For once, that sentiment was actually expressed in TFA:

      Each of these approaches has its flaws. The first kind of correlational study can never prove that video-game playing causes physical aggression. Maybe aggressive people are simply more apt to play violent games in the first place. Meanwhile, the randomized trials, like Anderson and Dill's, which do imply causation, necessarily depend on lab-based measures of aggression, such as whether subjects blast each other with noise. This is a respected measure, but obviously not the same as seeing whether real people hit or shoot each other.
  2. In other news, my butt is linked to my nose by unity100 · · Score: 5, Funny

    But what is important is, which one of them is the major culprit in the process of "farting".



    with the fantastically loose relation-establishing logic of this article, correlation between snooker, billards and 3-pool and violence can be established too. But, we then need to discern which of these billards game types are a major factor in committing violent crimes.

    1. Re:In other news, my butt is linked to my nose by Anonymous Coward · · Score: 5, Funny

      But what is important is, which one of them is the major culprit in the process of "farting".

      Well, conventional wisdom suggests that "he who smelt it, dealt it" so I'd say the nose plays a pretty important role.

    2. Re:In other news, my butt is linked to my nose by warewolfe · · Score: 5, Insightful

      I hate replying to ACs, but...

      There is another and more logical reason for the army to have it's soldiers practice shooting at targets and that is to become better at hitting their targets. I'm guessing that is why it is called "target practice" and not "desensitisation drill".

      Frankly the idea that violent people like violent things makes a lot more sense than being brain washed by computer games.

      Here is my "Asinine comparison". Opening umbrellas causes rain as there is a strong correlation between rain and the people opening their umbrellas. Well, maybe I can not prove it "causes" rain but I think I can get away with saying that it is a contributing factor.

      --
      Then again, I could be wrong.
  3. Presenting these studies: Smarmy McJunkscience by ductonius · · Score: 5, Insightful

    Two of the studies use kids - who the entire video game industry agrees shouldn't play violent games, and to that extent has developed a rating system to help *parents* control this.

    The third study simply says that the college undergrads were more aggressive after engaging in a mentally stimulating activity. People tend to be more aggressive right after watching sports too. We've known this for years.

    So, what we have here is two studies that have very low validity because they have nothing to do with reality and one that's deliberately designed to come to the conclusion 'video-games make people aggressive'.

    Can we have some real science now, please?

  4. We should be careful here... by toddt · · Score: 5, Insightful

    I think we should probably be careful about hanging our hats on the argument that video games are completely innocuous, because I think there's going to be a mounting accumulation of evidence linking games to violent behavior.

    Here's what we know from a neuropsych framework:
    1) Impulsivity and aggression are linked to activation of the sympathetic nervous system (SNS) (the "fight or flight" part, if you remember your basic psych). The more the sympathetic system is activated, the more likely we are to make rash, impulsive decisions. The racing-heart/sweaty/stressed feeling you get when you lose your temper? That's the sympathetic nervous system talking, hopping you up on adrenaline. (And noradrenaline, et cetera) Think of how much more likely people are to make stupid, impulsive decisions when they've lost their temper than when they're thinking "rationally". (e.g., road rage or bar fights)
    2) Video games, exciting movies, gambling, and the Mighty Morphin' Power Rangers (if you're five) all activate the SNS. We know this from measuring galvanic skin response, looking at pupillary reflexes, or simply measuring the level of cortisol in the bloodstream.
    3) It could be inferred, then, that video games are likely to increase your arousal which will then make you more likely to cut that guy off when you're driving home from the LAN match or escalate the trash talk into something physical. AS COULD ANYTHING ELSE EXCITING. We've seen this, somewhat less conclusively, from behavioral observations. Five-year olds are more likely to karate-chop the dog after some Power Ranger action. People are more likely to drive recklessly after playing a lot of Gran Turismo or watching Oceans Twelve.

    In short, video games *do* change the brain... and that's why we like them. We crave excitement and novelty. We like being surprised; we like scary movies; we like jumping out of planes; we like gibbing people in Quake. We *like* jacking up our SNS.

    I think we, as gamers, are setting a trap for ourselves when we say that video games have no impact on our cognition. Of course it does. Everything does. Claiming there's no mental impact of gaming is a foolish position, and when you lose this argument, it makes it that much harder to win the subsequent arguments. A more interesting question is whether games go behind the simple modulation of arousal levels. Are games fundamentally different than sky-diving, for example? I don't think so, but honestly, the jury is out. I can see the other side, too. We tend to play games for nine straight hours, when it's a rare person who sky-dives that much. When we're gaming, we actually envision ourselves in the role of Kratos, God of War, while we don't usually have that involvement with action movies. Maybe games *are* different.

    Of course, the *real* question is how much this matters. Even if there were a well-controlled, randomized study showing that the amount of game time played directly correlated with the likelihood of a violent crime, is that enough cause to ban games? I think not, but, then again, I prefer not living in a nanny-state.

    Anyway, just some thoughts... (and yes, I am a neuroscientist. And a gamer.)