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Beating WoW At Its Own Game

The BBC has up a short piece on the hopes of game developers and investors to 'beat World of Warcraft'. Representatives for the upcoming Age of Conan, recently-released Lord of the Rings Online, and Star Wars Galaxies all discuss what it's like competing in a post-WoW world. Funcom game director Gaute Godoger has a point when he says, "The industry so needs competition to World of Warcraft ... We need other strong games that can make people understand that there's more to it than WoW." The article discusses some of the features each of these games offer that differ from WoW, and theorizes a bit on where the MMOG genre will go next.

6 of 383 comments (clear)

  1. Some suggestions by metamatic · · Score: 5, Insightful

    In case any MMORPG developers are reading this, some suggestions:

    1. Either make me pay a monthly fee, or make me pay for the client, not both. Charging for both makes it seem like you're not convinced I'll want to keep playing. By all means have a CD distributed in stores at a price that covers costs; it's just the phenomenon of paying $50 for the chance to pay another $10 that doesn't make sense.

    2. If you can't make the client free, make it transferable, so I can sell it if I decide I don't want to keep playing. There's no way I'm going to spend $50 on a game I may not even like, if I can't resell it to get back some of the cash.

    3. Include Mac and Linux. I don't run Windows and won't run Windows. There are millions of us, and we have very few MMORPG choices right now, so it's an easier niche for you to get into than the more saturated Windows market.

    4. Make it possible to play the entire game in cooperative mode. I have zero interest in deathmatches.

    5. I prefer SF to fantasy, yet most RPGs are fantasy. I guess it's easier to artificially limit the players and work around plot issues when you have magic around and a lack of fast long distance transport and communication technologies.

    6. Don't riddle the game with spyware and have an abusive EULA. Yeah, WoW got away with it, but that's no excuse.

    7. Don't require bleeding-edge hardware. My next machine is probably going to be a laptop with Intel graphics.

    Generally, the idea I'm presenting is to try and go for the potential players who are not being served at all by the current online gaming market, rather than to compete to steal customers who already have a choice of a half dozen games they could be playing. You know, try to be the Wii rather than the PS3.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Some suggestions by idesofmarch · · Score: 5, Insightful

      Sounds to me like you are suggesting they cater to the market of one - you. Maybe you did not mean it that way, but have you read what you wrote? It is all "me me me."

  2. Polish is the Defining Characteristic for Blizzard by quanticle · · Score: 4, Insightful

    WoW may be simplistic compared to its predecessors and competitors, but it's been as well-produced as any other Blizzard product-- that is to say, polished to an eye-searing shine.

    I've found that to be the case with most Blizzard games. They don't do anything particularly innovative (Real Time Strategy existed before Warcraft, MMORPGs existed before WoW), but the level of polish on a Blizzard game is far above and beyond any other game in the same genre.

    Heck, look at Starcraft. That game is still being sold and played, despite approaching 10 years of age. Reason: the game was simple to understand and play, and the races were far more balanced than in any other game of that time. Nothing really new or innovative, but the overall execution was of high quality, ensuring continued success.

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
  3. Re:No first post by Knara · · Score: 4, Insightful

    Perhaps the real point here is, "people who have problems with addiction shouldn't engage in behaviors that can, *for some people*, be addicting"?

    I mean, comeon, I like a self-reinforcing, carrot-stick game well enough, but lately I can't get around to playing it. The game (or any game) on its own isn't nefarious. But, I suppose we have to villianize it *somehow*, right?

  4. Re:No first post by Kelbear · · Score: 5, Insightful

    WoW's effect on people is similar to some drugs but to a much lesser degree and without a chemical component. Perhaps there is a genetic predisposition to the addiction like alcoholism, perhaps gambling?

    But in the end it still came down to a decision, and as much as we would like it to be otherwise, we are faced with the reality that we are responsible for our actions regardless of the factors that influenced the decision. You can be predisposed to being fat, but it does not excuse you in the eyes of society. When it really comes down to it, gun to the head, people will see bodyfat as a reflection on that person's character. Whether or not the circumstances are "fair" doesn't make much of a difference.

    An alcoholic can blame alcohol all he or she wants, but the responsibility will sit with the alcoholic for their actions. And it's their prerogative to make the right decisions and accept the consequences. It may seem harsh, but I do prefer it over the alternative, where decisions are made for me by someone else.

  5. Re:No first post by Knara · · Score: 5, Insightful

    No, WoW did not destroy your marriage. It didn't show up and sleep with your wife. You and your wife's inability to deal with problems in your marriage destroyed it. It's not nefarious, it's a game that millions (literally) play without it messing up their lives.

    In short, "save it for Livejournal".