THQ and Big Huge Games Team For RPG
GameDaily Biz is reporting on the project that Ken Rolston moved to Big Huge Games to do. The RPG project will be helmed by the former Oblivion designer, developed by BHG, and (it's now been announced) will be published by THQ. Slated for the 360, PS3, and PC platforms, few other details are available about the project. Just the same, the article contains an interview with Tim Campbell, VP of Business Development, THQ, and Big Huge Games' Tim Train and Rolston. "BIZ: Ken Rolston, you're a legend in the RPG field, both electronic and paper-and-pencil. Where would you like to take the genre next? What innovations can we expect? Rolston: I'm actually a pretty conservative variety of visionary. In addition to our brilliant but secret central premise, and the addition of four or five original amazing major features and implementations we can't Wait to Reveal at a Later Date, I just want to make everything... story, characters, exploration, themes, setting, interactivity, entertainment, world class whacking and looting... just a little more perfect in every way."
>How is this newsworthy
Yup, this is a very boring story.
Shall we play tag? I'll start:
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My little Linux and tech blog
Welcome to the nightmare world of next gen developers thanks to Microsoft!
You have actually one gig LESS storage than last gen - 7gig for the 360 vs 8gig last gen
You have the crappy 360 graphics hardware ruining things for the PC and PS3 versions - 10 megs of EDRAM that is just great for 480p games...WTF was Microsoft thinking??? No wonder we are seeing almost nothing but that low poly normal map UE3 crap.
The gaming world thanks you Microsoft for gimping next gen for everyone.