The Destiny of Lord of the Rings Online
An anonymous reader writes "Julian Murdoch over at Gamers With Jobs posits that the recently released Lord of the Rings Online, for all it's flaws, is a new kind of game — the Destiny-Locked RPG: 'The reason that Story sets LOTRO apart is because you know how it ends. This is a luxury World of Warcraft simply can never have. There is no logical end to WoW, where the evil WoW faction of the Horde is victorious, and every member of the good-aligned Alliance dies. The viciously PvP nature of EVE Online means that the story can only sit on the sidelines and inform, not take center stage. But in LOTRO, the game is the story. In this, the game has far more in common with Oblivion than it does with WoW.' The argument here is that a game in which the outcome is known is fundamentally a different (and possibly better) form of gameplay than that the current rage of emergent-gameplay sandbox weak storied games. A challenging idea." It's not so much that the game's ending is already known, as that there is an ending.
I think Star Wars Galaxies qualifies, as it's set between two pre-existing movies.
I also think the fact that the story was already written was part of it's downfall. The developers had no room to work with because they would keep bumping into canon.
I submit to you the following for consideration, all of which can be learned by doing the quests in Ratchet and Westfall. At the end of the third war (Warcraft III), both the Alliance and Horde capitals were destroyed. The leadership of both factions paid for skilled craftsmen to build new capital cities. Thrall, leader of the Horde, hired a group of goblins from the Steamwheedle Cartel to build the orcish capital of Orgrimmar. He was very grateful for the their fine work and paid them well. The goblins were impressed enough with the orcs that they decided to start their own port town not far from Orgrimmar (Ratchet).
Meanwhile, the humans hired Edvin VanCleave and his guild of craftsmen to build the city of Stormwind. They likewise did an excellent job building the city. However, when they attempted to collect their pay after finishing, the government conveniently "forgot" that they had offered VanCleave any pay at all for his work. They threw him out on the streets of the city he built without a penny. Disillusioned with the kingdom of Stormwind, VanCleave and his guild reformed in to the Defias gang, who frequently terrorize Alliance players in the level 1 to 30 range. VanCleave himself is the last boss of Dead Mines, the first Alliance instance.
Which one of these sounds evil to you?
Sunwalker Dezco for Warchief in 2016